Justice Society #2
☆ Be the first to review + Add to your collection — Join freeThis volume collects issues #7-12 of the 2007 Justice Society series, continuing the adventures of the iconic DC super-team as they face new threats and navigate the legacy of the Golden Age heroes. Written by Geoff Johns and Alex Ross, with art by Dale Eaglesham and others, the storyline delves into the team's dynamics and the return of classic villains.
In "Divided We Stand!", the Justice Society of America fractures into warring factions, with Hawkman, Green Lantern, Flash, and their allies confronting a force led by Commissioner Bruce Wayne and including Robin, Wonder Woman, and Starman—each side claiming righteousness. Written by Paul Levitz and illustrated by Joe Staton with inks by Bob Layton, the issue unfolds with tension and moral complexity, culminating in a shocking revelation when Superman and Dr. Fate intervene to expose the true puppet master behind the conflict. The cover by Brian Bolland captures the moment’s intensity, a striking visual that mirrors the story’s high stakes.
In "Divided We Stand!", the Justice Society finds themselves fractured when the Psycho Pirate ensnares Green Lantern and turns his mind against them, then twists the Flash’s resolve with a fear-based enchantment. As the team struggles to hold together, Wildcat’s unshaken courage breaks the spell—only to face a new threat as Bruce Wayne arrives with orders to arrest the JSA, trapping them on Earth-1 while the JLA satellite looms above.
In "United We Fall!", the Justice Society fractures as rival factions clash—Hawkman, Green Lantern, Flash, Star Spangled Kid, Wildcat, and Dr. Fate stand against a force led by Commissioner Bruce Wayne, who's marshaling Robin, Wonder Woman, Starman, Dr. Mid-Nite, and Hourman to arrest them on dubious charges. When Power Girl is injured and tensions escalate, Superman and Dr. Fate step in to stop the fight, only to reveal a shocking truth: Wayne is under the influence of the Psycho Pirate.
In "A Parting of the Ways!" from Justice Society #2 (2007), Huntress and Wildcat share a quiet moment at headquarters after the JSA’s reunion, the weight of his knowing her secret hanging in the air—until a desperate distress call from Star Spangled Kid shatters the stillness, pulling them into a fight against a new threat, Strike Force, with no one else to answer.
In "The Deadliest Game in Town!", Huntress and Wildcat team up to rescue the Star-Spangled Kid from the Strike Force—only to discover the Kid’s own nephew has seized control of the Pemberton fortune and twisted it to sinister ends. As the heroes confront the threat, the Kid makes a difficult choice, stepping away from the team to reclaim what he’s lost.
In "Be It Ever So Deadly...", Huntress and Flash face off against the Sportsmaster and a twisted mirror of Helena herself, while Wildcat fights to hold on against the Thorn’s relentless hold—until the Justice Society moves to pull him free.
In "World on the Edge of Ending," the ancient Master Summoner awakens after a thousand years, challenging the Justice Society without revealing the true cost of their resistance. As the JSA fights back, Dr. Fate discovers their struggle is fueling the villain’s power—enough to destroy Earth-2 if left unchecked. Now, the heroes must confront the unthinkable: letting the world fall into chaos to stop him.
In "Only Legends Live Forever [Part 1]," Bill Jensen, a man wronged and imprisoned, fixates on Bruce Wayne as the architect of his downfall—driven not just by past injustice, but by a simmering desire to expose the man who once held his fate in his hands. The story unfolds with a tense, personal vendetta simmering beneath the surface of Gotham’s shadowed streets.
In "Only Legends Live Forever! [Part 2]," Bruce Wayne, cornered atop the Gotham Twin Towers, confronts the escalating threat of Jensen while trapped inside a museum housing a Batman exhibit. Forced to reckon with his past and the weight of his legacy, he makes a desperate choice to don the cowl once more—reclaiming the mantle not for victory, but for the truth of who he was.
In "The Night of the Soul Thief!" from Justice Society #2 (2007), the JSA confronts Fredrick Vaux, the shadowy architect behind Jensen’s mystical rise, whose demonic pact threatened Earth-2’s heroes and their legacies. With Fate’s magic and the enduring spirit of Bruce Wayne guiding them, the team battles to restore balance—leaving behind a victory that quietly preserves the secrets of Batman, Robin, and Huntress, all without a single name being spoken aloud.
In "To Everything There Is a Season...", Wildcat returns to his old neighborhood to reopen his gym, dedicating his time to mentoring disadvantaged youth as he steps back from his role in the Justice Society. The story captures a quiet, heartfelt moment of legacy and renewal, as the hero channels his experience into something personal and enduring.
When a deadly capsule threatening millions goes missing, the Justice Society of America races against time to track it down. Jo, a key member of the team, plays a crucial role as they follow the trail to a stray dog that’s unknowingly carrying the toxin—just moments before it could be released.
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Reprints
↩ Reprints All-Star Comics #68 (1977), All-Star Comics #69 (1977), All-Star Comics #70 (1978), All-Star Comics #71 (1978), All-Star Comics #72 (1978), All-Star Comics #73 (1978), All-Star Comics #74 (1978), Adventure Comics #461 (1979), Adventure Comics #462 (1979), Adventure Comics #463 (1979), Adventure Comics #464 (1979), Adventure Comics #465 (1979), Adventure Comics #466 (1979)
Reprinted in All-Star Comics: Only Legends Live Forever #[nn] (2019)
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