DC Finest: Zero Hour: Crisis in Time: Part Two #[nn]
☆ Be the first to review + Add to your collection — Join freeThis volume collects the second half of the 1994 crossover event Zero Hour: Crisis in Time, which reshaped DC's timeline following the aftermath of Crisis on Infinite Earths. Featuring a vast array of Legion of Super-Heroes members, time-manipulating villains like the Time Trapper and Chronos, and key Earth-bound heroes such as Green Arrow and Robin, the story follows the heroes' desperate struggle to stop the temporal collapse engineered by the villainous Extant. The collection includes tie-in issues from multiple DC series, focusing on the Legion's pivotal role in restoring the timeline and the personal costs of the crisis.
In "The Hero of Metropolis," Warrior, Steel, Supergirl, and Batgirl fight Extant across fractured timelines, aided by unlikely allies from the past—including Anthro in prehistoric times, Nighthawk and El Diablo in the Old West, and Lady Blackhawk during World War II. As the battle reaches its climax, Warrior is forced to witness a devastating moment in Coast City, where Kari Limbo’s fate unfolds before the world turns white. Written by Beau Smith and illustrated by Mitch Byrd, Phil Jimenez, Howard Porter, Mike Parobeck, and Jackson Guice, with inks by Dan Davis, colors by Stuart Chaifetz, and letters by Albert DeGuzman, this issue features a cover by Dan Jurgens and Jerry Ordway.
In "Chronocide," Superman finds himself in a fractured timeline where Emmett Vale stole his rocket as a baby, altering history and ending his life before he could become a hero. When he stops Vale from sealing that grim fate, Liri Lee appears, revealing a deeper threat—chaos unraveling time itself—and enlists Superman in a desperate bid to restore the timeline.
In "Zero Hour [Part 3]" from DC Finest: Zero Hour: Crisis in Time: Part Two, the legacy of the Justice Society reaches a quiet end as Alan Scott passes his ring to Kyle Rayner, marking a shift in guardianship. With the present under siege by the Team Titans—revealed to be sent from the future by Extant—the remaining heroes push back against an escalating threat at Vanishing Point. As Extant absorbs Waverider, a mysterious figure appears, claiming the fallen ring and destroying it in a moment that echoes through time.
In "He Who Hesitates...", Green Arrow faces a split-second choice that fractures reality: one path leads to survival, the other to a fatal end. Standing over his own corpse, he’s pulled into the chaos of Zero Hour—summoned by Batman to confront a crisis that spans time itself.
In "Killing Time!" from DC Finest: Zero Hour: Crisis in Time: Part Two, Warrior, Steel, Supergirl, and Batgirl race across time to stop Extant, encountering allies from different eras—Anthro in the prehistoric past, Nighthawk and El Diablo in the Old West, and Lady Blackhawk during World War II—before Extant forces Warrior to witness Kari Limbo’s fate in Coast City.
In "Zero Hour [Part 4]" from DC Finest: Zero Hour: Crisis in Time: Part Two, with Parallax—revealed as Hal Jordan—wielding godlike power to erase all of history and reshape reality, the remnants of the heroic alliance face their final stand. As Jay Garrick reaches out to the Spectre, the fate of time itself hangs in the balance, and the final confrontation looms.
In "Triumph," the League confronts the alien force that trapped Jo in stasis for a decade and rewired the timestream, forcing a reckoning with the past. As they stand together, the moment of reunion unfolds—then the world dissolves into white.
In "The Burning of Atlanta," the New Titans’ mission to capture Damage spirals into chaos, pulling in Iron Munro, Wyldheart, and Steelhawk as the city itself seems to ignite under the weight of temporal fractures. As the Zero Hour distortions tear through time, echoes of the past emerge—shifting shadows that hint at Grant’s forgotten origins, even as the present burns around them.
In "Zero Hour [Part 5]" from DC Finest: Zero Hour: Crisis in Time: Part Two, the remnants of a shattered timeline regroup as Hal Jordan, consumed by the power of Parallax, becomes their final obstacle. With The Spectre’s arrival shifting the balance, the team must confront their past and the cost of salvation as they prepare to awaken Damage—only to face a choice that will rewrite reality itself.
In "Flashing Back," Wally races through the timestream after breaking the time barrier, reliving pivotal moments from his past—his earliest memories, the day lightning changed his life, a recent confrontation, and a quiet moment when a stranger urged him to keep dreaming. The story, written by the team behind DC Finest: Zero Hour: Crisis in Time: Part Two, unfolds with emotional depth and kinetic energy as Wally confronts the echoes of his own timeline.
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↩ Reprints Zero Hour Ashcan #[nn] (1994), Action Comics #703 (1994), Adventures of Superman #516 (1994), Anima #7 (1994), Catwoman #14 (1994), Damage #6 (1994), Green Arrow #90 (1994), Guy Gardner: Warrior #24 (1994), Justice League America #92 (1994), Justice League International #68 (1994), Justice League Task Force #16 (1994), Legion of Super-Heroes #61 (1994), Robin #10 (1994), Showcase '94 #10 (1994), Zero Hour: Crisis in Time #0 (1994), Zero Hour: Crisis in Time #1 (1994), Zero Hour: Crisis in Time #2 (1994), Zero Hour Sampler #[nn] (1994), Damage #0 (1994), Flash #0 (1994), Green Lantern #0 (1994), Superman: The Man of Steel #0 (1994), Zero Hour: Crisis in Time #[nn] (2018), Zero Hour: Crisis in Time 25th Anniversary Omnibus #[nn] (2019)
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