DC Finest: Peacemaker: Kill for Peace #[nn]
☆ Be the first to review + Add to your collection — Join freeDC Finest: Peacemaker: Kill for Peace collects classic Peacemaker stories from the 1980s and beyond, focusing on the original Christopher Smith as the violent vigilante. This volume includes his early adventures alongside the Vigilante (Adrian Chase) and confrontations with foes like Major Force and Negative Woman, showcasing the character's complex morality and DC's Bronze Age action.
"Introducing: The Peacemaker" marks a pivotal moment in the DC Finest: Peacemaker series, as writer Paul Kupperberg and artist Denys Cowan deliver a tense, character-driven story that sets the stage for Adrian’s return to action. When a hijacked flight from Kennedy Airport forces Peacemaker and the vigilante Dave Winston into a deadly confrontation, the fallout reshapes Adrian’s path—leading him to confront the cost of his past and the legacy he can no longer ignore. The bold, dynamic visuals by Cowan, with inks by Kyle Baker and colors by Tatjana Wood, bring the high-stakes drama to life, while Pat Boyette’s cover captures the moment’s raw intensity.
In "The Hidden Power," Peacemaker is sent to Antarctica to dismantle a secret nuclear operation hidden beneath the ice by a small Balkan nation. With cold precision and his signature brand of brutal efficiency, he confronts the threat—before it can ignite global conflict.
In "Mask of Death!", Adrian and Marcia’s dream of a fresh start takes a violent turn when their flight to England is hijacked by Arab terrorists. As Peacemaker and the vigilante Dave Winston clash with the hijackers mid-air, a shocking betrayal turns tragedy into a turning point. With another ally lost, Adrian is forced to confront the weight of his past and the cost of his choices—leading him to make a decision that will redefine his path forward.
In "Pawns," Adrian seeks out Dave’s old Vigilante costume after his death, setting off on a mission to track down Peacemaker—only to find himself entangled with Vostok, a shadowy operative hunting her own rogue agent. With unexpected help from the recently fired Harry, the trio converges on a ship holding Middle Eastern terrorists, where loyalties and motives blur in a high-stakes confrontation.
In "The Face of Vengeance!", Peacemaker and Vigilante forge a tense alliance to stop a ship of terrorists, but their shared mission unravels when they clash over who should deliver the final blow. The moment Peacemaker tears off Vigilante’s mask, the truth is broadcast live—revealing the vigilante as Judge Adrian Chase—and sparks a violent, mob-driven frenzy fueled by rage and xenophobia.
In "Night Moves!", Vigilante becomes the hunted when a thirty-thousand-dollar bounty draws every criminal in town to his doorstep. Rather than wait to be caught, he turns the tables and strikes at the mob bosses behind the price on his head. Meanwhile, Peacemaker, still simmering from his last visit to America, grows increasingly convinced that Harry is hiding a dangerous secret—something far more sinister than he lets on.
In "Matters of Life and Death," Peacemaker’s mission to eliminate Harry in Washington, D.C. spirals into chaos when Harry and Valentina barely escape his assault. As Valentina reveals her hidden past and her government-imposed restrictions on her powers, Peacemaker’s relentless pursuit pushes them to the edge—until backup arrives. Meanwhile, Adrian’s quiet journey to help is cut short when a bounty hunter targets him, turning his peaceful trip into a deadly chase.
In "Capitol Offenses," a shadowy vigilante slips through the city’s underbelly, evading police while aiding Harry and Valentina in a high-stakes mission against Peacemaker. As the dust settles, Valentina quietly asks Adrian if he’ll stay in Washington, D.C. to help uncover the source of a growing crack epidemic ravaging the capital.
In "The Janus Directive, Part 2: Scattermove," Waller unveils a shadowy operation threatening to upend the covert intelligence world, pitting Task Force X against the Force of July in a deadly game of betrayal and survival. With Oracle unable to verify the existence of the Janus Directive, Ben grapples with the mission’s morality as the Suicide Squad moves in—only to find themselves caught between orders, suspicion, and a war they didn’t start.
In "The Janus Directive, Part 3: Shadow Knights," the stakes rise as Checkmate’s capture of Megala from Project Atom backfires when he activates a hidden device in his chair. With Waller’s Janus Directive spiraling out of control, Harry confronts her recklessness head-on, while Gary, Val, and Black Thorn launch a daring infiltration of Belle Reve—only to collide with the Suicide Squad, buying Waller precious time to vanish.
In "[The Janus Directive, Part 4]: 'Death Game'," the Suicide Squad storms Checkmate headquarters on Waller’s orders, only to find themselves caught in a brutal clash between Peacemaker and Major Force. As the dust settles, the mission remains unfinished—Megala and Harry still elude capture. Meanwhile, Harry gambles on diplomacy, sending Black Thorn to reach Eiling and open a backchannel to de-escalate the Janus Directive. But Kobra, the unseen architect of the crisis, watches closely, ready to recalibrate his game.
In the shadow of a ruined headquarters, Checkmate regroups at the old NORAD complex, where Harry pushes Eiling to see the truth: the Janus Directive may be a trap. As Kobra strikes across the globe, targeting Checkmate Knights on missions, the fragile alliance between Checkmate and the Atom Project becomes the only hope to uncover the conspiracy before it's too late.
In "The Janus Directive, Part 8: Heavy Squad," the Suicide Squad’s base comes under siege as Checkmate, the CBI, and Project Atom converge to seize control—and Waller. With tensions at a peak, a fragile alliance forms just as Waller reveals a shocking truth: she’s been playing a double game, masquerading as a Kobra doppelgänger to uncover the deeper layers of their master plan. Now, as she begins to unveil the true scope of the Janus Directive, the stakes for every team involved escalate beyond what anyone expected.
In "The Janus Directive, Week 7: Knight Fight," the remnants of Kobra’s space ark teeter on collapse as global agencies unite for a final assault. With his grand design unraveling, Kobra unleashes his pulse cannon in a desperate bid to turn the tide—leaving chaos in his wake.
In "[The Janus Directive, Part 10]: Endgame," the world teeters on the edge as Kobra’s pulse cannon and space ark threaten global stability—only for rival government agencies to finally unite and stop the chaos. With the dust settling, President Bush reorganizes the battlefield: Sarge Steel takes command of covert meta-human ops, Eiling assumes control of military meta-human forces, and Checkmate absorbs Project Peacemaker, reshaping the future of covert operations. Waller remains at the helm of the Suicide Squad, her authority conditional on her promise to stay in line.
In "The Dead of Knight," Checkmate struggles to regroup after the Janus Directive exposed their network. A lone Knight in Russia attempts to help a high-ranking official defect, but when one of their fallen comrades returns from the dead, the mission takes a dangerous turn.
In "Peaceful Knights, Part Two," Peacemaker digs deeper into the string of mysterious deaths among scientists, uncovering a pattern that suggests a killer is disguising murders as accidents. As tensions rise within Checkmate, the team begins questioning its own members, hunting for the traitor who may have become the elusive Bishop.
In "Knight Court," Harry faces scrutiny after the Reynard fiasco, his reputation hanging in the balance as his son battles complications from surgery. Meanwhile, Bishop orchestrates a daring prison break to free Mazarin, and Cypher’s work on mind-controlled cybernetic suits takes a troubling turn.
In "The Kobra Kronicles, Part 2: Acute Schizophrenia Paranoia Blues," Peacemaker and Deathstroke track down missing children only to uncover a horrifying transformation at the hands of Kobra. With Deadshot now hired to eliminate them, the duo must survive both the monstrous children and a deadly assassin in a fight that tests their limits.
In "A Call to Arms," Jo finds herself caught between forces vying for control of a fortune hidden in Parador, where Eclipso holds Little Carmina hostage. With Waller assembling a strike team to breach the city’s defenses, the stakes rise fast—and loyalty will be tested before the first shot is fired.
In "Hour of Darkness," the fate of Parador hangs in the balance as the Shadow Fighters are overwhelmed by a far greater threat—Eclipso’s merciless assault. One by one, the heroes fall: the Creeper consumed, Wildcat II torn apart, Dr. Midnight cut down, Manhunter impaled, and Major Victory and Commander Steel overwhelmed. In a final act of sacrifice, Peacemaker gives his life to ensure the others can escape.
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↩ Reprints Fightin' Five #40 (1966), Fightin' Five #41 (1967), The Peacemaker #1 (1967), The Peacemaker #2 (1967), The Peacemaker #3 (1967), The Peacemaker #4 (1967), The Peacemaker #5 (1967), The Vigilante #36 (1986), The Vigilante #37 (1987), The Vigilante #38 (1987), The Vigilante #41 (1987), The Vigilante #42 (1987), The Vigilante #43 (1987), Peacemaker #1 (1988), Peacemaker #2 (1988), Peacemaker #3 (1988), Peacemaker #4 (1988), Checkmate #16 (1989), Suicide Squad #27 (1989), Suicide Squad #28 (1989), Checkmate #17 (1989), Checkmate #18 (1989), Suicide Squad #29 (1989), Suicide Squad #30 (1989), Checkmate #19 (1989), Checkmate #20 (1989), Checkmate #21 (1989), Checkmate #22 (1989), Checkmate #23 (1989), Checkmate #24 (1990), Checkmate #25 (1990), Checkmate #26 (1990), Checkmate #28 (1990), Checkmate #32 (1990), Checkmate #33 (1991), Showcase '93 #6 (1993), Showcase '93 #7 (1993), Showcase '93 #8 (1993), Eclipso #11 (1993), Showcase '93 #9 (1993), Eclipso #12 (1993), Showcase '93 #10 (1993), Eclipso #13 (1993), Showcase '93 #11 (1993)
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