Deadman Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects the complete adventures of Boston Brand, the ghostly hero known as Deadman, from his 1960s debut in Strange Adventures through his modern-day appearances. Featuring work by legendary creators like Neal Adams and Arnold Drake, the volume spans decades of supernatural storytelling as Deadman seeks justice from beyond the grave. It includes key story arcs and guest appearances across the DC Universe.
In "Who Has Been Lying in My Grave?", Deadman’s spectral journey takes a shocking turn when a revived Prof reveals that Dr. Alec Holland—whom he once saved—is actually Swamp Thing, now in grave danger. Written by Gerry Conway and illustrated by Keith Giffen, with inks by John Celardo, colors by Jerry Serpe, and letters by Ben Oda, this pivotal story sees Deadman confront both Swamp Thing’s possession and the sinister Duncan Pramble, whose control threatens to unravel reality itself. The haunting cover by Neal Adams captures the eerie tension of a mind caught between worlds.
In "An Eye for an Eye!", Deadman finds himself drawn into a tense family drama when Lorna’s brother Jeff arrives at the circus with a sudden interest in the insurance payout from Boston Brand’s death—leaving Deadman to question whether Jeff’s motives are rooted in grief or something far more sinister.
In "What Makes a Corpse Cry?", Boston Brand—still haunted by his own death—tracks down Rocky Manzel, a man who once vowed to kill him, now leading a gang of counterfeiters. As Boston confronts Rocky, the line between vengeance and justice blurs in a tense, atmospheric showdown.
In "But I Still Exist," Deadman journeys to Nanda Parbat, seeking answers and a chance to stay on Earth after the Hook’s demise. Facing Rama Kushna, he makes a desperate plea to continue his mission—though the outcome remains uncertain.
In "Never Underestimate a Deadman," Deadman teams up with Tatsinda to halt the Id-Men’s mind-wiping assault on humanity, forcing him to reach beyond the grave for help—calling upon Aquaman to return from the depths and face an alien threat that’s already rewriting the world’s consciousness.
In "To Call a Deadman," Deadman recounts a haunting mystery tied to a stolen gem and a vengeful spirit. When a hunchbacked thief is drawn into a web of supernatural extortion, a private investigator’s search for answers leads him to the Challengers of the Unknown—and to a ghost who’s seen too much. With Corinna’s hypnotic insight and Deadman’s own spectral reach, the truth unravels: a man’s grief has become a weapon, and only a dead man can stop him.
In "Death Calls Twice for a Deadman," Sensei’s sanctuary becomes a deadly stage when he teleports Cleveland Brand, Tiny, and Lorna to confront what he believes is the long-dead Deadman—only to discover the truth is far more complicated. The story unfolds with tense precision, as mistaken identity ignites a clash between loyalty, memory, and the lingering shadow of a brother’s legacy.
In the ruins of Perdition, a desperate race against time unfolds as Prof fights an alien fungus, and Deadman—possessing a wolf—answers a cryptic call from Rama Kushna: "Follow the Challengers." Back at Challenger Mountain, the team’s efforts to save him falter, leaving Ace to send Gaylord on a walk that may hold more weight than it seems.
In "Chapter 2: When Deadmen Walk," Deadman, still wrestling with the echoes of his own death, is drawn into a psychic chain reaction when Prof awakens to reveal that Dr. Alec Holland—his savior—is actually Swamp Thing, in desperate need of help. With no way to possess Swamp Thing directly, Deadman instead takes control of Ace, using him as a conduit to reach the swamp-born hero in Philadelphia, where he’s being manipulated by the fractured mind of Duncan Pramble. As Deadman’s consciousness rips between two bodies, the resulting psychic storm shatters Pramble’s control and frees Swamp Thing, who is then welcomed into the Challs’ sanctuary at the mountain.
In "Chapter 2: Monsters and Men" from the Deadman Omnibus, Jo confronts a mysterious box that unleashes a creature when approached—only to survive the fight and carry both the corpse and the artifact to Challenger Mountain, where strange readings suggest the box didn’t come from their time.
In "Chapter 3: Flight Into the Future," the heroes journey to Rip Hunter’s desert lab, only to find it eerily empty—until Swamp Thing activates a hidden mechanism, revealing Rip’s Time Sphere with a skeleton inside. With no time to spare, they leap into the sphere and hurtle through time to 12,000,000 AD, landing in a world of shattered ruins where they’re soon surrounded by enigmatic future-men and a tattered, crowned Rip Hunter.
In a future ruled by the tyrannical Sunset Lords, Jo and her allies—Ace, June, Swamp Thing, and Deadman—track down Rip Hunter, only to find him and his crew enslaved by the regime’s mind-control. When the truth hits, they’re forced into a desperate fight, but the odds are stacked against them as they’re overpowered and captured.
In "Chapter 2: Twilight's Last Glimmer," Swamp Thing faces off against the towering Persuader as Lawspeaker arrives with his Sky Riders to turn the tide. With the Sunset Lords intent on destroying the city, Deadman takes control of Rip Hunter to dismantle their weapon—just as the heroes prepare to return home.
In "Murder Haunts the Midway," Deadman uses his brother Cleveland's body to swing through the circus skies, a fleeting moment of freedom shadowed by memory. When a sniper's bullet strikes Cleveland again, Deadman must stay in control to save his brother’s life—only to face a killer whose final act is suicide, leaving behind a trail of cold war echoes and a mystery tied to Cleveland’s wife.
In "The Canvas Inferno!", Deadman traces the corpse of a man who tried to kill his brother, drawn back to the circus he once called home just as flames engulf the big top. With his niece Lorna Hill in danger and the future of the circus hanging in the balance, a mysterious captive and a ruthless buyer add layers of tension to a firestorm neither can escape.
In "Pursuit!", Deadman uncovers the truth behind the chaos at the circus, realizing Mr. Solomon is pulling the strings. As he helps Alexi Kronsky break free from Solomon’s grip, the pieces begin to click—especially when Kronsky arrives at the circus and reveals a shocking connection to Inga, the wife of Cleveland Brand.
In "The Sins of the Father--!", Deadman confronts a chilling revelation when he discovers his new sister-in-law’s father has engineered a machine capable of manifesting thought into reality. When Mr. Solomon and his men descend on the circus to seize it, Alexi Kronsky steps in—but his violent response leaves Deadman wondering if the power itself has begun to unravel the man who wields it.
In "Mind Over Murder!", Deadman teams up with his circus allies to confront the unstable Alexi Kronsky, whose mind is a battlefield of rage and delusion. When Deadman attempts to reclaim a physical form by possessing Inga Brand, the desperate gamble pushes him to the edge—just as Mr. Solomon’s enforcer closes in, desperate to seize the powerful helmet. The fate of the helmet, and Deadman’s fragile hold on life, hangs in the balance.
In "Requiem for a Deadman!" from the Deadman Omnibus, Deadman is drawn to STAR Laboratories, where occult experiments push the boundaries of the mind. There, he becomes caught in a psychic clash between warring telepaths, testing the limits of his spectral endurance.
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Reprints
↩ Reprints Strange Adventures #205 (1967), Strange Adventures #206 (1967), Strange Adventures #207 (1967), Strange Adventures #208 (1968), Strange Adventures #209 (1968), Strange Adventures #210 (1968), Strange Adventures #211 (1968), Strange Adventures #212 (1968), Strange Adventures #213 (1968), The Brave and the Bold #79 (1968), Strange Adventures #214 (1968), Strange Adventures #215 (1968), Strange Adventures #216 (1969), The Brave and the Bold #86 (1969), Aquaman #50 (1970), Aquaman #51 (1970), Challengers of the Unknown #74 (1970), Aquaman #52 (1970), Justice League of America #94 (1971), The Brave and the Bold #104 (1972), World's Finest Comics #223 (1974), The Phantom Stranger #33 (1974), World's Finest Comics #227 (1975), The Phantom Stranger #39 (1975), The Phantom Stranger #40 (1975), The Phantom Stranger #41 (1976), The Brave and the Bold #133 (1977), The Superman Family #183 (1977), Challengers of the Unknown #84 (1977), DC Super Stars #18 (1978), Challengers of the Unknown #85 (1978), DC Special Series #8 (1978), Challengers of the Unknown #86 (1978), Challengers of the Unknown #87 (1978), Adventure Comics #459 (1978), Adventure Comics #460 (1978), Adventure Comics #461 (1979), Adventure Comics #462 (1979), Adventure Comics #463 (1979), Adventure Comics #464 (1979), Adventure Comics #465 (1979), Adventure Comics #466 (1979), DC Comics Presents #24 (1980), Detective Comics #500 (1981), Deadman #1 (1985), Deadman #2 (1985), Who's Who: The Definitive Directory of the DC Universe #6 (1985), Deadman #7 (1985), Deadman #1 (1986), Who's Who: The Definitive Directory of the DC Universe #13 (1986), Deadman #2 (1986), Deadman #3 (1986), Deadman #4 (1986), Who's Who: The Definitive Directory of the DC Universe #20 (1986), Secret Origins #15 (1987), The Deadman Collection #[nn] (2002)
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