Captain America Epic Collection #15
☆ Be the first to review + Add to your collection — Join freeThis Epic Collection reprints Captain America #341-350 and Annual #10, along with material from Marvel Fanfare #47 and Captain America: The Bloodstone Hunt #1, chronicling Steve Rogers' globe-trotting quest for the legendary Bloodstone. The volume pits Cap against a rogues' gallery including the Red Skull, Baron Zemo, and Crossbones, while also featuring the debut of U.S. Agent and the return of the Falcon. This new printing brings together a pivotal era of Mark Gruenwald's celebrated run, blending espionage, super-soldier action, and deep Marvel Universe lore.
"Changing of the Guard" marks a pivotal moment in Captain America’s ongoing war against the forces of chaos, as Steve Rogers and Hank Pym race to free Namor from the Controller’s grip—only to uncover a new threat in the form of a stolen control disc. With Red Skull pulling strings and the mysterious Voice manipulating events from the shadows, Cap finds himself in a desperate fight against both the Controller and his own vulnerability, when he’s tricked into accepting a disc of his own. Written by Mark Gruenwald and brought to life with sharp precision by Ron Lim, Danny Bulanadi, and Nel Yomtov, this story blends tactical tension with the weight of legacy, all wrapped in a striking cover by Kieron Dwyer and Al Milgrom.
In "Changing of the Guard," John Walker returns the Captain America shield to Steve Rogers during a high-stakes press conference—only for the moment to unravel when he’s shot by a Watchdog. The tension between legacy, duty, and identity crackles as the weight of the mantle passes between two very different men.
In "The Great Bear," Captain America finds himself in Russia on a goodwill mission when a monstrous Darkforce-created bear erupts from the wilderness, turning its deadly focus on the remnants of the Supreme Soviets. With the fate of a fractured team hanging in the balance, Cap must confront a threat that blurs the line between myth and science.
In "Reawakening," Cap secures the mysterious Sleeper robot for safekeeping, unaware that Machinesmith has secretly stowed away inside. As military brass unveil John Walker's new role, the quiet tension of hidden agendas begins to stir beneath the surface.
In "Camptown Rages!", a young, untested Steve Rogers—still trapped in his pre-super soldier form—joins a rebellious youth camp run by the enigmatic Mother Night, hoping to track down the Red Skull’s daughter. What begins as a mission of desperation spirals into a brutal test of will when the camp’s true nature is revealed, and the boy known as Roger Grant wears the Captain America uniform like a taunt.
In "The Bloodstone Hunt," Baron Zemo leads a rogue alliance of villains in a race to claim the corpse of Ulysses Bloodstone, believing its remains hold the key to the powerful Bloodstone fragments. When Diamondback overhears their plan, she’s captured, thrust into a deadly game where ancient relics and ruthless ambition collide.
In "The Night of the Scourge! Part One Siege," Scourge launches a brutal assault on Curtiss Jackson, the architect of Power Broker, Inc., and the man who granted superpowers to dozens. USAgent is deployed to defend Jackson, but the true nature of the threat—and what it means for the fragile balance of power—begins to unravel as the siege escalates.
In the final pages of "Night of the Scourge Part 4 Augmentation!!," Jackson pushes beyond his limits, embracing a dangerous self-augmentation to stand against the Scourge’s relentless assault. With USAgent trapped beneath the wreckage, the weight of survival falls squarely on Jackson’s shoulders.
In "Submission," Red Skull orchestrates a new wave of villainy by recruiting key players into the Acts of Vengeance, including Crossbones, who captures the Controller to serve as his new pawn. When Captain America returns to Avengers headquarters, he finds it submerged beneath the ocean, a shocking sign of the scale of the threat. Namor, also approached and offered a role, rushes to warn the team—only to be subdued when the Controller implants a control disc on his neck, forcing him to fight his former ally.
When Cobra discovers that Mr. Hyde has escaped the Vault, he sees a chance to prove himself as leader of the Serpent Society by confronting his old partner—no matter the risk. The tension builds as the two face off, testing loyalty, fear, and the price of power.
In "Remote Control," Cap and Hank Pym race to free Namor from the Controller's grip, tracking down a second control disc to study—only for Crossbones and the Voice to intercept the Controller on Red Skull's orders, leading to a clash with Cap that ends with the villain unwittingly implanting the disc on himself. As Red Skull tries to manipulate the mysterious new player in the Acts of Vengeance, he quickly learns the game has changed.
In "Nowhere to Hyde!", Cobra takes a desperate gamble to prove his mettle by confronting Mr. Hyde—only to quickly realize he’s outmatched. As Hyde closes in, Cobra makes a final, reckless move, spitting into his enemy’s mouth with a defiant claim of poison.
In "Magnetic Repulsion," Captain America and Hank Pym team up to free Namor from the Controller’s mind control, only to find themselves caught in a larger web of old wounds and unfinished business. With the Controller defeated, Cap searches in vain for the Red Skull—only to discover Magneto has already taken matters into his own hands, locking the Nazi war criminal away in a fallout shelter with nothing but water and time to reflect on his crimes.
In "The Way of the Snake," Jo confronts the lingering threat of Cobra, who now leads the Serpent Society with a transformed look and a renewed purpose. As the tension between past allies reaches a breaking point, Jo must face the consequences of a betrayal that may not be what it seems.
In "Red Twilight," Cap races to protect a group of protesting mutants from a robot duplicate sent by Machinesmith and Crossbones, hoping to lure out the real Magneto. The tension builds as the hero confronts the mechanical threat in the heart of the capital, caught between duty and the growing danger of a hidden enemy.
In "The Skeleton Crew," Diamondback’s mission to meet Captain America takes a sudden turn when she’s pulled into the sewers, where the Skeleton Crew is staging a daring rescue of the Red Skull from the Hellfire Club. With the Black Queen and her elite soldiers closing in, Cap arrives to join the chaos—only to be caught in a collapsing tunnel as Selene seals their fate beneath the city’s streets.
In the suffocating dark of a forgotten bunker, Red Skull confronts the ghosts of his past—faces from his life that whisper doubt and despair. As memories twist and voices echo, only one voice cuts through the madness: Captain America, urging him to endure.
In "House Calls," Cap and Diamondback investigate strange lights at the Skull's long-abandoned headquarters, while the Skeleton Crew, guided by a mystic, track down the Skull—barely alive after being left for dead in a forgotten bunker. The search leads to a tense confrontation that tests loyalties and uncovers secrets buried beneath the surface.
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↩ Reprints Captain America #351 (1989), Captain America #352 (1989), Captain America #353 (1989), Captain America #354 (1989), Captain America #355 (1989), Captain America #356 (1989), Marvel Fanfare #45 (1989), Captain America #357 (1989), Captain America #358 (1989), Marvel Age #78 (1989), Captain America #359 (1989), Captain America #360 (1989), Captain America #361 (1989), Captain America #362 (1989), Captain America #363 (1989), Captain America #364 (1989), Captain America #365 (1989), Marvel Age #82 (1989), Captain America #366 (1990), Marvel Age #84 (1990), Captain America #367 (1990), Captain America #368 (1990), Captain America #369 (1990), Captain America #370 (1990), Captain America #371 (1990), Marvel Fanfare #52 (1990), Captain America: The Bloodstone Hunt #[nn] (1993), Captain America: The Bloodstone Hunt #[nn] (2010)
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