All-Star Comics: Only Legends Live Forever #[nn]
☆ Be the first to review + Add to your collection — Join freeIn "All Star Super Squad," Dr. Fate and the Justice Society confront the sinister Frederic Vaux, whose scheme threatens to erase all memory of heroes from the world by offering them to the nether gods. With the help of his allies and the enduring power of order, Fate not only stops Vaux but reshapes public perception—reinventing the identities of Bruce Wayne, Batman, Robin, and the Huntress. Written by Paul Levitz and illustrated by Joe Staton, with inks by Dave Hunt and colors by Adrienne Roy, this 2019 DC standout features a striking cover by Al Milgrom and Jim Aparo.
In the sky above Earth, Brain Wave unleashes a plan to destroy both the Justice Society and the planet itself. When the JSA receives a cryptic warning about looming disasters in three cities, they send teams to respond—only to find each city already defended by the Star-Spangled Kid, Robin, and Power Girl. Recognizing a shared threat, Power Girl proposes uniting the JSA with these unexpected heroes to form the All Star Super Squad, now facing a foe more dangerous than any they’ve known.
In "Brainwave Blows Up!", the JSA faces a chilling return when their old enemy Brainwave, reborn in a new form, joins forces with the rejuvenated Per Degaton to wreak havoc. With the Super Squad by their side, the heroes must confront the past—and the present—before a fresh threat looms on the horizon.
In "Hellfire and Holocaust," the JSA and Super Squad clash with the relentless Vulcan, but victory comes at a cost—Dr. Fate lies unconscious, trapped in a coma. As the battle ends, the ancient alien threat Zanadu awakens, its arrival casting a shadow over the fractured heroes.
In "When Fall the Mighty," as Dr. Fate battles for his life and Zanadu strikes with ruthless precision, the JSA is torn apart—Superman and Power Girl trapped in a tomb, Hawkgirl taken, and Wildcat turns on Hawkman under a mysterious spell. The team’s unity is shattered, and with the enemy’s power growing, the line between ally and foe blurs in a crisis that tests the very heart of legend.
In "The Death of Doctor Fate," the fate of Earth-2 hangs in the balance as Dr. Fate succumbs to his wounds while Zanadu unleashes his final scheme. But when all seems lost, destiny itself intervenes—pulling the sorcerer back from the brink to confront the threat once more. As the Injustice Society resurfaces and Wildcat falls under Fiddler’s control, the JSA and the Freedom Fighters must stand against Solomon Grundy and the rising tide of chaos.
In "Yesterday Begins Today!", Jo takes a bold step by transforming Starman’s Cosmic Rod into a Cosmic Belt, marking a new chapter in her legacy. With Superman still a guiding force despite his retirement, the team journeys to the age of King Arthur, where they encounter an earlier version of The Shining Knight and must confront the ever-enduring Vandal Savage.
In "The Master Plan of Vandal Savage," the JSA and the Freedom Fighters must confront the immortal villain as he hunts for Superman’s powers to reclaim his own immortality—just as they’re thrown into the deadly grasp of a planet bathed in two green kryptonite suns, turning every advantage against them. With Power Girl still missing and the odds stacked higher than ever, the team pushes through alien torment and relentless cunning to stand against one of their oldest foes.
In "Injustice Strikes Twice!", the Justice Society of America fights to save Wildcat from the Injustice Society, even as their actions draw scrutiny from Gotham’s newly appointed police commissioner, Bruce Wayne. As tensions rise and the line between heroism and vigilantism blurs, Wayne begins to question whether the JSA’s methods have gone too far—setting the stage for a clash that could redefine their legacy.
In "The Attack of the Underlord!", the JSA battles the Underlord and his forces beneath Earth-2’s surface, unaware that Gotham’s Commissioner Bruce Wayne is secretly undermining them by freeing the Psycho Pirate. As the invasion escalates, loyalty and trust are tested in a city where even the protector may be the greatest threat.
In "Divided We Stand!", the Psycho Pirate's mind control reaches deep into the ranks of the JSA, ensnaring Green Lantern and the Flash as the team races to dismantle his Earth-1 stronghold. With Wildcat the only one unharmed by the villain’s fear gaze, the JSA’s unity is tested—just as Bruce Wayne moves to arrest them all from the JLA satellite, calling in reinforcements.
In "United We Fall!", the Justice Society of America fractures as Hawkman, Green Lantern, Flash, Star Spangled Kid, Wildcat, and Dr. Fate clash with a faction led by Commissioner Bruce Wayne—Robin, Wonder Woman, Starman, Dr. Mid-Nite, and Hour-Man—over accusations of treason. When the fight threatens to spiral out of control, Superman and Dr. Fate intervene, only to uncover a shocking truth: Wayne’s actions are being manipulated by the Psycho Pirate.
In "A Parting of the Ways!" from All-Star Comics: Only Legends Live Forever #nn (2019), Huntress and Wildcat share a quiet moment at JSA headquarters after the team’s reunion, only for the silence to shatter when Star Spangled Kid’s urgent distress call cuts through the air—his fight against the mysterious Strike Force leaving him without backup, as personal ties keep the others from answering.
In "The Deadliest Game in Town!", Huntress and Wildcat team up to rescue Star Spangled Kid from the menacing Strike Force—only to uncover a shocking twist: the Kid’s own nephew has seized control of the Pemberton fortune and twisted it to sinister ends. As the trio fights their way through the threat, the Kid makes a surprising choice, stepping away from the team to reclaim what he’s lost.
In "Be It Ever So Deadly...", Huntress faces off against her villainous namesake and Sportsmaster in a high-stakes clash that tests her resolve, while Flash races to keep pace—both teams pushed to their limits. Meanwhile, Wildcat fights to hold on as the Thorn’s grip tightens, with the JSA moving in to break the siege before it’s too late.
In "World on the Edge of Ending," the ancient Master Summoner awakens after a thousand years, challenging the JSA without warning—unaware of the true cost of their resistance. As the heroes fight, Dr. Fate realizes their struggle is fueling the Summoner’s power, threatening to consume Earth-2 entirely. Now, they must confront a terrible choice: let the world unravel to stop him, or risk annihilation by continuing the fight.
In "Only Legends Live Forever [Part 1]," Bill Jensen takes a desperate stand atop Gotham’s twin Trade Towers, seeking justice from Police Commissioner Bruce Wayne—only to find the Justice Society already there. As he overpowers them one by one, his rage and power grow, culminating in a shocking clash with Dr. Fate that leaves the mystical guardian barely standing.
In "Only Legends Live Forever! [Part 2]," Wayne finds himself cornered inside the Gotham Twin Towers, where a Batman exhibit serves as both a tombstone and a mirror to his past. With Jensen's reign of terror reaching its peak, Wayne confronts the weight of his legacy—and the ghosts of who he once was—before making a choice that redefines what it means to be a guardian.
In "The Night of the Soul Thief!", Dr. Fate leads the Justice Society in a desperate hunt for Frederic Vaux, the mysterious mind behind Bill Jensen's stolen powers. As Vaux prepares to bargain with the nether gods to erase all memory of the heroes from the world, Fate must rally his allies and use the enduring strength of order to stop him—before even the truth itself is lost.
In "To Everything There Is a Season...", Wildcat returns to his roots, reopening his old gym to mentor disadvantaged youth as he steps away from the JSA. With quiet determination, he faces the weight of legacy and the chance to build something lasting, one punch and one promise at a time.
In "Countdown to Disaster!", the Justice Society races against time to recover a deadly capsule capable of releasing a toxin that could kill millions—only to find it hidden inside a stray dog. As Fate intervenes at the last moment to contain the threat, the tension lingers, and Mr. Terrific’s quiet arrival at the end hints at larger plans unfolding.
ComicBooks.com Value
Find on ebay
Where to buy
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints All-Star Comics #58 (1976), All-Star Comics #59 (1976), All-Star Comics #60 (1976), All-Star Comics #61 (1976), All-Star Comics #62 (1976), All-Star Comics #63 (1976), All-Star Comics #64 (1977), All-Star Comics #65 (1977), All-Star Comics #66 (1977), All-Star Comics #67 (1977), DC Special #29 (1977), All-Star Comics #68 (1977), All-Star Comics #69 (1977), All-Star Comics #70 (1978), All-Star Comics #71 (1978), All-Star Comics #72 (1978), All-Star Comics #73 (1978), All-Star Comics #74 (1978), Adventure Comics #461 (1979), Adventure Comics #462 (1979), Adventure Comics #463 (1979), Adventure Comics #464 (1979), Adventure Comics #465 (1979), Adventure Comics #466 (1979), Justice Society #1 (2006), Justice Society #2 (2007)
Reviews
Reader reviews
No reader reviews yet.