The Deadman Collection #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2002 hardcover collects the early adventures of Boston Brand, the ghostly circus performer known as Deadman, from his debut in Strange Adventures #205-216. Written by Arnold Drake with art by Carmine Infantino and Neal Adams, these stories follow Brand's quest to solve his own murder while inhabiting the bodies of the living. The volume also includes Deadman's appearances from The Brave and the Bold and other DC titles, establishing the character's supernatural niche in the DC Universe.
In "An Eye for an Eye!", Deadman finds himself drawn into a tense family feud when Jeff, the brother of Lorna, arrives at the circus with a sharp interest in the insurance payout from Boston Brand's death. With suspicion rising and old wounds stirring, Deadman must navigate the fragile line between justice and revenge as he investigates Jeff’s motives—before the past claims another life.
In "What Makes a Corpse Cry?", Deadman investigates the lingering threat of a man who once vowed to end his life, tracking down Rocky Manzel and the counterfeiters he leads. As Boston Brand delves into the past, the line between vengeance and justice blurs in a tense confrontation that tests his grip on both the living and the dead.
In "Hide and Seek," Deadman returns to the scene of his own murder, drawn by the sudden downfall of the detective who once investigated his death. As he follows a trail of clues, he uncovers a conspiracy tied to the case—but when the only witness vanishes, Deadman must play a deadly game of cat and mouse to uncover the truth before another life is lost.
In "But I Still Exist," Deadman journeys to Nanda Parbat, seeking a final reckoning with Rama Kushna after the Hook’s demise. With his very existence hanging in the balance, he makes a desperate plea to remain on Earth and continue his fight against darkness.
In "Never Underestimate a Deadman," Deadman teams up with Aquaman in a desperate bid to halt the Id-Men’s mind-destroying assault on humanity. With time running out and Earth’s consciousness under siege, the two unlikely allies must bridge the gap between the living world and the depths of the ocean to confront an alien threat that’s already taken hold.
In "To Call a Deadman," Deadman recounts a haunting mystery tied to a stolen artifact and a ghost with a grudge. When a hunchbacked man named Nodo is given the Ruby of Khafir by Dr. McJames, a private investigator named Johnny Double steps in—only to bring the case to the Challengers of the Unknown. With Corinna’s hypnotic insight, the team uncovers a twisted chain of events: McJames was coerced into theft after his daughter’s spirit was taken by Seth Gross, a vengeful ghost whose power is far more mundane than it seems. As the Challengers falter, Deadman takes control, uncovering the truth behind the haunting and stepping into the body of the man behind the spirit to save what’s left.
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Reprints
↩ Reprints Strange Adventures #205 (1967), Strange Adventures #206 (1967), Strange Adventures #207 (1967), Strange Adventures #208 (1968), Strange Adventures #209 (1968), Strange Adventures #210 (1968), Strange Adventures #211 (1968), Strange Adventures #212 (1968), Strange Adventures #213 (1968), The Brave and the Bold #79 (1968), Strange Adventures #214 (1968), Strange Adventures #215 (1968), Strange Adventures #216 (1969), The Brave and the Bold #86 (1969), Aquaman #50 (1970), Aquaman #51 (1970), Challengers of the Unknown #74 (1970), Aquaman #52 (1970), Deadman #1 (1985), Deadman #2 (1985), Deadman #3 (1985), Deadman #4 (1985), Deadman #6 (1985), Deadman #7 (1985)
Reprinted in Deadman #1 (2011), Deadman #2 (2012), Deadman Omnibus #[nn] (2021)
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