Challengers of the Unknown #74
☆ Be the first to review + Add to your collection — Join freeIn "To Call a Deadman," the mysterious Deadman takes the lead in a haunting tale of stolen relics and spectral vengeance. When a hunchbacked thief is drawn into a deadly scheme involving the Ruby of Khafir, a private investigator and the Challengers of the Unknown must unravel a mystery tied to a vengeful ghost—only for Deadman to step in and expose the truth behind the haunting. Written by Denny O'Neil and illustrated by George Tuska and Neal Adams, with cover art by Neal Adams, this 1970 DC classic blends supernatural intrigue with a twist that redefines the line between ghost and man.
In "To Call a Deadman," Deadman recounts a haunting mystery from the shadows of an ancient tower, where a stolen gem and a vengeful ghost collide. When private investigator Johnny Double uncovers a theft tied to a hunchback and a cursed ruby, the Challengers of the Unknown are drawn into a case that leads them through hypnotic revelations and spectral deception. With Deadman’s eerie insight and a ghostly showdown that defies the living world, the truth behind the haunting is far stranger—and far more human—than anyone expected.
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↩ Reprints House of Mystery #84 (1959)
Reprinted in Aventures Fiction #41 (1975), World's Finest Comics #230 (1975), The Deadman Collection #[nn] (2002), Deadman #2 (2012), Deadman Omnibus #[nn] (2021)
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