New Mutants Omnibus #2
☆ Be the first to review + Add to your collection — Join freeThis second Omnibus volume collects the latter half of the original New Mutants series, including the classic 'Inferno' crossover and the introduction of the alien technarch Warlock. It features the continued adventures of the original team—Dani Moonstar, Cannonball, Sunspot, Wolfsbane, Karma, Magik, Cypher, and Magma—as they face threats from the demonic realm of Limbo to the intergalactic menace of the Magus. Written by Louise Simonson with art by artists including Bret Blevins and Jon J. Muth, this volume covers issues from the late 1980s and early 1990s, solidifying the team's place in X-Men lore.
"Home Is Where the Heart Is" delivers a poignant chapter in the New Mutants' journey, spotlighting Bobby’s emotional unraveling after a painful incident with Sam and a troubling glimpse into Professor X’s past concerns. Written by Jo Duffy and illustrated with striking detail by Kerry Gammill and Tom Palmer, the story unfolds with quiet intensity as Bobby’s isolation deepens and Warlock sets out to find him. The emotionally charged moment is rendered with care, underscored by Petra Scotese’s thoughtful coloring and Jim Novak’s precise lettering, all framed by Barry Windsor-Smith’s evocative cover art.
In "Home Is Where the Heart Is," the New Mutants are scattered when Magik teleports them to separate places after a near-capture by the Enchantress, each facing trials that test their resolve. As they navigate these trials, their bonds are tested and deepened, leading them back together to face the threat head-on and rescue Storm.
In "The Times, They Are A'changin'!", Magneto steps in as the new headmaster of the Xavier Institute, challenging the New Mutants to adapt as Professor X's return remains uncertain. As Mirage is rescued from muggers by her new winged steed, Brightwind, and Aleytys Forrester quietly returns to her boat and crew, the team begins to navigate a shifting dynamic under Magneto’s leadership—where trust is earned, not assumed.
In "Subway to Salvation!", the Beyonder's sudden appearance throws Magik into turmoil as demons from Limbo begin breaching reality across the city. With Shadowcat now wielding Magik’s Soulsword and armor—unprepared and overwhelmed—the New Mutants must navigate the chaos, protect their teammate, and restore order before the rifts widen.
In "If I Should Die," Mirage is haunted by a vision of the New Mutants’ demise, while Sunspot journeys to say goodbye to his mother. When the Beyonder arrives, offering salvation, he turns on the team—killing them all and erasing their existence from the memories of everyone they knew.
In "God in Man, Man in God!", the Beyonder—once a cosmic entity bent on destroying the multiverse—takes a startling turn, seeking not annihilation but the fleeting thrill of mortality. He builds a machine to experience human life, drawn to the fear and wonder of being finite, only to find himself hooked on the rush. When Earth’s heroes arrive to stop him, their intervention forces a final, irreversible choice—one that reshapes existence itself.
In "Aftermath!", the New Mutants grapple with the aftermath of their shocking deaths and rebirths at the hands of the Beyonder, leaving them emotionally fractured. As Emma Frost reaches out to Magneto for help, tensions flare when Empath turns on Tom and Sharon, testing their fragile unity. With their world upended, Magneto relocates the team to the Massachusetts Academy, seeking a new foundation in the wake of unimaginable loss.
In "Pawns of the White Queen," a fractured team of young mutants—Wolfsbane, Cypher, Magik, Karma, Cannonball, and Magma—find themselves drawn into a dangerous game orchestrated by the enigmatic White Queen. As alliances shift and old wounds surface, the group must navigate betrayal and hidden agendas while Magneto moves to reclaim them after learning of an attack on Tom and Sharon.
When the police alert the Avengers to a kidnapping at a private school, Magneto and Warlock are quickly on the move—only to be met by a sudden, unexpected challenge. As tensions rise and the New Mutants sense something is wrong, they rush in to help, bringing their own brand of courage to a mission that’s far from simple. With Emma Frost stepping back with quiet respect, the line between allies and adversaries blurs.
In "Way of the Warrior," Mirage returns home for a rare vacation, only to be thrust into a moment that tests her limits when her old friend and rival, Pat Roberts, is injured in a car accident. As she confronts the reality of death for the first time, Mirage must navigate grief and the fragile line between life and loss.
In "New Song for Old," Cannonball returns to his hometown, torn between his life as a hero and the pull of home, where old tensions simmer—his brother fears becoming a mutant, and Cannonball struggles to trust Lila. As family bonds are tested and memories resurface, he must confront what it truly means to belong.
In "Getting Even," the New Mutants come together after a painful memory resurfaces, united by a shared sense of justice. When Sunspot pushes the team to confront Empath over past harm done to Tom and Sharon, tensions flare—until Cypher steps in to restore balance. The story explores the weight of revenge and the fragile line between retribution and closure, as old allies part with quiet respect.
In "Runaway!" from New Mutants Omnibus #2, Jack Wayne takes control of Legion on Muir Isle, forcing the New Mutants to confront the fractured psyche of their teammate. As Magik teleports them to the island, old tensions resurface when Rahne reunites with Reverend Craig, while Mirage grows concerned about Wolfsbane’s shifting demeanor. The team must navigate both internal struggles and external dangers to restore Legion’s fractured mind.
In "Why Do We Do These Things We Do?!", the New Mutants are thrown into chaos when Mojo captures Betsy, transforming her into Psylocke, and then takes down Wolfsbane, Sunspot, Karma’s siblings, and the Bratpack. With Mojo’s twisted games escalating, the team finds unexpected help in Captain Britain, leading to a desperate fight where Cypher’s fusion with Warlock becomes the key to breaking the trap. The story ends with Psylocke choosing to stay at Xavier’s school, but the cost of survival and the echoes of what they’ve endured linger.
In "We Were Only Foolin'," Jo confronts the devastating aftermath of a classmate's suicide after a note reveals that his identity as a mutant has been exposed. Shadowcat delivers a powerful, heartfelt speech at the memorial, confronting the pain of prejudice and the cost of fear.
In "Bloody Sunday," the New Mutants face their darkest hour when the X-Men return from battle with heavy losses, and chaos erupts at the school. With Karma's siblings taken and Magus unleashing a terrifying assault, Magik must make a desperate choice to save them—pulling the team into a sudden, dangerous teleportation.
In "My Heart for the Highlands," the New Mutants find themselves stranded in medieval Scotland after a desperate teleportation by Magik, landing in the midst of a time and place far removed from their struggles. With no memory of how they got there, they must navigate a world of castles and conflict, where even the legendary Robert the Bruce has his own battles to fight.
In "Ashes of the Heart," Karma, Magma, Sunspot, and Wolfsbane are thrust into a hostile future where Sentinels hunt them relentlessly. With the help of future versions of Cannonball and Mirage, they race to rescue Lila, while back in the present, Stevie struggles to make Magneto believe the New Mutants are gone.
In "Ashes of the Soul," Cannonball, Cypher, Mirage, and Warlock awaken in a future Earth where mutants dominate, forced to ally with a weary Katie Power as they confront the shocking turn of Sunspot and Magma—once allies, now enemies. As the shadows of Magneto’s shifting alliances grow darker, the team must navigate a world reshaped by power, betrayal, and the echoes of what was lost.
In "Father's Day!", Magik races to warn Professor Xavier after being pursued by S'ym, now twisted by the Transmode virus. With the New Mutants in danger and Magus looming, Cypher uncovers a crucial weakness while Warlock makes a surprising declaration—claiming Xavier as his father.
In "Teachers' Choice," Professor X confronts the painful truth behind the Mutant Massacre, forcing him to reevaluate the legacy of his original students and the ideals he once held dear. As he grapples with divided loyalties, he makes a difficult decision that sends the New Mutants back home. Meanwhile, Magneto and Storm form an unexpected alliance with the Hellfire Club, setting the stage for shifting power dynamics.
In "Anything You Can Do—!", the New Mutants’ training session is upended by the unpredictable Impossible Man, who sees a challenge in the young mutants’ dynamic. Warlock, intrigued by the cosmic prankster’s antics, joins in a globe-hopping game of one-upmanship that tests imagination and limits alike.
In a chilling Danger Room simulation, the New Mutants face a brutal massacre at the hands of the Marauders, leaving them shaken by the futures they glimpsed. As they struggle to process the trauma, Magneto reprimands them for leaving the safety of the school, and Magik offers him a guided tour of Limbo’s shifting realms.
In "Runaway," Bobby Drake finds himself adrift after a painful incident with Sam, leaving him isolated and questioning his place among the New Mutants. When he vanishes, Warlock sets out to find him, leading Bobby into a tense encounter with the streetwise Chance—just as his powers fail him at the worst possible moment.
In this standout tale from *New Mutants Omnibus #2*, Bobby’s desperate attempt to rescue Chance from knife-wielding thugs goes awry when his powers cut out—leaving him stranded as Chance vanishes through a door opened by Ariel. Warlock arrives to help, only to find the portal leads to an empty warehouse, sparking an unlikely alliance as the pair consider a new path as super villains. When Siryn and Madrox catch up with Sunspot and Warlock just as they’re invited to join the Fallen Angels, the group steps through another doorway—only for Siryn to find herself in a quiet restaurant, surrounded by ordinary diners, with no sign of mutants at all.
In "Every Card Is Wild," Sunspot, Warlock, and a squad of Multiple Man dupes infiltrate the Beat Street Club, the hidden base of the Vanisher's Fallen Angels, where they’re introduced to Gomi and his bizarre cybernetic lobsters, Don and Bill. As the team grapples with shifting loyalties, Ariel opens a portal to the X-Factor complex to bring back the missing Boom Boom, while Siryn and Madrox arrive with a plan to keep watch—joining the group from the inside.
In "A Devil Among the Angels!", Ariel's reckless ambition opens a portal to the Valley of the Flame, unleashing a surge of otherworldly power as the Fallen Angels seek to expand their ranks. With the primitive Moonboy and his towering companion, Devil Dinosaur, drawn into their scheme, the line between sanctuary and siege begins to blur.
In "Lost and Found," the Fallen Angels navigate shifting powers and unexpected changes as they return to the Beat Street Club, adjusting their base to include new arrivals Devil Dinosaur and Moonboy. When Vanisher sends the team on a mission, Boom Boom and Gomi stumble upon a duplicate of Jamie who’s living a separate life—refusing to rejoin Multiple Man. Tensions rise as the group gathers on the street, unaware of the consequences that will follow when Devil Dinosaur accidentally steps on Don, a mutant cybernetic lobster.
In "The Coconut Grove," the Fallen Angels grapple with grief and growing instability after the accidental death of their cybernetic companion, Don. As tensions flare and powers go haywire, the team finds themselves questioning whether something deeper—something hidden—might be stirring within them. With the safety of their Beat Street Club slipping away, they set out for Ariel’s home, hoping for answers in unfamiliar territory.
In "Triple Cross," the Fallen Angels land on Ariel’s home world, a glittering but stagnant entertainment planet where mutation is rare and identity is performative. After a night of indulgence and unraveling control, their powers spiral again—leading them to suspect Chance, only to discover the entire mission was a trap orchestrated by Ariel and Chance, who are soon betrayed and imprisoned by the enigmatic Unipar.
In "Grownups and Children," a cybernetic lobster named Bill leads a defiant stand against Unipar’s experiments on the imprisoned Angels, reclaiming his friends and even choosing to free Ariel in a moment of unexpected compassion. As the team returns to Earth and the Beat Street Club, Sunspot confronts his past, realizing the weight of his choices—and decides it’s time to rejoin the New Mutants.
In "Seduced & Abandoned," Cypher drifts through a dream haunted by the Transmode virus, a shadow that may already be inside him. The New Mutants find themselves at the Hellfire Club’s opulent party, where old tensions flare and unexpected connections surface—like Selene revealing to Magma that they share a bloodline. With the Hellions watching, the two teams agree to a high-stakes contest, setting the stage for a clash of wills and secrets.
In "Ratrace!", Karma takes a dangerous gamble, using the Hellfire Club’s resources to track down her missing siblings, diving into a high-stakes race against time and rival teams. With the New Mutants and Hellions both chasing clues about the mysterious statue tied to Magma’s ancestor, the tension escalates—until the Hellions claim the upper hand, forcing Karma to make a bold choice.
In "Mark of the Mutant!", Firestar’s powers awaken in the wake of her grandmother’s passing, thrusting her into a world she never expected. Drawn into the orbit of the White Queen, she finds herself at the center of a new chapter—one that begins with a spark and a secret.
In "The Players and the Pawn!", Firestar navigates life at the White Queen’s school, caught between the enigmatic Hellions and the New Mutants. As the White Queen tightens her grip on Firestar’s mind, loyalties begin to shift—though not all is as it seems.
In "Information, Please...! Or... When Destiny Calls!", a frantic hand reaches for a phone, launching a series of comically failed calls to Marvel's mightiest heroes—each attempt ending in chaos and confusion. As Captain America storms into the office to complain about his hotline being hijacked, the building erupts into a full-scale brawl involving the Porcupine and a parade of familiar faces. The story closes with Jim Salicrup casually calling Virginia Romita, hinting that this issue of *Marvel Age* might be a little late.
In a quiet classroom moment, the New Mutants find themselves unexpectedly chatting with the voice of Marvel Age—only for the peace to shatter when Magus, Warlock’s father, launches a sudden assault. With quick thinking and a burst of power, Magik teleports the team to safety, leaving behind a playful "gone fishing" note.
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↩ Reprints Marvel Age Annual #1 (1985), New Mutants Special Edition #1 (1985), X-Men Annual #9 (1985), The New Mutants #35 (1986), The New Mutants #36 (1986), Firestar #1 (1986), Marvel Age #36 (1986), Power Pack #20 (1986), Secret Wars II #9 (1986), The New Mutants #37 (1986), Firestar #2 (1986), The New Mutants #38 (1986), Firestar #3 (1986), The New Mutants #39 (1986), Firestar #4 (1986), Marvel Age Annual #2 (1986), The New Mutants #40 (1986), The New Mutants Annual #2 (1986), Marvel Fanfare #27 (1986), The New Mutants #41 (1986), Marvel Age #41 (1986), The New Mutants #42 (1986), The New Mutants #43 (1986), Web of Spider-Man Annual #2 (1986), The New Mutants #44 (1986), The New Mutants #45 (1986), The New Mutants #46 (1986), The New Mutants #47 (1987), The New Mutants Annual #3 (1987), X-Men Annual #10 (1987), The New Mutants #48 (1987), Marvel Age #48 (1987), The New Mutants #49 (1987), Fallen Angels #1 (1987), The New Mutants #50 (1987), Fallen Angels #2 (1987), The New Mutants #51 (1987), Fallen Angels #3 (1987), The New Mutants #52 (1987), Fallen Angels #4 (1987), The New Mutants #53 (1987), Fallen Angels #5 (1987), The New Mutants #54 (1987), Fallen Angels #6 (1987), Fallen Angels #7 (1987), Fallen Angels #8 (1987), Power Pack #33 (1987), X-Men: The Asgardian Wars #[nn] (1989), New Mutants Classic #5 (2010), New Mutants Classic #6 (2011), X-Men: Fallen Angels #[nn] (2011), New Mutants Classic #7 (2012), X-Men Origins: Firestar #[nn] (2017), New Mutants: War Children #1 (2019), New Mutants: War Children #1 (2019), New Mutants: War Children #1 (2019), New Mutants: War Children #1 (2019), Amazing Heroes #110
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