Transformers Compendium #1
☆ Be the first to review + Add to your collection — Join freeThis massive hardcover collection kicks off Image Comics' comprehensive reprint series, gathering the earliest Marvel UK Transformers stories alongside the classic US issues. Spanning from the original 1984 debut through the early days of the Autobot/Decepticon war on Earth, it features the initial appearances of Optimus Prime, Megatron, Bumblebee, and the rest of the iconic cast, including the first introduction of the Dinobots and the construction of the Combaticons. With contributions from writers like Bob Budiansky and Simon Furman, this volume presents the foundational tales that built the Generation 1 mythos, presented in a restored, oversized format for longtime fans and new readers alike.
"The Transformers" kicks off with a bold twist on the classic clash, as the Decepticons and Autobots are drawn into a digital arena created by a reluctant programmer named Ethan. Written by Bob Budiansky and brought to life with sharp, dynamic art by Don Perlin—inked by Ian Akin and Brian Garvey, colored by Nel Yomtov, and lettered by Janice Chiang—this issue reimagines the war through a high-stakes game world, where victory comes at a cost. The cover by Daniel Warren Johnson captures the electric tension of the moment, making this 2025 Compendium a must-have for fans of the franchise’s evolving legacy.
A hitch-hiker stumbles upon the wreckage of a starship buried in the desert, unaware that the ancient war between Autobots and Decepticons has finally reached Earth—where the fate of two warring factions now hinges on a single, unsuspecting human.
In "Power Play!", the Autobots and Decepticons clash on Earth in a high-stakes race to harness a vital energy source, with Jason Boyd and Doris Roland caught in the crossfire as new alliances form. When the Autobots encounter the unexpected ally Buster Witwicky, the balance of power shifts—just as Mitchell Roland begins to suspect the true source of the conflict might be closer than anyone thought.
In the wreckage of the Ark, now Shockwave’s fortress, a damaged Ratchet tends to fallen Autobots while Buster stumbles upon the severed head of Optimus Prime—still conscious, still fighting. With Mel, Gus, and Charlene Welles caught in the chaos, the last sparks of resistance flicker as the new order begins to take shape.
In "The Worse of Two Evils!", Megatron, battered but resolute, races to stop Shockwave’s assault on an oil platform—only to find the damage already done and Josie Beller, one of G. B. Blackrock’s employees, injured in the crossfire. With Shockwave’s power on the rise, Megatron confronts him in a brutal clash that ends not with victory, but with a hard-won concession that reshapes the Decepticon hierarchy.
In "Warrior School!", Melanie, Ferdy, and Gabe find themselves thrust into a high-stakes trial on a distant planet where survival hinges on mastering ancient combat techniques. As the trio grapples with the harsh realities of the training ground, old alliances are tested and hidden strengths emerge—though not all challenges are fought with fists.
When a young woman named Chuck finds herself caught in the crossfire of a war between Autobots and Decepticons, she must rely on a mysterious exosuit and the help of Ames and General Capshaw to survive. As the line between human and machine blurs, old wounds resurface and the true cost of vengeance begins to reveal itself.
In "The Next Best Thing to Being There!", Ferdy, Gabe, Bomber Bill, and Ethel find themselves caught in a high-stakes Transformer showdown, where the fate of the Autobots hangs in the balance. As Shockwave’s Constructicons rise and merge into Devastator, the team must navigate the chaos of war from the sidelines—witnessing history unfold in ways they never expected.
In "Brainstorm!", a young Autobot named Gabe finds himself caught in a high-stakes game of wits when Shockwave unleashes a new weapon: Jetfire. With Mozzarella Mike’s quick thinking, Ferdy’s stubborn loyalty, and Colonel Hawthorne’s sharp command, the team must outmaneuver a machine designed to destroy them—before it’s too late.
In "Prime Time!", the Autobots face a terrifying deception when Shockwave hijacks Optimus Prime’s body with a forged head, turning the hero into a weapon against his own kind. With the real Optimus’s consciousness still fighting to reclaim his form, a desperate struggle unfolds—until a crucial moment of defiance reclaims the body, and the fate of the Autobots hangs in the balance.
Forrest Forsythe and Stevie Barnett find themselves caught in a web of deception when a disgraced comic writer is thrust into the role of Robot-Master, a false prophet of the Transformers' rise. As the line between fiction and reality blurs, the truth of who’s really in control begins to unravel—leaving both allies and enemies questioning the nature of power and identity.
In "Plight of the Bumblebee!", Waldo Dobbs and Ernest find themselves caught in the crossfire as the Decepticons target Bumblebee, believing him to be the Autobots’ weakest link. With the odds stacked against him, Bumblebee must rely on unexpected allies as the Autobots rally to his defense in a high-stakes mission that tests loyalty and courage.
In the scorched heart of Cybertron’s ancient ruins, the Autobots race against time as Scrounge makes a final, desperate stand to uncover Earth’s secrets—his sacrifice echoing through the Smelting Pool as Ferak, Telus, Rotorbolt, and Wheezel prepare to answer the call.
When the Decepticons on Cybertron open an interdimensional bridge to Earth, the Autobots launch a desperate mission to stop them—only to find themselves stranded on a strange new world when the bridge vanishes. Now, with no way home and the planet under threat, Charlie, Rita, Corkscrew, Borebit, and Spanner must navigate a fragile alliance and the growing danger of a war that’s followed them across dimensions.
In "Command Performances!", Jake Dalrymple and Frannie find themselves caught in the middle of a high-stakes battle when the Autobots launch an assault on a Decepticon stronghold. Facing the overwhelming power of Devastator, the combined Constructicons, the Autobots' newest weapon, Omega Supreme, arrives in a dramatic display of force.
In "Showdown!", Skids finds an unexpected bond with Charlene, transforming into her trusted companion, while a high-stakes chase unfolds as Ravage closes in on the fugitive Donny Finkelberg. With tension rising and loyalty tested, Skids must protect Charlene and defend his new friend—just as Ravage strikes, igniting a fierce battle that could change everything.
When the Decepticons hijack the Hoover Dam to power their interdimensional bridge, Optimus Prime dispatches his newly formed Aerialbots to defend the site. Amid the chaos, Ricky Vasquez, Carmen Vasquez, and Maria Vasquez find themselves caught in the crossfire, while Billy, Lyle Scoggins, Winowski, Kurtz, and the mysterious R.A.A.T. play unexpected roles in the unfolding conflict. As aerial combat rages above the dam, the fate of the American landscape hangs in the balance.
In "Decepticon Graffiti!", the Acton family—Leah, Noah, Mr. Acton, and Mrs. Acton—find themselves caught in the middle of a high-octane rampage when Megatron’s Battlechargers descend on Earth, tagging landmarks across the U.S. with defiant Decepticon symbols. As the chaos unfolds, Circuit Breaker pushes her experiments to the limit, piecing together a makeshift Autobot and syncing herself into its frame to take on the invaders at the Statue of Liberty.
In "Afterdeath!", Margaret finds herself caught in the aftermath of a high-stakes clash between the Decepticons and Autobots, where a rogue simulation blurs the line between life and digital existence. When a mysterious energy device becomes the prize in a deadly game within a virtual arena, the fate of both factions—and one human programmer—hangs in the balance.
In "Gone But Not Forgotten!", the fractured aftermath of Prime’s fall sends Megatron spiraling into madness—only to be manipulated by Shockwave, who sends Predacons bearing false Autobot symbols to finish him. As the battle rages, a flicker of memory surfaces: a disk, a download, and the impossible notion that Ethan once saved Prime in ways no one understood. With the space bridge collapsing behind him, Megatron makes a vow—never again will he be undone by the one he once called leader. Skolnik, General Hadley, Francine, and Earl watch from afar, unaware how deeply this moment will echo through the war.
In "Funeral for a Friend!", the weight of loss hangs heavy as the Autobots mourn Optimus Prime—yet not everyone is there. While the others gather, Ratchet slips away in his ambulance form, seeking quiet in a forgotten scrap yard. But when a pair of scavengers, led by the cunning Farley and his partner Juan, hijack the vehicle, Ratchet’s journey takes a sudden turn. Forced into a high-stakes chase, he’s dragged into a hidden lair where secrets and sabotage collide—setting the stage for a tense infiltration back into the Autobots’ base, where danger isn’t just outside.
In "King of the Hill!", the Decepticons unleash the colossal Trypticon upon Earth, targeting the Autobot base in a brutal assault. As the battle rages, the Dinobots rise to the challenge, culminating in a fierce showdown that ends with the Autobots crowning Grimlock their new leader. Robert Paaswell, Rachel Becker, and Marty Cooper watch from the sidelines as the fate of the Autobots hangs in the balance.
In "The Cure!", a desperate race unfolds when the Decepticons unleash Scraplet-infected Autobots on Earth, threatening to spread the infection further. With time running out, Charles Fong uncovers a shocking truth—water is the key to stopping the outbreak—and enlists the help of Ernie and Jim to deploy a daring countermeasure using water tankers.
When a series of suspicious car washes start turning locals into gas-guzzling Decepticon drones, Buster Witwicky and Jessie must unravel the mind-control mystery before the whole town becomes a fuel source. With the help of a surprisingly sharp-witted Miss Dunkin, they race against time to expose the hidden agenda behind the shiny, sinister wash stations.
In "Used Autobots," the Throttlebots and Blaster take refuge in a rundown car lot after being ambushed by Vortex, only to find themselves trapped when the lot’s owner, Steve Ludwig, sabotages their fuel with sugar and calls in the authorities. With a RAAT team on the way and the Combaticons closing in, the Autobots must fend off multiple threats—especially when Grimlock’s Protectobots arrive to reclaim them. As chaos unfolds, Blaster is left with a grim realization: the fight isn’t over, and the line between allies and enemies is dangerously thin.
In "Man of Iron," a mysterious explosion rocks an ancient English castle, drawing the attention of young Sammy, who stumbles upon the hidden Autobot Jazz in the nearby woods. That night, Sammy’s father Roy shares a centuries-old legend of a Man of Iron who once defended the land from invaders—echoes of a story that may be more than myth.
In "Man of Iron Chapter Two," a mysterious night visit by Mirage sets off a chain of events that pulls Sammy into a hidden world beneath the surface. When Roy Harker stumbles upon a military lockdown around an ancient castle, the truth about the buried discovery begins to unravel—just as Jazz appears in his Porsche mode, beckoning Sammy to flee with him.
In "Man of Iron Part 3," Jazz delivers a young human, Sammy Harker, to Optimus Prime, who reveals the truth: the legendary Man of Iron is an ancient Autobot whose crashed spacecraft may hold the key to ending the war. With Decepticons like Starscream and Thundercracker closing in, the Autobots—including Mirage, Bluestreak, and Trailbreaker—race against time to locate the lost ship before the enemy does.
In "Man of Iron The Conclusion," the long-buried alien craft stirs as the Man of Iron rises to attack the excavation force—only for Starscream to strike first, dismantling the mysterious warrior. As the Autobots arrive in force, the battlefield erupts with Decepticon reinforcements, testing the Autobots' resolve. With the fate of the ancient craft hanging in the balance, Optimus Prime makes a final, irreversible call that will reshape the outcome—though the true cost remains hidden beneath the dust.
In "Toy Soldiers!", a desperate act of defiance unfolds when Walter Barnett, fearing the worst, secretly salvages the minds of captive Throttlebots and hides them in toy racing cars. With help from his daughter Charlene and her friend Stevie Barnett, he sets out to deliver them to the Ark—only to discover the Autobots have vanished, leaving behind a mystery as dangerous as the war raging above.
In "Broken Glass!", Llyra finds herself caught in the chaos as Lord Zarak's scheme unfolds on Nebulos, manipulating the planet's people and betraying their Autobot allies by summoning the Decepticons. With the city under siege and defenses crumbling, a desperate transformation begins—five Nebulans are bonded to ancient armor, each becoming a living Autobot head fused to a fallen warrior’s body.
In "Pretender to the Throne!", a young woman named Carla finds herself caught in a high-stakes battle between two rival teams of human-like Pretenders—Autobots and Decepticons—each wielding stolen technology that blurs the line between machine and flesh. When the Autobots activate a long-lost copy of Optimus Prime’s mind, now trapped inside a computer game, they send him into the fray, unaware he believes every moment is just another level to conquer.
In "Totaled!", the Autobots fracture under the weight of leadership as Grimlock challenges Fortress Maximus to a death duel for command. With Fortress Maximus weakened, Blaster—held captive by Grimlock—steps forward to fight in his place, forcing both factions to the Moon for a clash that quickly spirals beyond their control. When the Decepticons strike, destroying the Ark and scattering the Autobots, an uneasy truce forms between Grimlock and Blaster, but not before Goldbug escapes with a vital disk containing Optimus Prime’s memory.
In "People Power!", Kari, Sorgen, and Soriza find themselves caught in a high-stakes alliance with the Nebulans, a people whose transformation abilities blur the line between machine and mind. When Autobots arrive seeking to rebuild Optimus Prime through a rare binary-bonding ritual, the trio must navigate shifting loyalties and hidden dangers as ancient Decepticon threats resurface. The fate of the planet—and the future of the Autobots—hangs in the balance.
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↩ Reprints The Transformers #1 (1984), The Transformers #2 (1984), The Transformers #3 (1985), The Transformers #4 (1985), The Transformers #5 (1985), The Transformers #6 (1985), The Transformers #7 (1985), The Transformers #8 (1985), The Transformers #9 (1985), The Transformers #10 (1985), The Transformers #11 (1985), The Transformers #12 (1986), The Transformers #13 (1986), The Transformers #14 (1986), The Transformers #15 (1986), The Transformers #16 (1986), The Transformers #17 (1986), The Transformers #18 (1986), The Transformers #19 (1986), The Transformers #20 (1986), The Transformers #21 (1986), The Transformers #22 (1986), The Transformers #23 (1986), The Transformers #24 (1987), The Transformers #25 (1987), The Transformers #26 (1987), The Transformers #27 (1987), The Transformers #28 (1987), The Transformers #29 (1987), The Transformers #30 (1987), The Transformers: Headmasters #1 (1987), The Transformers #31 (1987), The Transformers #32 (1987), The Transformers: Headmasters #2 (1987), The Transformers #33 (1987), The Transformers #34 (1987), The Transformers: Headmasters #3 (1987), The Transformers #35 (1987), The Transformers #36 (1988), The Transformers: Headmasters #4 (1988), The Transformers #37 (1988), The Transformers #38 (1988), The Transformers #39 (1988), The Transformers #40 (1988), The Transformers #41 (1988), The Transformers #42 (1988), The Transformers #43 (1988), The Transformers #44 (1988), The Transformers #45 (1988), The Transformers #46 (1988)
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