Catwoman: Selina's Big Score #[nn]
☆ Be the first to review + Add to your collection — Join freeThis hardcover collects the prestige-format one-shot Catwoman: Selina's Big Score, written by Ed Brubaker with art by Darwyn Cooke. Set before Brubaker's ongoing Catwoman series, the story follows Selina Kyle as she assembles a crew for one last heist in Gotham, blending noir crime drama with Cooke's signature retro-modern style. The volume also includes the short story 'The Score' from Catwoman Secret Files and Origins #1, plus a sketchbook section and a cover gallery.
In "Book One: Selina," Darwyn Cooke's striking artwork and sharp storytelling kick off a tense, noir-tinged mystery as Slam Bradley digs into Selina’s latest scheme. With a pawn shop stakeout and a trail leading to a brutal ambush, Slam races to uncover the truth behind a high-stakes heist—only to find himself chasing shadows across Gotham’s fringes and into the Canadian border. The cover by Darwyn Cooke captures the issue’s gritty, cinematic edge, setting the tone for a story where every clue brings more danger.
In "Book One: Selina" from Catwoman: Selina's Big Score, Selina returns to Gotham after a failed job in Morocco, drawn back by the promise of a score too big to pass up. With help from her contact Swifty, she connects with Chantel, the companion of mob boss Frank Falcone, who overheard details of a 24 million dollar heroin deal involving a train shipment to Canada. Determined to pull off the heist, Selina begins assembling a team—knowing she’ll need more than just her usual charm and agility to pull it off.
In "Book Two: Stark," Selina returns to Miami to reunite with her old mentor, Stark, and convince him to join her on a high-stakes heist. As she navigates shifting alliances and old debts, she uncovers that Slam Bradley has been digging into her supposed death, while Chantel secures crucial details on the train’s route. In Vegas, Stark brings in Jeff, whose ingenuity proves vital to the plan—though not before Falcone confronts Chantel, sensing betrayal.
In "Book Three: Slam" from *Catwoman: Selina's Big Score*, Slam Bradley follows a trail that leads from Swifty's Pawn Shop to a desperate Chantel, hunted by Falcone for information on a heist. As Falcone’s brutality escalates, Slam intervenes—taking down his men and forcing the truth from Falcone before racing to intercept the heist’s next link at the border, where LaPerier already has Swifty in his sights.
In "Book Four: Score," Selina, Stark, and Jeff make a high-stakes break aboard a moving train, stealing a fortune and fleeing with the help of Swifty. But as the boat ride turns treacherous, betrayal looms—LaPerier is already on board, and blood soon follows. With chaos unfolding on water and in the air, Selina and Stark must survive a deadly game of cat and mouse, where every ally could be an enemy.
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↩ Reprints Catwoman: Selina's Big Score #[nn] (2002)
Reprinted in Catwoman of East End Omnibus #[nn] (2022)
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