Aquaman by Geoff Johns Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects Geoff Johns' entire run on Aquaman, including issues #0–52 of the New 52 series, as well as the Aquaman: Throne of Atlantis crossover with Justice League. Johns redefined the character, leaning into the kingly and mythological aspects of Arthur Curry while restoring his status as a formidable hero. The volume also includes the backup stories from issues #23–25 and the Aquaman: The Others one-shot, presenting a complete narrative arc that revitalized the Sea King for a new generation.
In "The Trench Part One," Aquaman awakens to find Atlantis in chaos, its throne seized by the enigmatic Dead King. Written by Geoff Johns and illustrated by Paul Pelletier, with inks by Sean Parsons and colors by Rod Reis, this pivotal story reveals a shocking truth: Arthur is not the rightful heir of Atlantis, but a descendant of the tyrant Orin—whose betrayal led to the downfall of the true king, Atlan. The cover by Ivan Reis and Joe Prado captures the weight of this revelation in stark, haunting detail.
Aquaman, weary from constant misunderstanding, leaves Atlantis for a quiet life in Amnesty Bay—only to find the ocean itself stirring with unseen forces. As he settles into his new world, something ancient and strange begins to surface from the deep.
In "The Trench, Part Three," Aquaman and Mera return from a harrowing encounter with unknown sea creatures, bringing one of their fallen foes to Dr. Stephen Shin—a scientist from Aquaman’s past with whom their history is as deep and complicated as the ocean itself. As they seek answers in the creature’s remains, old tensions rise, and the true nature of the threat beneath the waves begins to surface.
In "Lost," Aquaman is drawn into a mystery when he investigates an Atlantean artifact unearthed in the Trench, only to be ambushed by soldiers from an unknown force. His desperate chase after their ship leads him far from the sea—stranded in a vast, unforgiving desert with no way back.
In "The Others Chapter Three," Black Manta's relentless pursuit of the Prisoner of War collides with Arthur and Ya'wara's fight against Manta's forces in the Amazon, as secrets from the past begin to surface. Dr. Shin's revelation to Mera about his ties to Arthur, Thomas Curry, and Black Manta adds a new layer of tension to an already volatile conflict.
In "The Others Chapter Four," Geoff Johns crafts a tense, emotionally charged chapter as The Operative moves through Black Manta’s hidden base, hunting the elusive villain. Arthur and Ya’Wara intervene when Manta attacks Prisoner of War, forcing Arthur into a confrontation that deepens the rift between them. Meanwhile, Dr. Shin’s revelation about Arthur’s father and the past tragedy reshapes Mera’s understanding of the conflict—adding weight to a legacy that refuses to stay buried.
In "The Others Chapter Five," Aquaman and his allies regroup to hunt down Black Manta, whose latest move takes a dangerous turn when he captures Shin and brings him to the tomb of the Dead King of Atlantis, seeking the location of a long-lost Atlantean artifact. With time running out and ancient secrets stirring beneath the sea, the fate of Shin—and the artifact—hangs in the balance.
In "The Others Chapter Six," Aquaman races to stop Black Manta from wielding a dangerous Atlantean artifact, forcing him into a clash that pulls in The Others and Mera. As the battle escalates, Vostok makes a final stand to protect Arthur, changing the tide in a moment that leaves lasting consequences.
In "The Others Conclusion," Aquaman and the Others close in on Black Manta for a final showdown, but not before Manta slips a mysterious artifact into the hands of a shadowy Atlantean faction with their own designs on Arthur’s kingdom. Geoff Johns crafts a tense, high-stakes finale where loyalty is tested and the sea’s secrets begin to surface.
In the quiet tension of a submerged meeting, Aquaman confronts Orm about the growing threat to the surface world, while far above, Amanda Waller maneuvers to enlist Black Manta for the Suicide Squad. The stakes rise beneath the waves and above the surface, where loyalty and ambition collide.
In "Throne of Atlantis Chapter One," a sudden missile strike from a U.S. Navy test redirects into the ocean, triggering devastating tidal waves that flood Boston and Metropolis. Aquaman, sensing the unnatural force behind the attack, realizes this is no accident—something far more dangerous is rising from the deep.
In "Throne of Atlantis Part Two," Aquaman, Batman, and Mera race against time to save Gotham from Atlantean-fueled floods, as Vulko reveals Orm’s escalating war on the surface world is retaliation for recent missile strikes on Atlantis. With the Justice League divided on how to respond, they grant Arthur one last chance to stop his brother—before violence becomes inevitable.
In "Throne of Atlantis Chapter Three: Friends and Enemies," Aquaman faces a desperate choice as he tries to prevent the Justice League from engaging Orm directly, knowing the stakes could spiral out of control. With Atlantean forces mobilizing and the heroes divided, Cyborg's call for backup sets the stage for a clash that tests loyalty, power, and the fragile line between allies and enemies.
In "Throne of Atlantis Chapter Four," Cyborg receives a crucial upgrade from his father, enabling him to survive beneath the waves as he prepares to rescue the captured Justice League. Meanwhile, Aquaman and Batman delve into the terrifying secrets of the Trench, while Cyborg’s reinforcements clash with Atlantean forces laying siege to Boston.
In the climactic fifth chapter of *Throne of Atlantis*, Aquaman confronts the shocking truth that Vulko orchestrated the missile strike on Atlantis to ignite war. As the battle rages between Ocean Master’s forces and the reinforced heroes, the Justice League arrives to shift the tide—leading to a final, decisive clash between Arthur and Orm. With Orm defeated and the throne claimed, Arthur turns his focus to the man who betrayed him, facing Vulko with the weight of Atlantis’ future hanging in the balance.
In the aftermath of the Boston attack, Aquaman teams up with the Sea Devils to stop a ruthless group of whale hunters using stolen Atlantean weapons. As he investigates their source, he uncovers a shadowy network trafficking ancient Atlantean armaments—putting the fate of the deep and the balance of power in the hands of a hidden buyer.
In "Death of a King Chapter One," Aquaman, Murk, and their teams race across the deep to recover lost Atlantean weapons as a new threat emerges from Antarctica. Tula confronts Aquaman about her brother Orm’s fate, while Mera’s tense encounter with the Amnesty Bay police is cut short by the chilling arrival of the Dead King. With Vulko’s counsel sought and Murk vowing to help free Orm, the tide of secrets and danger begins to rise.
In "Death of a King Chapter Two," Aquaman turns to Topo for aid in tracking down Scavenger, while Orm grapples with the weight of the surface world’s justice. Murk and Tula enlist Swatt for a dangerous mission to the surface to rescue Orm, as the Dead King closes in on Mera.
In "Death of a King Chapter Three: Confrontation," Mera returns to Xebel seeking aid against the Dead King, only to face Nereus’s fury over her failure to kill Aquaman as ordered. Meanwhile, Aquaman races to find Mera after learning of the attack, while Scavenger slips through the shadows and makes his way toward Atlantis. Murk, Tula, and Swatt press forward with their plan to free Orm from prison, unaware of the storm brewing beneath the waves.
In "Death of a King Chapter Four," Murk, Tula, and Swatt press forward in their mission to free Orm, while Aquaman confronts the haunting presence of the Dead King—whose shocking claim challenges everything Aquaman believes about his lineage. With the king gone, Scavenger seizes the moment to seize control of Atlantis, plunging the underwater realm into chaos.
In "New Fish," Ocean Master, imprisoned at Belle Reve and on the verge of returning to the sea, finds himself drawn into a chaotic prison break orchestrated by the Crime Syndicate. With the facility in disarray, he intervenes to protect Erin and Tommy Shaw from other escaping inmates, stepping out of his usual role to confront the turmoil unfolding above water.
In "Death of a King Chapter Six: Secret of the Seven Seas," Aquaman awakens to a kingdom in ruin, where the Dead King has seized control of Atlantis during his six-month unconsciousness. With help from Vulko, Arthur uncovers a shocking truth: the man he’s been fighting is not a tyrant, but Atlan—the first king of Atlantis, betrayed by his own brother Orin, whose bloodline Arthur himself now carries.
In "Death of a King Chapter Seven: Baptism of Fire," Aquaman awakens from six months of unconsciousness to find Atlantis in turmoil, now under siege by the Trench and the remnants of the Dead King’s reign. With the Xebellians and their dark ally threatening the kingdom’s survival, Arthur must reclaim his crown—not just as a warrior, but as a king forged in fire and sacrifice.
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Reprints
↩ Reprints Aquaman #1 (2011), Aquaman #2 (2011), Aquaman #3 (2012), Aquaman #4 (2012), Aquaman #5 (2012), Aquaman #6 (2012), Aquaman #7 (2012), Aquaman #8 (2012), Aquaman #9 (2012), Aquaman #10 (2012), Aquaman #11 (2012), Aquaman #12 (2012), Aquaman #12 (2012), Aquaman #0 (2012), Aquaman #1 (2012), Aquaman #13 (2012), Aquaman #14 (2013), Aquaman #15 (2013), Justice League #15 (2013), Justice League #15 (2013), Justice League #15 (2013), Aquaman #15 (2013), Aquaman #16 (2013), Justice League #16 (2013), Justice League #16 (2013), Aquaman #17 (2013), Justice League #17 (2013), Justice League #17 (2013), Aquaman #18 (2013), Aquaman #19 (2013), Aquaman #19 (2013), Aquaman #21 (2013), Aquaman #22 (2013), Aquaman #23 (2013), Aquaman #23.1 (2013), Aquaman #23.2 (2013), Aquaman #23.1 (2013), Aquaman #23.2 (2013), Aquaman #24 (2013), Aquaman #25 (2014), Aquaman #3 (2014), Aquaman #4 (2015)
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