Rom: The Original Marvel Years Omnibus #2
☆ Be the first to review + Add to your collection — Join freeThis omnibus represents the first-ever collected reprinting of Rom #30–50, Rom Annuals #1–2, and Marvel Two-In-One #99, material that sat out of print for roughly four decades because Marvel lacked the rights to reproduce it after the original series ended in 1986. At its narrative core is Rom #31–32, a two-part Brotherhood of Evil Mutants crossover in which Rogue — still a villain at this point in her publication history — encounters Rom and, in absorbing a portion of his essence, finds not power but simple decency, a moment that laid quiet groundwork for her eventual redemption arc with the X-Men. Rom Annual #2 marks the first appearance of the entire Spaceknight Squadron — Plor (Pulsar), Tarm (Seeker), Skera (Scanner), Raak (Breaker), Vola (Trapper), and Unam (the Unseen) — expanding the Galadorian mythology that Bill Mantlo had been building since 1979 into a fully realized interstellar civilization. Together these issues document the midpoint of what is arguably the most ambitious integration of a licensed toy property into a shared superhero universe in Marvel's history.
"Silver Spiders in the Snow!" delivers a gripping clash of ideologies in Rom: The Original Marvel Years Omnibus #2 (2024), where Mystique, Rogue, and Destiny find themselves united against the terrifying Hybrid—only to discover their true enemy is Rom himself. Written by Mantlo and brought to life with dynamic art by Buscema, Sinnott, and Sean, the story unfolds with layered tension as alliances shift and secrets surface. The cover by Bill Sienkiewicz and John Byrne captures the icy intensity of the moment, while the narrative leaves readers with a haunting echo of connection—Rogue, after touching Rom, senses something deeper than power: a quiet, undeniable sense of right.
In "Silver Spiders in the Snow!", Rom faces off against the Metal Master on Christmas Eve, a holiday tension crackling beneath the frozen landscape as he races to stop the villain from exploiting the unique alloys in his alien armor. With a modified visor on Torpedo, the team now has a chance to see through the Dire Wraiths' deceptions—but the true test lies in whether Rom can hold the line before the metal master’s plans come to life.
In "West Virginia Reel," Rom races to intercept a runaway prison transport, only to find himself entangled in a deception that leads him deep into a conspiracy. As he pursues the truth, he collides with the re-formed Hybrid and uncovers a larger scheme orchestrated by the Brotherhood of Evil Mutants—where even the line between captor and captive blurs.
In "Choosing Sides!", Mystique, Rogue, and Destiny find themselves at odds with the returning Hybrid—only to realize their true enemy is Rom, the armored alien warrior. As tensions flare and alliances shift, Rom races to confront Hybrid, unaware that the mutant trio will soon be forced to reconsider who they’re fighting for. When Rogue touches Hybrid and absorbs his powers, she’s left with more than just a memory—she feels something unexpected in the aftermath, a quiet pull toward the very thing she’s spent her life running from.
In "Mine Eyes Have Seen the Glory...", Rom ventures beyond Clairton to confront a new threat, intercepting a coven of Wraiths intent on capturing a blind young girl for their sinister experiments. With his alien armor and unwavering resolve, Rom must protect her while uncovering the deeper mystery behind the Wraiths' interest in her.
In "Some Day My Prince Will Come, or... Enter: The Sub-Mariner!", Rom and Sybil soar above the ocean when a Wraith-made sea monster attacks, forcing a dramatic rescue by Namor, who sends Sybil to Atlantis in an oxygen bubble. With the tide turning, Rom and the Sub-Mariner must venture into Neptune's Cave to confront a Dire Wraith infestation—and the ancient sea monster they’ve awakened.
In "Agony in Atlantis!", Rom and Namor team up to stop the Ancient Sleeper, awakened by the Dire Wraiths, from destroying Atlantis. As the city trembles under the threat, a tragic loss forces Namor to make a desperate choice—resurrecting Sybil as an Atlantean, forever changing her fate.
When Rom spots a boy bound to a scarecrow in the fields of Gwillyn Dale, he’s drawn into a village’s dark ritual—where children are offered to Dire Wraiths to stave off their wrath. Meanwhile, Brandy stands at Starshine’s grave, unaware that the Spaceknight’s spirit is about to pass on a power that could change everything.
In "In Days of Olde, When Knights Were Bolde!", Rom channels the legend of King Arthur to defend the village of Gwillyn Dale from Dire Wraiths, while back in Clairton, Steve frantically searches for the missing Brandy—unaware that she’s at Rom’s grave, guided by the spirit of Starshine, seeking to reclaim her lost power.
In Scotland, Shang-Chi intercepts a sinister ritual as a coven of Dire Wraiths attempts to resurrect a child’s bones, while in England, Rom uncovers a chilling deception at an orphanage where the children are trapped in a trance and their bodies have been usurped by Wraiths. The two heroes’ paths converge in a story that blends supernatural dread with the relentless fight against cosmic evil.
In "Deathrise!", Rom and Shang-Chi converge at the British Museum to thwart a sinister ritual by a coven of Dire Wraiths seeking to resurrect Kaaris'a, a young Egyptian witch-princess whose ancient power hides a shocking truth. As the two heroes clash with the resurrected entity, their fight spills into a web of forgotten magic and alien conspiracy, while back in Clairton, Steve's desperate search for Brandy leads him straight into a terrifying fusion of science and sorcery—Doctor Dredd’s merging of Brandy with the Spaceknight Starshine.
In "Piper of Peril!", Rom races across the Scottish Highlands to stop a Wraith Piper manipulating a village of children through dark enchantments. With Earth’s alignment to the Dark Sun weakening the barrier between worlds, the Piper opens a portal to Wraithworld, summoning the Dweller on the Threshold—only for Rom to fight back, only to be stranded on the other side as the portal seals shut. Meanwhile, Steve and Torpedo uncover a shocking truth: Doctor Dredd isn’t just a Wraith—he’s merged with Brandy and Starshine, forcing her into his service.
In "The Dweller on the Threshold!", Rom faces an other-dimensional threat as Dr. Strange arrives to aid him—only to be blocked by the Living Tribunal, who warns that Earth’s balance has tipped too far toward good. With Strange forced to battle the In-Betweener, Rom must confront the Dweller alone, while Brandy, merged with the Starshine armor, carries out Dredd’s commands and turns against her former allies.
In "Lead Me Not into Temptation!", Rom finds himself deep in a Wraith-infested region of Russia, where he’s greeted by a joyous, dancing community that claims to have been reborn after a mysterious savior granted them new bodies. Drawn into a hidden cave, Rom meets Quasimodo, who offers to clone Rom’s human form and transfer his consciousness—leaving him eager to reclaim his lost humanity, unaware of the hidden danger beneath the promise.
In "Rom -- Spaceman," Rom awakens in a cloned human body, thrilled to be more than just armor—until the form begins to fail. As Quasimodo takes control of Rom’s space armor and turns on his former allies, Dr. Dredd and Starshine clash with the armored figure, unaware of the truth inside. When the dying human Rom finally collapses, it’s Brandy—now in the Starshine armor—who recognizes him in his final moments.
In "It Takes Two to Tango!" from Rom: The Original Marvel Years Omnibus #2, Jo finds herself caught between grief and hope as Rom’s cloned body begins to fail. Just as all seems lost, Gremlin arrives with a desperate plan—reuniting Rom’s fading humanity with his armor before it’s too late.
In "Cry, the Mother Country!," Rom, Starshine, and the Gremlin confront the lingering echoes of a fallen clone as they bury Rom's human body, only to be drawn into a conflict in a Soviet compound overrun by Wraiths. With the Soviet Super Soldiers—once distrustful of outsiders—now reluctantly joining forces, Rom must navigate shifting loyalties as a new threat emerges, forcing uneasy alliances in the frozen heart of the Khystym region.
In "Bestiary!", Rom, Starshine, and a squad of Soviet Super Soldiers fight a desperate retreat from a Russian military base overrun by Dire Wraiths, turning the facility into a battleground of alien terror and human resolve. As the Wraiths are driven back, the Super Soldiers claim the base as their new stronghold—and extend an unexpected invitation to Gremlin, setting the stage for a tense alliance.
In "One Man's Toys... Are Another Man's Terror!", Rom and Starshine track a strange signal to a remote ocean island, where they confront a mechanical boy and his arsenal of lethal toys. Meanwhile, Dire Wraiths infiltrate Clairton, posing as a high school football hero and his date, turning the town’s celebration into a web of deception.
In "Renunciation! Or: What Happens When a Spaceknight's Had Enough!", Rom grapples with the weight of his lost humanity, his frustration echoing through the silence of space. When a sudden shift in the Dire Wraiths' hierarchy threatens to upend their plans, Rom finds unexpected clarity—not in grand battles, but in a quiet moment with Starshine, who reminds him that even in exile, purpose can still be found.
In "Massacre!", Brandy and Starshine return to Clairton expecting reunion, only to find their home a hollow echo—friends and family gone, replaced by Wraiths. Trapped in a twisted alternate dimension, the two must fight to survive as the Wraiths prepare to unleash their conquest upon the world.
In "... The Extraterrestrials!", Starshine dons new armor with a sharper edge as the Skrulls descend on Earth to confront the Dire Wraiths. With Rom at her side, she joins the fray as the Skrulls reveal a shocking truth: the Wraiths are twisted remnants of their own people.
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We Buy Collections ▸History
Rom the Spaceknight was born out of Parker Brothers' 1979 electronic toy, which came with almost no narrative backstory; editor-in-chief Jim Shooter reworked an early treatment by Bill Mantlo — adding the concepts of Galador, Clairton, and Spaceknights sacrificing their humanity — before Mantlo took over as the series' primary writer alongside artist Sal Buscema. Parker Brothers lost interest quickly as the toy underperformed at retail, but Marvel continued the book, and Mantlo ultimately wrote 75 issues and four annuals, weaving the Spaceknight and his Dire Wraith antagonists ever deeper into Earth-616 continuity. When the series concluded in February 1986, the character rights reverted to Parker Brothers (later absorbed by Hasbro), making any reprint of the series legally impossible for nearly four decades — because Rom himself appeared in virtually every issue alongside Marvel-owned characters. In May 2023, Marvel and Hasbro negotiated a new licensing arrangement, clearing the way for this three-volume omnibus series, the second installment of which was released on June 18, 2024.
Trivia · 8 facts
- Collects Rom (1979) #30–50, Rom Annual (1982) #1–2, and Marvel Two-In-One (1974) #99 — released June 18, 2024, as a 664-page oversize hardcover (ISBN 978-1302956745).
- Rom Annual #2 (1983) contains the first appearances of the Spaceknight Squadron: Plor (Pulsar), Tarm (Seeker), Skera (Scanner), Raak (Breaker), Vola (Trapper), and Unam (the Unseen).
- Rom Annual #1 (1982) features the first appearance of Stardust (T'urin G'ar), a cosmic entity that strips life-force from children and forces Rom to prove his innocence.
- Rom #31–32 is a Brotherhood of Evil Mutants crossover pitting Rom against Mystique, Rogue, Destiny, Blob, Pyro, and Avalanche; in issue #32, Rogue attempts to absorb Rom's power and instead experiences his selfless decency — a character beat frequently cited as an early seed of her eventual turn toward heroism.
- Marvel Two-In-One #99 teams Rom with Ben Grimm (the Thing) against Dire Wraiths at the Baxter Building; notably, Rom's Neutralizer temporarily reverts the Thing to human form before cosmic-ray saturation reasserts his rocky body — this issue had never been reprinted prior to this omnibus because of the Rom licensing embargo.
- The volume features writing credits from Bill Mantlo, Mark Gruenwald, and Steven Grant, with art by Sal Buscema, Pat Broderick, Greg LaRocque, and Bob Hall; the primary cover is by Bill Sienkiewicz, with a Direct Market exclusive variant cover by Mike Zeck.
- The omnibus arc includes cosmic-scale encounters with Doctor Strange, the In-Betweener, and the Living Tribunal, as well as team-ups with Namor, Shang-Chi, and — across the issues collected — the transformation of Brandy Clark into a new Starshine Spaceknight.
- This collection, along with Volumes 1 and 3, constitutes the first complete authorized reprinting of the original 1979–1986 Rom series, made possible by a Marvel–Hasbro licensing agreement reached in May 2023 after roughly four decades during which the material could not be legally reproduced.
Cast · 40 characters
Full credits
Reprints
↩ Reprints Rom #30 (1982), Rom #31 (1982), Rom #32 (1982), Rom #33 (1982), Rom #34 (1982), Rom #35 (1982), Rom #36 (1982), Rom Annual #1 (1982), Rom #37 (1982), Rom #38 (1983), Rom #39 (1983), Rom #40 (1983), The Official Handbook of the Marvel Universe #3 (1983), Rom #41 (1983), Marvel Two-in-One #99 (1983), Rom #42 (1983), Rom #43 (1983), Marvel Age #4 (1983), Rom #44 (1983), Rom #45 (1983), Rom #46 (1983), The Official Handbook of the Marvel Universe #9 (1983), Marvel Age #7 (1983), Rom #47 (1983), The Official Handbook of the Marvel Universe #10 (1983), Rom #48 (1983), Rom Annual #2 (1983), Marvel Age #9 (1983), Rom #49 (1983), Rom #50 (1984), The Official Handbook of the Marvel Universe #14 (1984), The Official Handbook of the Marvel Universe #15 (1984), Rom and the X-Men: Marvel Tales #1 (2024)
Reprinted in Rom Epic Collection: The Original Marvel Years #3 (2025)
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