Ranma 1/2 #13
☆ Be the first to review + Add to your collection — Join freeThis volume collects issues from the Ranma 1/2 series, continuing the comedic martial arts misadventures of Ranma Saotome and his chaotic circle of rivals and fiancées. As the gender-swapping martial artist navigates more absurd challenges and romantic entanglements, familiar faces like Akane Tendo, Ryoga Hibiki, and Shampoo return for further slapstick conflicts and training battles.
In "Part 1: The Mark of the Gods," the Tendo sisters reclaim their home after Nabiki notices a tell in the Gambling King’s behavior, but Ranma isn’t done—determined to settle the score, he challenges the king in a high-stakes bet, wagering the deed to Ukyo’s shop to prove his worth. Written by Rumiko Takahashi, Gerard Jones, and Toshifumi Yoshida, with art by Takahashi and inks by Wayne Truman, this 1999 Viz issue features a cover by Takahashi and Hidemi Sahara, capturing the escalating tension with a classic, expressive style.
In "Part 3: The Mark of the Pig," Ranma faces off against Ryoga in a battle that could end the strange curse marking his skin—his only chance to break free. Using his female form in a clever, if risky, move, Ranma tries to exploit Ryoga’s old-fashioned sense of chivalry, turning the fight into a test of both skill and stubborn pride.
In "Part 5: Santa’s Little Desciples," Happosai’s latest misadventure takes a delightfully absurd turn when two wide-eyed children mistake his panty raid for a festive visit from Santa Claus. Charmed by their innocent enthusiasm, he playfully agrees to train them in the art of stealthy undergarment acquisition—much to the dismay of anyone who knows better.
In "Part 6: When You Wish Upon a Sword," Kuno’s latest obsession takes a fantastical turn when he acquires a magical blade that grants three wishes—prompting him to use one to set up a date with Ranma. Meanwhile, Ranma and Genma plot to steal the sword, hoping to wish themselves back to normal, but their scheme is anything but simple.
In "Part 11: Put On a Poker Face," Kasumi and Nabiki reclaim the Tendo home after Nabiki reads a tell in the Gambling King’s expression. When Ranma arrives, he’s ready to take on the King in a high-stakes game—betting the deed to Ukyo’s shop to prove he can win.
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↩ Reprints Ranma 1/2 Part Seven #5 (1998), Ranma 1/2 Part Seven #3, Ranma 1/2 Part Seven #4, Ranma 1/2 Part Seven #6, Ranma 1/2 Part Seven #7, Ranma 1/2 Part Seven #8, Ranma 1/2 Part Seven #9
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