Essential Punisher #3
☆ Be the first to review + Add to your collection — Join freeThis volume collects the Punisher's adventures from the late 1980s and early 1990s, including his battles against the likes of Jigsaw, the Kingpin, and the super-powered terrorist group the ULTIMATUM. It also features crossovers with Moon Knight and Doctor Doom, as well as the introduction of the cyborg assassin Bonebreaker. The collection reprints The Punisher (1987) #21-33, The Punisher Annual #2-3, and material from Marvel Comics Presents #37-41 and #50.
In "The Boxer," The Punisher and the Shadowmasters race against time from Japan to Kansas, chasing a deadly threat as Iris and the Eternal Sun close in on an experimental jet. Written by Mike Baron and brought to life by Erik Larsen’s dynamic art, with Al Williamson’s inks, John Wellington’s colors, and Ken Bruzenak’s sharp lettering, this 2009 issue delivers relentless momentum. The cover by Bill Reinhold captures the tension in bold, striking detail.
In "Capture the Flag," the Punisher tracks down Scully's hidden ninja training camp with the aid of a real ninja, dismantling the operation with ruthless precision. As a reward, he's summoned to Japan to meet Katherine's father, Hatsu Yakamoto—an invitation that promises more than just a reunion, but a dangerous new chapter.
In "Land of the Eternal Sun," the Punisher journeys to Japan to confront a shadowy enemy, joining forces with the enigmatic Shadowmasters to stop the Eternal Sun organization. What begins as a mission to rescue a captured ninja master unravels into a personal reckoning when Frank discovers the true leader behind the cult is Iris Green, a figure from his past.
In "Sunset in Kansas," the Punisher pushes through the aftermath of Hatsu’s death, racing against the Shadowmasters to reach Kansas in time. With Iris and the Eternal Sun closing in on an experimental jet, the stakes rise as old wounds and new threats collide under the fading light.
In "The Whistle Blower," engineer Herman Wieses takes a dangerous stand against a deadly conspiracy between the military and the civilian contractor Underwater Boat Company, exposing rampant overspending and underbidding that puts lives at risk. With the Punisher’s help, Wieses steals an experimental submarine to broadcast the truth—only to find himself hunted by a nuclear sub dispatched by Underwater Boats CEO Morse and his military allies.
In "Too Many Dooms," the Punisher makes a desperate escape from Doom’s Latverian fortress, stealing one of the tyrant’s most prized relics. With the Kingpin closing in, he strikes a dangerous bargain with the real Doom in New York—using the stolen artifact as currency in a high-stakes game of survival.
In "Perilous Passage," Punisher moves deep into hostile territory, tracking Jigsaw and the Rev. through a dangerous journey that begins with a risky extraction from a compromised safehouse. With no allies and every step a threat, he pushes forward into Venezuela, where the hunt grows more treacherous with every mile.
In "Basuco," Frank Castle lands in Venezuela with a mission, tracking down Jigsaw, who’s now working with a ruthless local drug lord. When Jigsaw finally corners him, the fight turns brutal—and personal—as the hitman’s face is savagely altered in a moment that changes everything.
In "A Man of Wealth and Taste," the Punisher, still healing from a brutal encounter with Jigsaw, follows his enemies to a forgotten Mayan temple—where the Rev has used his otherworldly gifts to restore Jigsaw’s ruined face. The temple’s ancient halls echo with secrets, and the line between vengeance and damnation grows dangerously thin.
In "The End of the Game," the Rev's supernatural origins are tied to the demonic Belasco, unleashing a deadly escalation in the war between the Punisher and Jigsaw. As their brutal clash reignites, Frank Castle's face is restored—only to repay the favor with a final, devastating act.
In "The Progamma Strain!", the Punisher is drawn into a chilling conspiracy after the son of a presidential candidate is horrifically transformed during a secret mission for AIM. As he tracks the source of the mutation, he uncovers a dangerous biological weapons program with far-reaching implications.
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Reprints
↩ Reprints The Punisher #21 (1989), The Punisher #22 (1989), The Punisher Annual #2 (1989), The Punisher #23 (1989), The Punisher #24 (1989), The Punisher #25 (1989), The Punisher #26 (1989), The Punisher #27 (1989), The Punisher #28 (1989), The Punisher #29 (1990), The Punisher #30 (1990), The Punisher #31 (1990), The Punisher #32 (1990), The Punisher #33 (1990), The Punisher #34 (1990), The Punisher Annual #3 (1990), The Punisher #35 (1990), The Punisher #36 (1990), The Punisher #37 (1990), The Punisher #38 (1990), The Punisher #39 (1990), The Punisher #40 (1990)
Reprinted in Punisher Epic Collection #3 (2019), Punisher Epic Collection #4 (2021)
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