Challengers of the Unknown #74
In "To Call a Deadman," the mysterious Deadman takes the lead in a haunting tale of stolen relics and spectral vengeance. When a hunchbacked thief is drawn into a deadly scheme involving the Ruby of Khafir, a private investigator and the Challengers of the Unknown must unravel a mystery tied to a vengeful ghost—only for Deadman to step in and expose the truth behind the haunting. Written by Denny O'Neil and illustrated by George Tuska and Neal Adams, with cover art by Neal Adams, this 1970 DC classic blends supernatural intrigue with a twist that redefines the line between ghost and man.
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Deadman narrates the story. Dr. McJames steals the Ruby of Khafir and gives it to a hunchback, Nodo, in an old tower. Johnny Double, PI, breaks in and arrests McJames - then consults the Challengers. Corinna hypnotizes McJames and learns he was forced to steal from the museum when his daughter's spirit was captured by Seth Gross, a vengeful ghost. When the Challs fail to stop the ghost Deadman takes over finding out that Gross is only a petty magician who uses astral-projection. Deadman possesses Gross's body and rescues the girl's spirit.
Plot details indexed by the Grand Comics Database (CC BY-SA).