JSA by Geoff Johns #1
"Gathering Storms" kicks off a bold new era for the Justice Society of America, with David Goyer and James Robinson leading a fresh take on the legacy heroes. When Mordru, a force of Chaos, targets magic-wielders tied to Fate's legacy in a bid to seize the next Fate’s power, the death of the Sandman sends a haunting message through a dream to his former ward, Sandy Hawkins. Now stepping into his mentor’s role as Sand, Sandy begins assembling a new JSA—guided by secrets only he can uncover. Scott Benefiel’s dynamic art, with inks by Mark Propst and vibrant colors by John Kalisz and Digital Chameleon, brings the mystical threat to life, while Alan Davis’s striking cover captures the weight of this turning point.
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Mordru, as an agent of Chaos, begins to attack magic-based heroes tied into Fate's legacy, so as to learn the whereabouts of the new Fate about to appear, so he can absorb his magicks for himself and make himself more powerful than ever. He attempts to get the information from Sandman, but fails when Sandman commits suicide by falling off a cliff to his death. The information, however, is forwarded to his former ward, Sandy Hawkins, in a dream as he sees his mentor dying. He then takes up his mentor's role as Sand, and begins to gather a new JSA together from that information.
Plot details indexed by the Grand Comics Database (CC BY-SA).