The Al Williamson Reader #[nn]
☆ Be the first to review + Add to your collection — Join freeThis softcover collection gathers a wide array of work by the legendary comic artist Al Williamson, spanning his career from the 1940s through the 1990s. It includes rare and previously uncollected strips, illustrations, and comic book stories, showcasing his celebrated linework on genres from science fiction to adventure. Published by Pure Imagination, this volume serves as a comprehensive tribute to Williamson's influential contributions to the medium.
"The Last Three Dimes" is a standout entry in The Al Williamson Reader, showcasing the legendary artist’s masterful storytelling and dramatic flair. Written by Anne Murphy and rendered in full by Williamson—pencils, inks, and lettering—this tale follows Aglio, a gladiator bound by a deadly promise, as his fate intertwines with the treacherous Bracchus in a deadly game of power and deception. The cover, a striking collaboration by Williamson and Wally Wood, captures the story’s tense, shadowed atmosphere with precision.
Space Ace arrives at Titan chasing a reward for finding the missing scientist Benton Thorpe, only to pull a stranded woman, Dalla, from the void. Her tale of alien invaders and Thorpe’s capture leads him to a trap set by Flor, the ruthless pirate queen seeking revenge for a past betrayal. With danger closing in and loyalty in question, Space Ace must outwit a foe who knows his moves all too well.
In a dusty tale of redemption and hidden pasts, Bonanza Bill recounts the story of Nathaniel Hilton—a man scarred by cruelty and shaped by hardship. Once an orphan raised by a merciless uncle, Nathaniel’s life took a turn when a branding iron left him marked for life, driving him to the shadows. After a desperate escape through the desert, he found unlikely salvation with an Indian tribe, and in their embrace, he left behind the fortune he’d stolen.
When Dave gives Ginny a wolf skin as a joke, he doesn’t expect it to summon something far more dangerous than a laugh—on the night of their engagement, a werewolf arrives, not to harm her, but to reclaim what was taken. With Dr. Parker’s help, Ginny and Dave must unravel the mystery behind the creature’s return before the next moonrise.
Annette and her manager Fred Taylor journey to Haiti to study a traditional dance for her stage act, but their curiosity leads them into a dangerous encounter with a local witch doctor. When they pay for the sacred drum despite his warning, the old man’s son secretly delivers it—setting off a chain of events that awakens something far older and more restless than they ever imagined.
Bud brings Sally to the nearly restored European castle for their wedding and honeymoon, but their idyllic escape takes a strange turn when Sally begins to hear the ramblings of an old woman—and then sees something impossible. As shadows deepen and the air grows thick with unease, the couple must confront a mystery that defies reason, with Silvana’s warnings echoing through the halls.
Bill Chalmers, flying a rebuilt WWII fighter from Assam to Karachi, faces engine trouble and a desperate choice—bail out over treacherous mountains—until a mysterious squadron of vintage planes signals him to land at an uncharted airfield. Taken for a new recruit, he soon realizes the other fliers are ghosts trapped in a cycle of deadly missions, while only he and Nurse Nora Bentley are truly alive.
In the dusty heat of a forgotten valley, a young woman named Jann stands at the edge of a dry reservoir, her hands trembling as she reaches for the sluice gates. When water suddenly surges through the cracked earth at midnight, the villagers whisper of divine intervention—only Jann knows the truth is far stranger. As the drum beats echo through the night, she must decide whether to trust the gods or the quiet, impossible rhythm of the land itself.
In a tense clash of loyalty and fate, Aglio, the favored gladiator of Mithras, faces Cassius under a deadly pact with Bracchus—freedom if he loses. When Bracchus calls for Aglio’s death, the betrayal deepens, and he soon orchestrates Cassius’ demise. Now, alone in the arena under the cover of night, Bracchus confronts a haunting vision: Cassius’ ghost, appearing in the box, giving him the final, chilling sign.
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↩ Reprints Wonder Comics #20 (1948), Jet Powers #4 [A-1 #39] (1951), Chief Victorio's Apache Massacre #[nn] (1951), John Wayne Adventure Comics #8 (1951), New Heroic Comics #65 (1951), Out of the Night #1 (1952), Forbidden Worlds #6 (1952), Out of the Night #2 (1952), Out of the Night #4 (1952), Danger Is Our Business #1 (1953), Prize Comics Western #4 (113) (1955), Battlefront #40 (1956), Mystery Tales #44 (1956), World of Mystery #6 (1957), Jann of the Jungle #17 (1957), Cheyenne Kid #10 (1957), Tex Ritter Western #39 (1958), Cracked #1 (1958), Cheyenne Kid #12 (1958), World of Fantasy #16 (1959), Creepy #6 (1965)
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