Aquaman #3
This volume collects Aquaman #0 and #14-17, along with Justice League #15-17, as part of the 'Throne of Atlantis' crossover event from DC's New 52 era. The story pits Aquaman against his half-brother Orm, the Ocean Master, who wages war on the surface world, forcing Arthur to choose between his Atlantean heritage and his human ties. Written by Geoff Johns with art by Ivan Reis and Paul Pelletier, it's a pivotal arc that reshapes Aquaman's role in the DC Universe.
In "Throne of Atlantis Prologue," Aquaman confronts the shocking truth behind the war that shattered Atlantis, uncovering a betrayal that runs deep within his own kingdom. Written by Geoff Johns and brought to life by Ivan Reis, Paul Pelletier, and a stellar team of inkers and colorists, this pivotal issue sets the stage for a brutal clash between brother and king, as Arthur faces Orm in a final battle for the throne. The Justice League arrives to turn the tide, but the real test lies ahead—when Arthur must confront the traitor who orchestrated it all. Cover by Eddy Barrows and Eber Ferreira captures the epic scale of the moment.
In the shadowed depths of the ocean, Aquaman confronts Orm about his intentions toward the surface world, a tense meeting that could spark war or peace. Meanwhile, on land, Amanda Waller makes a dangerous offer to Black Manta, pulling him into a mission that could change everything.
In "Throne of Atlantis Chapter One," Aquaman races to uncover the truth when a rogue missile test triggers devastating tidal waves that flood Boston and Metropolis—events he quickly realizes are no accident. As the ocean’s surface erupts with violence, he must confront the unsettling possibility that Atlantis itself is behind the assault, setting off a crisis that could shatter the fragile peace between land and sea.
In "Throne of Atlantis Part Two," Aquaman, Batman, and Mera race against time to save Gotham from a rising tide as Atlantean forces unleash catastrophic flooding. With Vulko revealing Orm’s vengeful campaign against the surface world, the Justice League faces a critical choice—intervene or trust Arthur to stop his brother before the city is lost.
In "Throne of Atlantis Chapter Three: Friends and Enemies," Aquaman finds himself torn between stopping a looming war and protecting his people, forcing him to confront the very heroes he once called allies. As tensions explode between the surface world and Atlantis, alliances fracture and unexpected reinforcements are summoned—setting the stage for a clash that tests loyalty, duty, and the fragile line between friend and foe.
In "Throne of Atlantis Chapter Four," Cyborg receives a crucial underwater upgrade from his father, enabling him to dive deep and rescue the captured Justice League members held by Orm. As Aquaman and Batman venture into the terrifying depths of the Trench, Cyborg’s reinforcements clash with Atlantean forces laying siege to Boston.
In "Throne of Atlantis Chapter Five," Aquaman faces the truth behind the war that shattered Atlantis, uncovering a betrayal that shakes his faith. With the Justice League joining the fray, Arthur must confront both his brother Orm and the treachery of Vulko, as the fate of the underwater kingdom hangs in the balance.
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Reprints
↩ Reprints Aquaman #0 (2012), Aquaman #14 (2013), Aquaman #15 (2013), Justice League #15 (2013), Justice League #15 (2013), Justice League #15 (2013), Aquaman #15 (2013), Aquaman #16 (2013), Justice League #16 (2013), Justice League #16 (2013), Justice League #17 (2013), Justice League #17 (2013)
Reprinted in Aquaman by Geoff Johns Omnibus #[nn] (2019)
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