The Carl Barks Library #2
☆ Be the first to review + Add to your collection — Join free"Slippery Shine" is a classic Carl Barks tale from The Carl Barks Library #2, showcasing the legendary artist-writer’s signature blend of adventure and whimsy. The ducks journey to British Guiana chasing the world’s rarest stamp, only to uncover a surprising letter tied to a golden legend and an unexpected inheritance. With every line drawn and lettered by Barks himself, this issue is a masterclass in storytelling and artistry.
In "Voodoo Hoodoo," a cursed doll meant for Uncle Scrooge ends up in Donald Duck’s hands, its poison slowly shrinking him to rat size—just as it did to Scrooge decades ago. With the nephews in tow and a zombie named Bombie following close behind, Donald sets off to Africa, hoping the witch doctor Foola Zoola can reverse the curse before it’s too late.
When Donald can't stand Gladstone Gander’s endless good fortune, he sends him on a reckless quest to find a fabled uranium mine in Alaska—only to regret it when Gladstone vanishes into the frozen wilderness. Donald and the nephews race to rescue him, stumbling upon a remote iceberg that hides a long-lost Viking ship, its golden trim glinting beneath the Arctic ice.
In "Trail of the Unicorn," Uncle Scrooge sends Donald and the nephews on a high-stakes expedition to the Himalayas to capture a legendary unicorn for his private zoo. When Gladstone stows away on the flight, his uncanny luck turns the mission on its head—leading to a surprising twist where he ends up claiming the glory and reward, much to everyone’s astonishment.
In "Ancient Persia," Donald Duck and his nephews are whisked away to a forgotten desert city, Itsa Faka, where ancient inhabitants lie preserved in dust. Mistaken for a long-lost prince who once rejected the king’s daughter, Donald finds himself caught in a royal wedding ceremony, while the mysterious scientist behind the revival continues his enigmatic work.
When Donald gifts Uncle Scrooge a parrot that only counts instead of squawks, Scrooge sees a miracle—until the bird accidentally reveals his safe’s combination to two black-masked burglars. Now the parrot’s flight to a boat bound for Latin America has Scrooge, Donald, and the nephews on a wild chase across the seas, with a trail of numbers leading to a treasure that might just be worth more than gold.
In "The Magic Hourglass," Uncle Scrooge sets off on a wild adventure after realizing his fortune stems from a mysterious hourglass he once gave his nephews. When they journey to the remote oasis of No Issa in Africa to refill it with rare sand, Scrooge races to reclaim the artifact—determined to buy back the wealth it grants, no matter the cost.
In "Big-Top Bedlam," Donald Duck finds himself in a whirlwind of chaos after accidentally losing Daisy's prized heirloom brooch while trying to pawn it to afford circus tickets for himself and the nephews. When the brooch surfaces in the hands of a flashy quick-change artist at the big top, Donald takes a job as a clown to get close to the thief and reclaim what's lost—only to find the circus is full of more secrets than he bargained for.
In "Dangerous Disguise," the ducks intercept a cryptic message meant for the elusive spy Madame Triple-X, setting off a race to Chiliburgeria where she plans to hand over stolen bomb schematics. After a frantic train journey, Donald Duck finds himself in the unlikely role of Donaldo el Quacko, a flamboyant bullfighter, as he tries to outwit the spy and prevent the plans from falling into the wrong hands.
In "No Such Varmint," Donald Duck takes on a detective job after an aptitude test declares him suited for the role—only to find his real talent lies in a very unexpected direction. Hired to solve the mystery of one of Uncle Scrooge’s mysteriously sunk gold ships, Donald’s attempts at investigation take a wild turn when his music inadvertently charms a massive sea serpent, forcing him to keep playing for days.
In Old California brings the ducks on a dreamlike journey to 1848 California, where a car crash in Southern California strands them in a world of dusty trails and golden dreams. They find shelter with a wealthy Spanish rancher, join the fever of the gold rush, and become unlikely allies to a young vaquero chasing love and fortune.
In "A Christmas for Shacktown," Daisy and Gladstone rally Scrooge to match their donation for a joyful holiday for the children of Shacktown, only for his promise to be thrown into chaos when his money bin collapses—sending his fortune plunging into a hidden cavern beneath the floor, just above a treacherous quicksand pit.
In "The Golden Helmet," a legendary Viking artifact becomes the prize in a high-stakes race across the rugged coast of Labrador. When a young descendant of the Vikings, Azure Blue, sets out to claim the golden helmet said to grant dominion over North America, he’s quickly joined by a motley crew of rivals—including a determined museum curator, a scheming lawyer, and even one of Donald Duck’s nephews—each haunted by visions of ruling the continent.
In "The Secret of Hondorica," Donald Duck and his nephews Huey, Dewey, and Louie set off on a jungle adventure in Central America to retrieve Uncle Scrooge’s lost papers from a crashed airplane. But when Gladstone Gander catches wind of the journey, he’s convinced it’s a treasure hunt—and he’s determined to beat them there, no matter the obstacles.
Donald Duck enters a water ski race with one goal: to win a dance with the Water Festival Queen. With help from Daisy and his nephews Huey, Dewey, and Louie, he’s determined to prove himself—until Daisy’s attention shifts to the queen’s glamorous presence.
When a mysterious werewolf terrorizes the Arctic tundra, Donald Duck and his usual crew—Uncle Scrooge, Huey, Dewey, and Louie—find themselves flying straight into the danger, stowaways on a cargo run with no easy escape. With a shipping clerk, a sharp-tongued Miss Minemore, and the legendary Loup Garou lurking in the frozen dark, the only thing more unpredictable than the storm is what’s really behind the beast’s howls.
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Reprints
↩ Reprints Four Color #238 (1949), Four Color #256 (1949), Four Color #263 (1950), Four Color #275 (1950), Four Color #282 (1950), Four Color #291 (1950), Four Color #300 (1950), Four Color #308 (1951), Four Color #318 (1951), Four Color #328 (1951), Four Color #348 (1951), Four Color #356 (1951), Four Color #367 (1952), Four Color #394 (1952), Four Color #408 (1952), Four Color #422 (1952), Walt Disney's Donald Duck #26 (1952), Walt Disney's Donald Duck #27 (1953), Walt Disney's Donald Duck #28 (1953), Walt Disney's Donald Duck #29 (1953), Walt Disney's Donald Duck #30 (1953), Walt Disney's Donald Duck #35 (1954), Walt Disney's Donald Duck #44 (1955), Walt Disney's Donald Duck #45 (1956), Walt Disney's Donald Duck #46 (1956), Walt Disney's Donald Duck #51 (1957), Walt Disney's Donald Duck #52 (1957), Walt Disney's Donald Duck #54 (1957), Walt Disney's Donald Duck #55 (1957), Walt Disney's Donald Duck #57 (1958), Walt Disney's Donald Duck #60 (1958), Walt Disney's Donald Duck #65 (1959), Walt Disney's Donald Duck #68 (1959), Walt Disney's Donald Duck #70 (1960), Walt Disney's Donald Duck #71 (1960), Walt Disney's Donald Duck #72 (1960), Walt Disney's Donald Duck #73 (1960), Walt Disney's Donald Duck #77 (1961), Walt Disney's Donald Duck #78 (1961), Walt Disney's Donald Duck #79 (1961), Walt Disney's Donald Duck #80 (1961), Walt Disney's Donald Duck #81 (1962), Walt Disney's Donald Duck #83 (1962), Donald Duck #101 (1965), Donald Duck #103 (1965), Donald Duck #105 (1966), Donald Duck #106 (1966), Donald Duck #111 (1967), Donald Duck #117 (1968), Donald Duck #126 (1969), Donald Duck #138 (1971), The Barks/Rosa Collection #3 (2008)
Reprinted in Walt Disney's Donald Duck Adventures #2 (1987), Carl Barks Library of Walt Disney's Donald Duck Adventures in Color #15 (1995), Carl Barks Library of Walt Disney's Donald Duck Adventures in Color #21 (1995), Carl Barks Library of Walt Disney's Donald Duck Adventures in Color #24 (1995), Carl Barks samlede verk #8 (2007), Klassisk Donald Duck #21 (2019)
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