Showcase Presents: All-Star Comics #1
☆ Be the first to review + Add to your collection — Join freeThis volume collects the earliest adventures of the Justice Society of America, reprinting All-Star Comics #3-14 in black and white. It features the team's formation and early Golden Age stories starring characters like the Flash, Green Lantern, Hawkman, and Wonder Woman, originally published in the 1940s. Part of DC's Showcase Presents line, it offers a budget-friendly way to experience the origins of the first superhero team.
"Prologue" in Showcase Presents: All-Star Comics #1 (2011) kicks off with a gripping historical thriller as President Franklin D. Roosevelt secretly meets British agent Smythe, setting the stage for the creation of the Justice Society of America. Written by Paul Levitz and illustrated by Joe Staton, with inks by Bob Layton, the story unfolds with the weight of wartime stakes and the birth of a covert superhero team. The cover, penciled by Joe Staton and inked by Dick Giordano, captures the tension of that pivotal moment.
In this concise prologue from *Showcase Presents: All-Star Comics #1*, the foundation of a multiversal divide is laid out: two Earths—Earth-1 and Earth-2—exist side by side, their realities subtly separated by differing vibrational frequencies. The story explores the subtle contrasts between the heroes of each world, hinting at divergent histories and identities without revealing how they intersect.
When Brain Wave threatens to destroy the world from his space station, the Justice Society is thrown into action after receiving cryptic warnings about impending disasters in three cities. In each location, they find unexpected allies—Star-Spangled Kid, Robin, and Power Girl—already battling the chaos. Recognizing a shared threat, Power Girl proposes uniting the JSA with these emerging heroes to form the All Star Super Squad, a new team poised to confront the mind-bending menace behind the attacks.
In "Brainwave Blows Up!", the Justice Society of America faces a shocking return when their old enemy Brainwave, now in a new body, joins forces with the rejuvenated Per Degaton to wreak havoc. As the heroes struggle to contain the escalating threat, a new danger looms on the horizon—just as the battle reaches its peak.
In "Hellfire and Holocaust," the All-Star Comics team battles the destructive force of Vulcan, only to face a far greater threat when the ancient alien entity Zanadu awakens in the aftermath. With Dr. Fate incapacitated and the team pushed to their limits, the fight for Earth’s survival takes a terrifying turn.
In "When Fall the Mighty," with Dr. Fate dying and Hawkgirl taken by Zanadu, Superman and Power Girl are trapped in a tomb, while the rest of the JSA/Super Squad confronts the villain. Amid the chaos, Wildcat suddenly turns on Hawkman, overcome by eerie music, as the team scrambles to hold the line.
In "The Death of Doctor Fate," the heroic Dr. Fate succumbs to his wounds as the sinister Zanadu unleashes his grand design upon Earth-2. But fate itself intervenes, pulling the sorcerer back from the brink to face Zanadu once more—this time to restore balance. As the Injustice Society resurfaces, Fiddler manipulates Wildcat, forcing the JSA and the All-Star Squad to confront Solomon Grundy in a battle that tests their resolve.
In "Yesterday Begins Today!", Star-Spangled Kid retools his Cosmic Rod into a Cosmic Belt as Superman—though officially retired—joins the team on a mission that catapults them into the age of King Arthur. There, they encounter an earlier incarnation of The Shining Knight, uniting across time to confront the ever-enduring threat of Vandal Savage.
In "The Master Plan of Vandal Savage," the Justice Society of America confronts the ancient villain as he schemes to reclaim his immortality by stealing Superman’s powers. With the team weakened by the strange, dual green kryptonite suns of an alien planet, they must push past their limits to stop Savage’s deadly gambit. The battle tests their courage and unity, setting the stage for what comes next.
In "Injustice Strikes Twice!", the Justice Society of America confronts the Injustice Society in a high-stakes battle for Wildcat’s life, while Commissioner Bruce Wayne of Gotham City watches from the shadows, troubled by the JSA’s increasingly bold and violent tactics. As the line between heroism and vigilantism blurs, Wayne begins to question whether the JSA’s methods now threaten the very order they’re sworn to protect.
In "The Attack of the Underlord!", the Justice Society of America battles the Underlord and his forces as they attempt to seize control of Earth-2’s surface world, unaware that Gotham City’s Police Commissioner Bruce Wayne is secretly undermining them by releasing the Psycho Pirate. With tensions rising both underground and above, the JSA must confront a growing threat while navigating the shifting loyalties of those they once trusted.
In "Divided We Stand!", the Justice Society of America finds themselves fractured when the Psycho Pirate ensnares Green Lantern and then turns his powers on the Flash, leaving the team vulnerable. As the JSA battles the villain’s mind control at his Earth-1 stronghold, Wildcat delivers a crucial blow—unaffected by the fear gaze—while Bruce Wayne moves to arrest the heroes from the JLA satellite, setting the stage for a tense standoff.
In "United We Fall!", the Justice Society of America fractures as rival factions clash—Hawkman, Green Lantern, Flash, Star Spangled Kid, Wildcat, and Dr. Fate stand opposed to a force led by Commissioner Bruce Wayne, backed by Robin, Wonder Woman, Starman, Dr. Mid-Nite, and Hourman, who seek to arrest the first group on dubious charges. When Power Girl is injured and tensions escalate, Superman and Dr. Fate intervene, culminating in a revelation that upends everything: Commissioner Wayne is under the mind control of the Psycho Pirate.
In "A Parting of Ways!", as the Justice Society of America disperses after a rare reunion, Huntress and Wildcat are left alone in headquarters—only for the quiet to shatter when Star Spangled Kid’s urgent distress call cuts through the air. With no one else able to answer, the two must confront a new threat: Strike Force—before their own fragile moment is lost.
In "The Deadliest Game in Town!", newly joined Huntress teams up with Wildcat to rescue the Star Spangled Kid from the Strike Force—only to uncover a shocking betrayal when the Kid’s own nephew, now wielding the Pemberton fortune for sinister ends, is revealed as the mastermind. As the heroes battle their way through the enemy’s schemes, the Kid is forced to confront his past, leaving the team to reclaim what he’s lost.
In "Be It Ever So Deadly...", Huntress and Flash face off against the Sportsmaster and a sinister echo of Helena herself, while Wildcat fights to break free from the Thorn’s grip—just as the JSA moves in to save him.
In "World On the Edge of Ending," the long-dormant Master Summoner awakens to challenge the Justice Society of America, unaware of the true cost of their resistance. As the JSA fights back, Dr. Fate discovers the enemy grows stronger with every clash—until his power threatens to unravel Earth-2 itself. Now, the heroes must confront an impossible choice: let the world descend into chaos to stop him, or risk annihilation by continuing the fight.
In "Only Legends Live Forever," a rogue agent named Jensen unleashes a devastating assault on the Justice Society, overpowering them with ease before Commissioner Wayne arrives on the scene. As tensions rise, Jensen confronts Wayne directly, accusing him of betrayal, and unleashes his full strength—only for Dr. Fate to intervene, shielding the former Batman in a desperate stand.
In "Only Legends Live Forever!", a haunted Wayne retreats to the city's museum, drawn to a long-forgotten Batman costume. Though he vowed to abandon the identity after his wife's death, the weight of a new threat forces him to don the cowl one final time. As Batman, he reunites with the reawakened Justice Society to confront the relentless Jensen, whose power threatens to destroy them all.
In "The Night of the Soul Thief!", Dr. Fate leads the Justice Society in a desperate hunt for Frederic Vaux, a man wielding stolen power from Bill Jensen. Vaux aims to sacrifice the heroes to the nether gods, hoping to erase all memory of the JSA and plunge the world into chaos. With time slipping away and minds unraveling, Fate must rally his allies and use the strength of order itself to stop Vaux’s dark ritual—before the truth of heroes’ identities is lost forever.
In "To Everything There Is a Season...", Wildcat returns to his roots, reopening his old gym to mentor disadvantaged youth as he prepares to step away from the JSA. The story captures a quiet moment of reflection and renewal, as the hero channels his legacy into a new kind of service.
In "Countdown to Disaster!", the Justice Society of America races against time to recover a deadly capsule holding a poison capable of mass destruction. With the threat escalating and the device seemingly lost, the team's efforts culminate in a tense moment when the capsule is finally retrieved from a stray dog—just before it releases its toxins—only for Fate to intervene and contain it mid-act. As the danger is averted, Mr. Terrific arrives, quietly reminding everyone he’s been at the annual JLA/JSA meeting all along.
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↩ Reprints All-Star Comics #58 (1976), All-Star Comics #59 (1976), All-Star Comics #60 (1976), All-Star Comics #61 (1976), All-Star Comics #62 (1976), All-Star Comics #63 (1976), All-Star Comics #64 (1977), All-Star Comics #65 (1977), All-Star Comics #66 (1977), All-Star Comics #67 (1977), DC Special #29 (1977), All-Star Comics #68 (1977), All-Star Comics #69 (1977), All-Star Comics #70 (1978), All-Star Comics #71 (1978), All-Star Comics #72 (1978), All-Star Comics #73 (1978), All-Star Comics #74 (1978), Adventure Comics #461 (1979), Adventure Comics #462 (1979), Adventure Comics #463 (1979), Adventure Comics #464 (1979), Adventure Comics #465 (1979), Adventure Comics #466 (1979)
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