Adventure into Fear Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis massive omnibus collects Marvel's horror anthology series from the 1970s, featuring Man-Thing, Morbius the Living Vampire, and other supernatural characters in a run that defined the company's darker turn. It gathers the complete runs of Adventure into Fear #1-31, including the transition from reprints to original stories, along with related material from other titles of the era.
In "I Found Monstrom! The Dweller in the Black Swamp!", a gifted artist is thrust into a surreal nightmare when enchanted paints from an Aztec priest bring his creations to life—starting with a monstrous entity from the Black Swamp. With Jack Kirby’s dynamic art and Stan Lee and Larry Lieber’s sharp storytelling, this tale of magic, madness, and one man’s desperate will to survive unfolds in a haunting, dreamlike journey. The cover by Jack Kirby and Marie Severin captures the story’s eerie, otherworldly tone.
In "I Am the Man Who Will... Destroy Your World!", an immortal alien emperor arrives on Earth disguised as a human, tasked with judging whether humanity deserves annihilation. Drawn in by the quiet kindness of a girl named Jo and the unexpected warmth of human connection, he begins to question the cold logic of conquest—until he makes a choice that redefines what it means to be alive.
In a near future where robots are outlawed, a man reactivates a forbidden machine to prove his worth—only to confront the truth that these machines are not the threat he believed. As the line between fear and understanding blurs, he must decide what kind of future he wants to build.
In a quiet, crumbling world, a man claiming to be an alien from another planet warns of an impending collision with Earth—only to be dismissed as mad. After escaping custody, he retreats into a cave, convinced his own mind has betrayed him, unaware that astronomers are watching the skies and beginning to fear he was telling the truth.
In "Mummex—King of the Mummies!", an archaeologist stumbles upon a colossal mummy in the Egyptian desert, only to watch it awaken and wander through ancient tombs and distant museums, its movements deliberate and mysterious. As the scientist follows its path, the truth unfolds in a startling twist: the mummy is no undead relic, but a stranded alien explorer, its bandaged form a protective suit, returning to a hidden spaceship that lifts off from the sands.
In "Orrgo... the Unconquerable!", a towering alien conqueror with godlike telepathic and telekinetic powers descends upon Earth, effortlessly overpowers human forces, and encases Washington, DC in ice—only to meet an unexpected end at the hands of a gorilla while he's caught off guard. Written by an unknown author and illustrated by an unknown artist, this chilling seven-page tale from the Adventure into Fear Omnibus (2020) delivers a surreal, high-stakes clash of civilizations where the most dangerous threat isn't the invader, but the one he never saw coming.
In "One-Way Journey!", a ruthless tycoon bets everything on a time machine, fleeing to the future in search of a world free from war and disease—only to find himself trapped in a timeline far stranger than he ever imagined.
In "I Dared Enter the Forbidden World!", a white game hunter ventures into the fabled elephant's graveyard, lured by the promise of fortune in ivory—only to uncover a shocking truth: the elephants were brought to Earth by Martians, and the graveyard is a secret gathering point for their precious ivory. Now trapped and hunted by forces beyond comprehension, he must survive the impossible.
In a future where humans and robots are locked in a brutal war, a robot spy infiltrates human lines by posing as a human—only to be led into a trap. When the truth is revealed, the spy’s true identity shocks even the enemy: he was never a machine, but a human in disguise.
In "I Defied the Curse of Tut-Ah-Anka!", a fugitive takes refuge in an ancient Egyptian tomb, brushing off the warning of a deadly curse—only to find himself suddenly wealthy and free, his luck seemingly unbroken. But as his story unfolds in a dimly lit hospital, the line between survival and madness begins to blur, leaving the truth of his escape—and his sanity—deeply uncertain.
In "Zzutak the Thing That Shouldn't Exist!!," a gifted comic book artist is thrust into a nightmare when magic paints force him to bring his darkest creations to life. Sent to Mexico to paint a monstrous entity as part of an ancient ritual, he must confront the terrifying power of his own imagination when the Aztec priest demands more.
In "The Man Who Hated Monstro!", a jealous circus acrobat’s simmering resentment toward the beloved gorilla Monstro reaches a breaking point, setting off a chain of events that turns the big top into a stage for something far darker than spectacle. When the acrobat finally engineers Monstro’s escape, the beast’s final act on the trapeze is one of quiet, terrifying retribution.
In "The Gentle Old Man!", a greedy landlord finds himself trapped in a chilling collection when a time traveler reveals his unsettling hobby: preserving heartless people from across history as tiny, lifelike dolls. The story unfolds with quiet dread as the man confronts the eerie reality of his captor’s strange, timeless archive.
In "Journey Into Nowhere!" from Adventure into Fear Omnibus #[nn], two scientists test their time machine with conflicting beliefs about the future—only to emerge in a world that looks like the stone age, convinced they’ve proven time travel impossible. What they don’t realize is that their journey has taken them far beyond their understanding, into a reality shaped by a past they never knew.
In the silent void of space, an astronaut floats alone in a fragile sphere, his only company the dark and the faint, terrifying scratch of something trying to get in. When he screams for help, ground control dismisses his panic as isolation—until they find a broken claw lodged in the hull. Written by an unnamed author and illustrated by an unnamed artist, this chilling 5-page tale turns the infinite sky into a prison of unseen dread.
In "Save Me! Save Me!" from Adventure into Fear Omnibus, a desperate scientist pushes the limits of his own body to cross a sea of water—only to discover that his newfound ability comes with a terrible price. Now stranded between two worlds, he must navigate a reality where the ground itself refuses to hold him.
In a quiet moment of childhood wonder, a boy clings to an old wooden toy soldier while his friends dismiss it as outdated. When a sudden bear threatens them in the woods, the soldier—motionless and unassuming—seems to come alive, its rifle raised in a way that drives the beast away. From that moment on, even the skeptics can’t look at toy soldiers the same way again.
Stranded in a storm-lashed lighthouse on the edge of a forgotten coast, Jo finds himself caught between the eerie stillness of the tower and the ghostly sight of a ship that shouldn’t exist—pirates stepping from the mist, their presence as real as the cold stone beneath his hands. When dawn breaks, all that remains is a life preserver bearing the mark of the Flying Dutchman.
In "My Nightmare Has No End!", a man trapped in a recurring dream encounters an extradimensional visitor who promises escape from a monotonous existence—only for him to wake up trapped in the nightmare of a prisoner, the line between dream and reality dissolving. Written by an unnamed author and illustrated by an unnamed artist, this chilling six-page tale from the Adventure into Fear Omnibus (2020) turns the familiar dread of sleep into something far more unsettling.
In "Rocket Ship X-200," an aging pilot known only as Jo finds himself overlooked for his slow, outdated ship—until an alien armada launches a surprise attack on Earth. When every faster vessel rushes past the danger, Jo’s old craft is the only one to spot the threat, giving Earth the crucial warning it needs to respond. The story, written by an unnamed author and illustrated by an unnamed interior artist, captures a quiet moment of unexpected heroism in the vast silence of space.
In "What Lurks on Channel X?", Bill and Ruth’s new television arrives with a sinister twist—its signal is a cover for Plutonian invaders seeking to hypnotize Earth. When the building’s grumpy superintendent notices the strange broadcast, he takes matters into his own hands, dismantling the alien antenna before the plan can take hold.
In "Menace from Mars!" from Adventure into Fear Omnibus, a group of visiting Martians conduct a chilling test of humanity’s moral purity—only to find their answers in a single human mind both unnervingly pure and utterly unknowable. Written by an unnamed author and illustrated by an unnamed artist, the story unfolds in just five pages, blending quiet unease with a twist that redefines what it means to be truly human.
In "The Midnight Monster," a scorned scientist playboy named Victor Avery transforms himself into a creature of terror, seeking revenge on the fiancé who stole his love—only to find that the monster he became may be more dangerous than any enemy he ever imagined.
In a quietly unnerving tale from *Adventure into Fear Omnibus*, a man’s growing paranoia about his dog’s hidden agenda takes a bizarre turn when his psychiatrist attempts to calm his fears—only to uncover a far stranger truth. What begins as a test of canine intelligence under hypnosis reveals something far more unsettling: the dog isn’t the mastermind, but a pawn in a far older, more cunning scheme.
In "I Took a Journey Into Fear!", a man’s ambitious experiment with his homemade time machine spirals into psychological unraveling, leaving him convinced that the doctors who come to take him away are savage invaders from a forgotten past. The story unfolds with a quiet dread, blurring the line between reality and delusion as one man’s mind fractures under the weight of his own invention.
In "The Black Ray," a imprisoned criminal scientist devises a device that doubles as a time machine, using it to send his mind back to inhabit the body of the richest man—only to find himself trapped once more, this time as the Count of Monte Cristo. The story unfolds with a chilling precision, blending science fiction with classic revenge tropes in just five pages.
In "The Voice of Fate!", a jewel thief flees across a war-torn world after a chilling warning from an unseen force, believing the chaos of World War II will hide him forever—until the past begins to catch up. The story unfolds with quiet dread, weaving fate’s whisper into the chaos of history, as one man’s escape becomes a test of destiny itself.
In "I Dream of Doom!", Frank Atwell wakes to a world where his nightmares have become terrifyingly real—his recurring monster is no longer a figment, but a relentless hunter in a dream realm that may be more than just a dream. As he grapples with the shifting boundaries between sleep and waking, the line between reality and illusion begins to dissolve, leaving him questioning what's truly real.
In "The Curse of M'Gumbu!", a defiant African tribe dismisses their witch-doctor’s warnings, betting his vow of nonviolence renders him powerless. When they turn on him, he responds with a terrifying transformation that shrinks the entire tribe to safeguard those who remain.
In "The Martian Who Stole My Body!", a stranded alien criminal swaps places with a human, but one loyal dog remains suspicious—enough to make the alien reconsider his new form. The story unfolds in just six pages, blending eerie suspense with a touch of offbeat humor, all within the unsettling world of Adventure into Fear Omnibus.
In "Never Trust a Martian!", a paranoid Cold War thriller unfolds when a group of communist spies attempt to stage a Martian invasion to destabilize Earth—only to be outmaneuvered by the real Martians, who eliminate them before their deception can be exposed.
When a curious teen notices strange activity beneath the city streets, they uncover a chilling conspiracy: two-dimensional beings are using a construction crew as cover to dig a portal between dimensions. With time running out and reality itself at stake, Jo must outthink a foe that exists beyond the third plane.
In "The Greatest Magician of All," an old theater watchman recounts the legend of Marko the Great, a performer obsessed with uncovering the ultimate illusion—only to have his life’s work vanish at the hands of a cunning rival. The story unfolds in the shadowed halls of a forgotten stage, where secrets are as thick as the dust and magic may not be what it seems.
In "Dead Man's Escape!", a desperate convict attempts a daring bid for freedom by being dumped into the bay inside a corpse bag—only to find himself sinking into a hidden, deep well instead. Trapped in the dark, he must face the unseen horrors lurking in the water, where something ancient and hungry stirs beneath the surface.
In "There Is Something Strange About Mister Jones!", a desperate thief stumbles upon a man named Davy Jones, who claims to have a fortune hidden in a locker. When the man refuses to reveal its location, the thief forces him to lead the way—only to learn too late that Davy Jones isn’t what he seems.
When two curious kids, Jennifer and Andrew Kale, accidentally summon Thog—the ancient demon lord of the Nether-Spawn—Man-Thing answers the call, stepping into a nightmare of shadow and sorcery. As the boy and girl face the terrifying consequences of their reckless magic, the swamp-born creature must protect them from a force that seeks to devour the world.
In "The Spider Waits," Sven’s long-held fear of spiders takes a dark turn when his job cleaning a factory becomes a grim ritual of extermination—until he meets a woman whose unsettling presence draws him into a trap he can’t escape. The story unfolds with quiet dread, blending psychological unease and creeping horror in a tale that redefines what it means to be caught in someone else’s web.
In "Morbius, the Living Vampire!", a desperate Michael Morbius prowls Los Angeles in search of victims to sustain his cursed existence, only to cross paths with the original X-Men before narrowly escaping their grasp. Cornered and weakened, he falls prey to the sinister influence of the occult priest Daemond, whose hypnotic spell threatens to consume him completely.
In "Project: Second Genesis!", Michael Morbius finds himself caught between two ancient powers vying for control—Daemond, the sinister occult priest, and the enigmatic Care-Takers, a long-lost race from beyond the stars. Both seek to manipulate Morbius through Martine, using her as a key to unlock his true potential.
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Reprints
↩ Reprints Tales to Astonish #11 (1960), Tales to Astonish #20 (1961), Strange Tales #88 (1961), Journey into Mystery #75 (1961), Tales to Astonish #28 (1962), Fear #1 (1970), Fear #2 (1971), Fear #3 (1971), Fear #4 (1971), Fear #5 (1971), Fear #6 (1972), Fear #7 (1972), Fear #8 (1972), Fear #9 (1972), Fear #10 (1972), Fear #11 (1972), Fear #12 (1973), Fear #13 (1973), Fear #14 (1973), Fear #15 (1973), Fear #16 (1973), Fear #17 (1973), Fear #18 (1973), Fear #19 (1973), Fear #20 (1974), Fear #21 (1974), Fear #22 (1974), Fear #23 (1974), Fear #24 (1974), Fear #25 (1974), Fear #26 (1975), Fear #27 (1975), Fear #28 (1975), Fear #29 (1975), Fear #30 (1975), Fear #31 (1975), Morbius Revisited #1 (1993), Morbius Revisited #2 (1993), Morbius Revisited #3 (1993), Morbius Revisited #4 (1993), Morbius Revisited #5 (1993), Book of the Dead #2 (1994), Book of the Dead #3 (1994), Man-Thing Omnibus #[nn] (2012), Man-Thing by Steve Gerber: The Complete Collection #1 (2015), Morbius the Living Vampire Omnibus #[nn] (2019)
Reprinted in Forbidden Worlds #6
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