Batman: War Games #2
In "War Games, Act 2, Part 1: Undertow," Catwoman stumbles upon a grisly scene at the docks—twelve dead cops and Zeiss standing amidst the bodies. As Black Mask rallies the Gotham underworld around the Clock Tower, claiming it's Batman's true lair, Oracle’s systems go dark and Catwoman must confront Zeiss alone. When she tries to call for backup, the silence that follows sends a chill through the night—just as Black Mask’s live broadcast reveals a shocking twist from a location no one expected. Written by Ed Brubaker and illustrated by Paul Gulacy, with inks by Jimmy Palmiotti and colors by Laurie Kronenberg, this tense chapter unfolds with precision and dread, while Jae Lee’s cover captures the moment’s chilling intensity.
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Catwoman finds a dozen dead cops at the docks and Zeiss standing among them. Black Mask has gathered all the Gotham underworld around the Gotham Clock Tower claiming that it is Batman's secret lair, the Batcave. Oracle activates all the traps in the place and wipes her computers. Catwoman finally defeats Zeiss. She calls Oracle to get some police at the docks to take away Zeiss, but realizes that something is wrong when there is no reply. Batman is distracted when he notices Black Mask on a nearby television, where he is broadcasting live from what he calls "The Batcave."
Plot details indexed by the Grand Comics Database (CC BY-SA).