Batman: War Games #2
☆ Be the first to review + Add to your collection — Join freeThis volume continues the sprawling 'War Games' crossover event, collecting the middle chapters as the gang war ignited by the murder of a minor crime lord escalates across Gotham City. Batman and his allies struggle to contain the chaos while the mysterious orchestrator, Black Mask, tightens his grip on the underworld. Key issues from various Batman-family titles are gathered here, advancing the high-stakes conflict that reshapes the city's criminal landscape.
In "War Games, Act 2, Part 1: Undertow," Catwoman stumbles upon a grisly scene at the docks—twelve dead cops and Zeiss standing amidst the bodies. As Black Mask rallies the Gotham underworld around the Clock Tower, claiming it's Batman's true lair, Oracle’s systems go dark and Catwoman must confront Zeiss alone. When she tries to call for backup, the silence that follows sends a chill through the night—just as Black Mask’s live broadcast reveals a shocking twist from a location no one expected. Written by Ed Brubaker and illustrated by Paul Gulacy, with inks by Jimmy Palmiotti and colors by Laurie Kronenberg, this tense chapter unfolds with precision and dread, while Jae Lee’s cover captures the moment’s chilling intensity.
In "War Games, Act 2, Part 1: Undertow," Batman and Oracle race to contain the escalating gang war in Gotham, where every move feels like a trap. When Alexandra Kosov narrowly escapes a hitman sent by Aquista, the stakes rise—just as Robin arrives to join the fray.
In "War Games, Act 2, Part 7: Betrayal," Catwoman takes on Vicious and Pistolera in Gotham’s East End, turning their chaos into her own advantage. Meanwhile, Stephanie escapes Black Mask’s torture chamber and heads to the East Side Clinic to find Leslie Thompkins, while Batman unknowingly broadcasts his next move through Orpheus’ intercom—only for Black Mask to intercept the signal and begin posing as the dead man.
In "War Games, Act 3, Part 1: Good Intentions," Batman’s carefully laid strategy to end Gotham’s gang war unravels when Orpheus—whom he’d intended to lead the city’s underworld—falls victim to the very violence he sought to control. The weight of unintended consequences settles as Batman confronts the fragile line between justice and manipulation.
In "War Games, Act 3, Part 7: Multiple Fronts," Catwoman confronts Zeiss at the docks, only to discover a grisly scene of dead officers. With Black Mask rallying Gotham’s underworld at the Clock Tower, claiming it’s Batman’s true lair, Oracle’s systems go dark—just as Catwoman defeats Zeiss and tries to call for backup, only to find silence where Oracle should be.
In "Alone at Night," Barbara and James Gordon face a turning point, choosing to leave Gotham as the city descends into chaos under Black Mask’s rule, with the Mad Hatter as his enforcer. Batman stands isolated—his allies gone, his city fractured—forced to reckon with the weight of solitude, even as a fragile connection with Catwoman hints at an uncertain path forward.
In the quiet aftermath of Gotham’s gang war, Bruce, Dick, and Alfred gather to reflect on the cost of victory. As the weight of recent events settles, Bruce shares the moment Tim discovered the truth about Spoiler’s fate—leaving the emotional fallout hanging in the air.
In "Breaking the Skin," Killer Croc sheds the mental control the Mad Hatter imposed on him, unleashing a raw, vengeful hunt for the man who manipulated him. With his mind finally his own, Croc prowls Gotham’s underbelly, driven by a primal need to settle a debt carved into his flesh.
In "War Crimes, Part 1: To the Victor Go the Spoils," Batman confronts a haunting truth: Stephanie should have survived the night he left her with Dr. Thompkins, and now Black Mask is using that past to turn the city against him, planting evidence that implicates Batman in a murder he didn’t commit.
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↩ Reprints Batgirl #56 (2004), Batman #632 (2004), Batman: Gotham Knights #57 (2004), Batman: Legends of the Dark Knight #183 (2004), Batman: War Drums #[nn] (2004), Catwoman #35 (2004), Detective Comics #798 (2004), Nightwing #97 (2004), Robin #130 (2004), Batgirl #57 (2004), Batman #633 (2004), Batman: Gotham Knights #58 (2004), Batman: Legends of the Dark Knight #184 (2004), Catwoman #36 (2004), Detective Comics #799 (2004), Nightwing #98 (2004), Robin #131 (2004), Batman #634 (2005), Detective Comics #800 (2005), Batman: War Games #1 (2005), Batman Villains Secret Files and Origins 2005 #[nn] (2005), Batman Allies Secret Files and Origins 2005 #[nn] (2005), Batman: War Games #2 (2005), Batman #642 (2005), Batman #643 (2005), Batman #644 (2005), Detective Comics #809 (2005), Detective Comics #810 (2005), Batman: War Games #3 (2005), Batman: War Crimes #[nn] (2006)
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