Catwoman of East End Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects the complete run of Ed Brubaker and Darwyn Cooke's acclaimed 2000s Catwoman series, following Selina Kyle as she takes control of Gotham's East End crime scene while navigating her own moral code. The collection includes issues #1-37, plus the Catwoman: Secret Files and Origins one-shot and the Catwoman: The Movie tie-in, showcasing Cooke's iconic art and Brubaker's noir-inflected storytelling that redefined the character for a new era.
"Book One: Selina" collects the first volume of Darwyn Cooke’s acclaimed Catwoman of East End, a stylish noir thriller that redefines the character with grounded tension and sharp storytelling. Written and illustrated by Cooke—whose distinctive art and bold inks define the series, with Matt Hollingsworth’s evocative colors and Cooke’s own lettering—this omnibus captures the gritty atmosphere of 1980s Gotham as Slam Bradley hunts clues across the city’s underbelly. With a relentless pace and a web of secrets, the story unfolds through a series of tense encounters, from pawn shops to border crossings, as Selina’s past and a dangerous heist begin to surface.
In the gritty underbelly of Gotham, Selina returns from a failed job in Morocco with a new target in mind: a 24 million dollar heroin deal moving through the city’s rail lines. With a lead from her contact Swifty and intel overheard by mob boss Frank Falcone’s companion, Chantel, Selina sees a chance for a big score—but she knows she’ll need a team to pull it off.
In "Book Two: Stark," Selina returns to Miami to reunite with her old mentor Stark, seeking his help for a high-stakes heist. As Chantel secures the train’s route and schedule, Selina grapples with the unsettling truth that Slam Bradley has been investigating her supposed death. The plan takes shape in Vegas, where Stark introduces her to Jeff—whose ingenuity proves vital—and together they devise a way to board the train. But with Falcone closing in on Chantel’s betrayal, the team must move fast before the past catches up.
In "Book Three: Slam," Slam Bradley follows a trail that leads from Swifty's Pawn Shop to a brutal confrontation with Falcone, who’s torturing a woman named Chantel for information on a major heist. With Falcone’s secrets extracted and a deadly trail to the Canadian border unfolding, Slam races to intercept a smuggler named LaPerier before the train carrying the heroin reaches its destination.
In "Book Four: Score," Selina, Stark, and Jeff make a desperate break aboard a train, stealing a fortune and fleeing to a waiting boat—only for the escape to unravel when LaPerier, hidden among the crew, strikes. As betrayal and violence unfold, Selina and Stark must survive a deadly game of cat and mouse on the water, with the stakes rising as the final confrontation looms.
In the shadowed streets of Gotham’s East End, a chilling pattern emerges as a series of murders targets sex workers—each victim silenced by a man whose face is the only thing that unsettles them. Selina Kyle, back in Gotham after time away, finds herself drawn into the city’s underbelly once more, reconnecting with her old friend Jo, who’s both a confidante and a reminder of a past she’s still learning to navigate. As the body count rises, Selina must decide whether to stay on the edge of the law—or step into the darkness to uncover the truth.
In the shadowed alleys of Gotham’s East End, a masked figure known only as "Greg" strikes again, leaving a trail of silence and blood. Selina Kyle, now determined to shield the neighborhood from unseen threats, slips through the GCPD’s records, hunting the truth behind a string of disappearances. When a frantic witness stumbles upon a car soaked in blood and a man in a mask, Selina arrives just as the police close in—her only clue a corpse, a killer’s clothes, and a city that refuses to see.
In "Anodyne - Part 3," Selina tracks a suspect through a used car dealer’s lead, then slips into the East End underworld by posing as a sex worker at a dimly lit bar. When she nearly confronts the man—only to realize too late he can alter his face—she scrambles to find him before he vanishes again. Meanwhile, "Todd" takes another woman to his home, where his control begins to slip as his features warp, driving her to flee in terror. Just as he starts to chase her, Selina arrives on the scene.
In "Anodyne Conclusion," Selina faces a troubled Clayface who doesn’t remember his past—only that he’s a soldier turned shape-shifter, haunted by accidental violence and the terror of his own transformation. When he panics at the thought of help, Selina must navigate his fear while confronting the cost of his powers.
In "Trickle Down Theory," Selina navigates the underbelly of the East End after uncovering a drug ring using children as cover. When she convinces low-level dealer Dexter Garcia to expose his boss, Xavier Dylan, Garcia takes matters into his own hands—only to find the authorities he trusts are part of the corruption he’s trying to stop.
In "Disguises Part One of Four," Catwoman of East End follows a new drug dealer named David G. into a tense confrontation at a warehouse, only to uncover a shocking truth: he's an undercover cop. As the scene erupts into violence, Holly finds herself caught between a corrupt police squad and the dangerous game they're playing—running for her life when the officers turn on each other.
In "Disguises Part Two of Four," Selina Kyle pulls off a daring rescue, pulling Holly from Rickett and Farley’s grasp and rushing her to Leslie Thompkins for treatment. With tensions rising in the East End, Crispus Allen’s appointment to lead the investigation into the murdered undercover cop sparks friction with MacNalty and Lt. Matthews, while Detective Farrucci drops a chilling hint to Selina and Slam Bradley—corruption runs deep in the drug trade, and someone powerful is shielding the guilty. As MacNalty, Rickett, and Farley push a media smear campaign branding Holly as the killer, the truth remains buried beneath lies and shadows.
In "Disguises Part Three of Four," Selina Kyle moves through the shadows of Gotham’s underbelly, tracking a high-stakes drug drop tied to corrupt cops. With a tracer planted on a GCPD armored vehicle and a score of uncut diamonds on the line, she’s one step ahead—though the real danger lies in who’s watching from the dark.
In "Disguises Part Four of Four," Selina Kyle navigates a web of betrayal and deception, striking uneasy alliances with Crispus Allen and manipulating rival factions to clear Holly Robinson’s name. As tensions rise, secrets unravel—officers are compromised, diamonds are gambled, and a shocking revelation ties Xavier Dylan to Black Mask, leaving Selina to confront the fallout in a city where trust is the rarest currency.
In "Final Report," Catwoman returns to the East End, not for a heist—but to rescue a man she once trusted. When FBI agent Toni Tiglon sets a trap using the legendary Bast Emerald, the thief outsmarts every defense, vanishing with the gem and the truth.
In "The Many Lives of Selina Kyle," Catwoman’s legend swirls through Gotham’s East End as mobsters debate her true nature—hero, lover, or thief—while Holly and Karon weigh in with their own takes. The story builds to a sharp, confident showdown where Catwoman makes her presence known, sending a clear message to Junior Galante that the East End’s rules have changed.
In "The McSweeney Case," Slam Bradley takes a hard look at his past when he tries to steer Martin McSweeney—son of a man Slam once put away—from following in his father’s footsteps, all while Selina keeps a watchful eye from the passenger seat. The tension between duty, legacy, and second chances builds as the two navigate a city where old debts and new choices weigh heavy.
In "Why Holly Isn't Dead," Holly soaks in a bath, grumbling about the endless retcons and reboots in comics—only to be distracted by Selina Kyle changing into a series of wildly different Catwoman costumes right in front of them.
In "Proper Planning," Black Mask orchestrates a twisted scheme to expose Catwoman by freeing a mysterious woman who holds her secret identity, all while taking a grim detour to torment another victim. The story unfolds with chilling precision, weaving tension between revenge, secrecy, and the razor's edge of control.
In "Relentless Part One," Selina Kyle returns to Gotham’s East End to build a community center funded by the diamonds stolen from Black Mask, showing her allies—Holly, Slam, and Leslie—her vision for redemption. When a street thief targets Leslie, a police officer notes a recent uptick in activity by the Alleytown Kids, prompting Catwoman to investigate who now leads the gang. Her search brings her face-to-face with Sylvia Sinclair, a former childhood friend and now reformed leader of the group. Meanwhile, Holly and Slam unexpectedly reunite with Selina’s sister, Maggie, and her husband, as Maggie’s return stirs long-buried tensions in the city’s underbelly.
In "Relentless Part Two," Selina’s dream of the East End Community Center becomes a target when the grand opening is shattered by a violent explosion. As Maggie and her husband Simon grapple with the aftermath, their fragile peace is shattered again when Simon is taken during a momentary separation at the train station—leaving Maggie to face the unknown with only a trail of danger and suspicion.
In "Relentless Part Three," Selina enlists Slam’s help to find Simon while she investigates the burning of the Community Center, as Holly and Maggie scour the streets. When Maggie is taken, the search turns desperate—Slam uncovers a link to Xavier Dylan’s company, only for a sudden attack to leave him injured protecting Holly. Meanwhile, Simon faces torment at the hands of Black Mask, and the city’s shadows grow darker with every passing moment.
In "Relentless Part Four," Selina must race against time when she learns Xavier Dylan has fled to Central City, trailing a trail of secrets tied to the Black Mask. With Jeffo’s intel and a dangerous train ride, Selina confronts Dylan only to uncover a deeper conspiracy—and a shocking link to Sylvia Sinclair. Meanwhile, Holly finds herself targeted in a shadowy alley, caught in a web of orders she doesn’t understand.
In "Relentless Part Five," Selina faces a brutal test of loyalty and resolve when Black Mask holds Holly and Maggie hostage, forcing her into a deadly exchange. With Sylvia's allegiance in question and the stakes higher than ever, Selina must act fast—using her wits and a hidden bomb to turn the tide. The aftermath leaves Selina grappling with the cost of survival, as Maggie’s future remains uncertain and the scars of the night linger.
In "No Easy Way Down Part One," Selina drifts through a dream where she’s walking with Maggie, a moment of quiet that feels impossibly real. Meanwhile, Slam takes on a missing persons case involving a corporate lawyer’s wife, caught between his growing feelings for Selina and his fear of defining what they are. As Selina dodges emotional conversations, she throws herself into crime-fighting, pulling away from Holly and Maggie, while Holly struggles with guilt and grief during her visit to Maggie—torn between confronting her past and protecting what’s left.
In "No Easy Way Down Part Two," Holly wrestles with troubling dreams of Sylvia Sinclair while pulling away from Selina and Maggie, even as Karon urges her to reach out. Meanwhile, Sam and Selina go undercover to question one of Elizabeth Craig’s suitors—only for Slam’s simmering tension with Selina to boil over when the man makes a move on her.
In "No Easy Way Down Part Three," Selina Kyle grapples with grief and guilt as she spirals into a drunken attempt to steal from a museum, only to be stopped by Batman—whose own pain of loss echoes her own. Meanwhile, Slam uncovers a devastating secret when he follows Jonathan Craig to a grave, confronting a man shattered by betrayal and love. As Karon shares Holly’s struggles with Selina, the two women find solace in tears, their bond deepening amid the wreckage.
In "Wild Ride Part One: Other Cats," Selina Kyle takes Holly on a quiet road trip to a remote upstate farm—unexpectedly owned by the enigmatic Ted Grant, a mentor to both Catwoman and Batman. Back in New York, Selina and Wildcat intercept a mysterious group of Middle Eastern intruders targeting a sacred statue, only to find their defeat leaves behind ash and smoke, and the artifact itself pulses with a power that knocks Selina off her feet.
In "Wild Ride Part Two: Cold Day in Hell," Selina tracks a lead to Keystone City, where she crosses paths with Captain Cold—whose offer to help comes with a price. Together, they pull off a daring heist at the Flash Museum, stealing Jay Garrick’s iconic helmet, a move that pushes Selina deeper into a web of secrets. Meanwhile, a cultist in the shadows receives word that the woman who thwarted his men was none other than Catwoman.
In "Wild Ride Part Three: Meanwhile," Selina and Holly hit the road toward Opal City, stopping for food at a roadside truck stop where chaos erupts during a robbery—Holly, newly trained, takes charge and outmaneuvers the crooks, securing a fortune in mob cash. Meanwhile, Slam’s simmering jealousy erupts in a tense showdown with Batman, leading to a brief fight that ends with Slam humbled—but not abandoned—by the Dark Knight’s quiet understanding.
In "Wild Ride Part Four: Opal at Night," Selina and Jo find themselves in the neon-lit streets of Opal City, where old ties resurface and new dangers emerge. When Selina is ambushed by a more dangerous strain of cultists, she’s saved by Bobo Benetti—once a criminal, now a cop—whose unexpected help forces her to question who she can trust in the shadows.
In "Wild Ride Conclusion: History," Selina and Jo find themselves drawn into a mystery tied to an ancient cult after a strange encounter with a statue. When their search leads them to Hawkman, Carter Hall, who recognizes the cult’s origins as the followers of Beti-Ma, adds weight to the growing suspicion that Selina’s connection to the artifact isn’t coincidental. As the journey nears its end, a long-awaited reunion unfolds when Holly spots her brother Davey—only for Selina to reveal the entire trip was a carefully orchestrated surprise.
In "Fire with Fire," Catwoman takes on the Galante mob after a local shopkeeper’s brutal murder, targeting their operations with a bold strike that burns their money and ignites a war for control of the East End. As tensions rise, a mysterious escapee named Zeiss vanishes into the shadows, and the Penguin warns the mob that claiming the neighborhood won’t be easy—especially with Catwoman watching.
In "A Knife in the Dark," Selina Kyle tracks a group of ex-Joker henchmen who've taken an East End girl hostage, leading her into a tense showdown at a cemetery. As the rescue unfolds, a mysterious figure named Zeiss observes from the shadows, studying Catwoman’s every move—until a sudden betrayal turns the tide.
In "Night Moves," Selina prowls the East End streets, chasing a lead on the mysterious man with the strange goggles who attacked Slam. Batman intercepts her, revealing the man’s name is Zeiss—and warning her to wait before confronting him, knowing rage clouds her judgment. Selina, torn between fury and caution, grapples with the weight of the truth as the hunt deepens.
In "Miss Calculating," Selina faces off against Zeiss in a high-stakes game of cat and mouse, watching from the rooftops as Zeiss manipulates the chaos at the subway. With Slam in danger and the city caught in the crossfire, Selina must outthink a foe who’s already proven he’ll sacrifice anyone to win.
In "Under Pressure," Selina sharpens her skills under Wildcat’s guidance, pushing herself to keep pace with the relentless Zeiss. After a tense night at Slam’s apartment, where their growing friction erupts into a heated argument, Selina storms out into the downpour—only to find Zeiss waiting for her, just beyond the door.
In "End of the Line," Catwoman faces off against the relentless Zeiss, whose brutal assault reveals a chilling personal history. As the fight reaches its breaking point, a sudden ambush shifts the tide—only for Selina to collapse, her strength spent. Holly and Slam arrive to find Batman already on the scene, the rooftop littered with blood and the shattered remains of a pigeon coop, with no sign of Catwoman.
In "Out of This World," Selina awakens in a lavish Egyptian-styled palace, dressed in ornate Middle Eastern garb and mysteriously healed, only to be told she’s the chosen one of Beti—and must marry Omari, the chosen one of Maahes, that very night. As she tries to escape, she’s subdued by a magic spell, forcing her and Omari to fight their way through waves of guards before reaching the palace exit. She wakes on a train bound for Gotham, a month gone, the city’s headlines confirming her long absence.
In "Only Takes a Night," Selina Kyle asks Bruce Wayne to step out of the shadows for one evening—just a date, no capes, no crime. That night, they share dinner and a show, a rare moment of quiet between two people who’ve spent too long chasing each other through danger. Meanwhile, Slam confronts his son with the truth about his work with Catwoman, and Holly returns to Selina’s apartment, slipping a Catwoman suit back into her closet—leaving the question of who’s been wearing it hanging in the air.
In "Cat-wo-mon," Catwoman tracks down the three thugs responsible for Jackie Dillon’s murder, pressing them for answers before forcing Galante sub-boss Barbarossa to turn them in to the GCPD. When he refuses, she sets his office ablaze, leaving him to escape the flames with burns. Later, Barbarossa visits Zeiss in jail, promising to free him—on the condition that Zeiss become Junior Galante’s personal bodyguard.
In "War Games: Act 1 Part 7 Cold Hard Facts," Selina Kyle finds herself caught in a deadly ambush when a gang meeting turns into a massacre orchestrated by Mr. Freeze. Just as she gains the upper hand, her focus shifts to a rooftop where Spoiler, the former Robin, reveals a dangerous secret: she’s been running a Batman contingency plan to seize control of the East End’s gangs—unaware that the man she trusted, "Matches" Malone, was actually Batman all along.
In "War Games: Act 2 Part 7 Betrayal," Catwoman faces off against Vicious and Pistolera in Gotham’s East End, where a sudden distraction sets them free. Meanwhile, Stephanie, recovering from Black Mask’s torture, breaks free and heads to the East Side Clinic to seek help from Leslie Thompkins. Batman, unaware that Orpheus is dead, communicates with the intercom, unknowingly feeding his plans to Black Mask, who now considers impersonating the deceased to manipulate the game.
In "War Games: Act 3 Part 7 Multiple Fronts," Catwoman stumbles upon a grisly scene at the docks—twelve dead cops and Zeiss standing among them. With Black Mask rallying Gotham’s underworld at the Clock Tower, claiming it’s Batman’s hidden lair, Oracle activates every trap in the building and then vanishes, her systems wiped. As Catwoman finally overpowers Zeiss and calls for backup, she’s met with silence—something’s deeply wrong. Meanwhile, Batman is pulled from the fight when he sees Black Mask’s live broadcast from what he’s declared to be the Batcave.
In a quiet moment between heists and heart-to-hearts, Selina’s friends gather for her birthday, the air thick with unspoken feelings and secrets. As Slam confesses his growing doubts about staying in Gotham, Selina faces a truth she’s avoided—Holly’s past as Catwoman—and the weight of what that means for their friendship.
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↩ Reprints Detective Comics #759 (2001), Detective Comics #760 (2001), Detective Comics #761 (2001), Detective Comics #762 (2001), Catwoman #1 (2002), Catwoman #2 (2002), Catwoman #3 (2002), Catwoman #4 (2002), Catwoman #5 (2002), Catwoman #6 (2002), Catwoman #7 (2002), Catwoman #8 (2002), Catwoman #9 (2002), Catwoman: Selina's Big Score #[nn] (2002), Catwoman #10 (2002), Catwoman #11 (2002), Catwoman Secret Files and Origins #1 (2002), Catwoman #12 (2002), Catwoman #13 (2003), Catwoman #14 (2003), Catwoman #15 (2003), Catwoman #16 (2003), Catwoman #17 (2003), Catwoman #18 (2003), Catwoman #19 (2003), Catwoman #20 (2003), Catwoman #21 (2003), Catwoman: Selina's Big Score #[nn] (2003), Catwoman #22 (2003), Catwoman #23 (2003), Catwoman #24 (2003), Catwoman #25 (2004), Catwoman #26 (2004), Catwoman #27 (2004), Catwoman #28 (2004), Catwoman #29 (2004), Catwoman #30 (2004), Catwoman #31 (2004), Catwoman #32 (2004), Catwoman #33 (2004), Catwoman #34 (2004), Catwoman #35 (2004), Catwoman #36 (2004), Catwoman #37 (2005), Catwoman #2 (2013)
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