Essential Marvel Team-Up #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the earliest adventures of Marvel Team-Up, reprinting issues #1–20 and Marvel Team-Up Annual #1 in Marvel's black-and-white Essential format. These stories pair Spider-Man with a rotating cast of Marvel heroes, including the Human Torch, Thor, and the X-Men, as they face threats like the Sandman, Kang the Conqueror, and the Living Monolith. The collection captures the team-up concept at its inception, with writing by Roy Thomas and Gerry Conway and art by Gil Kane, Ross Andru, and others.
In "Have Yourself a Sandman Little Christmas!", Spider-Man and the Thing team up with the surprisingly remorseful Puppet Master to confront a past tragedy—his role in blinding Alicia Masters, the woman he once cared for. Written by Gerry Conway and illustrated by Gil Kane, with inks by Mike Esposito and letters by Jean Izzo, this holiday-themed tale unfolds in a tense, emotionally charged race to an abandoned lab, where the heroes face a trap set by the Mad Thinker. The cover by Gil Kane captures the story's eerie, festive tone.
In "Have Yourself a Sandman Little Christmas!", Spider-Man and the Human Torch track down the Sandman on Christmas Eve, only to discover he’s not after loot—but trying to deliver a gift to his sick mother. The holiday spirit tempers their usual fight, turning a clash into something far more human.
When the Wizard hijacks Spider-Man’s mind and turns him against the Human Torch, the chaos leads straight to the Baxter Building—where the Frightful Four’s reckless intrusion accidentally unleashes Annihilus from the Negative Zone.
In "The Power to Purge!", Morbius' fiancée turns to the Fantastic Four for help tracking him down, setting off a tense pursuit that brings the Human Torch and Spider-Man into a high-stakes chase through the city. As they follow a crucial lead, the duo confronts Morbius—only to find themselves outmatched by his unpredictable nature and the danger he carries.
When Spider-Man is infected with the deadly Morbius serum, he's forced to team up with the X-Men in a race against time to stop the Living Vampire before the toxin claims him. With danger closing in and the clock ticking, the web-slinger and mutants must join forces to survive the night.
In "A Passion of the Mind," Puppet Master hijacks a Skrull scout only to find his mind unexpectedly mirrored by the Vision’s, leading to a clash at the Baxter Building. When the Skrull’s psychic signature aligns with the Vision’s, the two are drawn into a confrontation that pits Puppet Master against the Vision and Spider-Man—unaware of the deeper connection between their minds.
In "...As Those Who Will Not See!", Spider-Man and the Thing confront the Puppet Master, who confesses to causing the accident that blinded his stepdaughter, Alicia Masters. With the hope of finding a cure, the trio races to an abandoned lab—only to discover it's been seized by the Mad Thinker, trapping them inside. The story unfolds as a tense, emotional journey through a crumbling facility, where past sins and desperate choices collide.
In "The Man-Killer Moves at Midnight!" from Essential Marvel Team-Up #1, Spider-Man teams up with The Cat to stop a cyborg former athlete turned weapon by a militant feminist group—only to uncover a shocking twist: her cause is being manipulated by A.I.M. The dynamic duo races to prevent further violence, unraveling a conspiracy that blurs the line between justice and deception.
In "The Tomorrow War," Iron Man and Spider-Man are drawn into a high-stakes alliance with the enigmatic Tomorrow Man, who claims a shared enemy threatens them all—though his true aim may be far more dangerous than he admits. As the trio confronts a looming threat, the line between ally and adversary begins to blur.
When night watchman Basil Elks accidentally stumbles upon the Kree alpha stone, a single gunshot ignites a transformation that turns him into the monstrous Basilisk. Now pursued by Captain Marvel and Spider-Man, who race to stop him from reaching the omega stone, the hero who once just wanted to do his job is thrust into a nightmare of power and danger.
In "The Spider and the Sorcerer!" from Essential Marvel Team-Up #1 (2002), the sorcerer Xandu manipulates Spider-Man into stealing a powerful crystal from Dr. Strange’s sanctum, using it to reforge the ancient Wand of Watoomb. Trapped in a dimension where their powers fail, Spider-Man and the Sorcerer Supreme must rely on each other’s abilities to survive—Strange wielding Spidey’s agility, and Spidey channeling arcane magic in a desperate bid to stop Xandu’s dark plans.
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Reprints
↩ Reprints Marvel Team-Up #1 (1972), Marvel Team-Up #2 (1972), Marvel Team-Up #3 (1972), Marvel Team-Up #4 (1972), Marvel Team-Up #5 (1972), Marvel Team-Up #6 (1973), Marvel Team-Up #7 (1973), Marvel Team-Up #8 (1973), Marvel Team-Up #9 (1973), Marvel Team-Up #10 (1973), Marvel Team-Up #11 (1973), Marvel Team-Up #12 (1973), Marvel Team-Up #13 (1973), Marvel Team-Up #14 (1973), Marvel Team-Up #15 (1973), Marvel Team-Up #16 (1973), Marvel Team-Up #17 (1974), Marvel Team-Up #18 (1974), Marvel Team-Up #19 (1974), Marvel Team-Up #20 (1974), Marvel Team-Up #21 (1974), Marvel Team-Up #22 (1974), Marvel Team-Up #23 (1974), Marvel Team-Up #24 (1974)
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