Punisher Epic Collection #3
☆ Be the first to review + Add to your collection — Join freeIn "Evolutionary Jihad," the Punisher’s quiet operation in the Everglades is shattered when the Kingpin’s assassin, Kleigg, strikes first, killing Reese before the Punisher can respond. With Microchip and the Punisher launching a digital counterattack on the Kingpin’s network, a young hacker is brought in to stop the cyber assault—too late to prevent major damage. As the Kingpin scrambles to protect his empire, the Punisher and his allies launch a brutal strike on the hotel where he’s counting cash, only to face a surprise: a battle tank waiting in ambush. Written by Mike Baron and illustrated by Whilce Portacio, with inks by Scott Williams, colors by Janet Jackson, and letters by Ken Bruzenak, the cover by Portacio and Williams captures the escalating tension.
In "3 Hearts," Jo finds herself caught between two lives when her ex-lover, Jim Nugent, resurfaces as a dangerous assassin after remarrying the widow of Microchip’s old friend. When Felicia flees the marriage, Nugent turns deadly—pushing Jo to the edge as Microchip steps in to protect her.
In "Second Sight," the Punisher, injured while rescuing a young Mexican girl from a brutal gang of human traffickers, finds himself under the care of a local medicine man whose wisdom runs deeper than expected. As he recovers in a remote, unfamiliar place, the line between survival and something more begins to blur.
In "Castle Technique," the Punisher takes a dangerous detour when he intercepts a prison break meant for brutal inmate Gary Saunders—only to find himself outmaneuvered by Saunders’ unhinged girlfriend, who arrives with a lethal agenda. What begins as a calculated rescue spirals into a deadly game of cat and mouse when she kills Saunders, hijacks the Punisher’s vehicle, and abandons him in the desert.
In "Sacrifice Play," the Punisher, still healing from past wounds, teams up with a husband-and-wife duo of prison guards to stop a violent prison transport from being hijacked by the Samson Family and their unstable leader, Lydia Spotto. As the chaos unfolds, one guard is forced into an impossible choice—between a deadly gunman and the approaching police—leading to a desperate, defining moment.
In "To Topple the Kingpin," the Punisher and Microchip launch a digital strike against the Kingpin’s empire, only to trigger a deadly countermove when the criminal mastermind sends the assassin Kliegg after Frank. With the stakes rising, Frank gathers a tight-knit team and begins shaping them into a force ready to take on the most powerful man in the underworld.
In "Escalation," the Punisher's isolated Everglades refuge is breached by the Kingpin’s assassin, Kleigg, who kills Reese before the vigilante can stop him. With Microchip’s help, the Punisher strikes back through the Kingpin’s digital defenses, but the criminal mastermind counters by deploying a young hacker to shut them down—too late to prevent the damage. As the Kingpin scrambles to count his money by hand amid system failures, the Punisher and his allies launch a direct assault on the hotel, only to face a tank waiting in ambush.
In "Computer War," the Punisher is forced to abandon his battle van in a desperate escape from Kingpin’s armored tank. With his systems down, Kingpin turns to Mr. Wong and his nephew George to handle his data—and brings an assassin along to finish off the Punisher. When an intruder named Lem infiltrates the Punisher’s home and kills Conchita before he can stop him, the hunt becomes personal.
In "The Spider," the Punisher tracks down Spider Rocque, a drug dealer responsible for the murder of a Vietnamese woman and the orphaning of her daughter, following him across continents to Australia in a relentless pursuit. The story unfolds with grim precision, grounding its intensity in the weight of loss and the cost of vengeance.
In "Capture the Flag," Punisher teams up with a real ninja to dismantle Scully's covert training camp, a move that earns him an unexpected invitation to meet Katherine's father in Japan—where the next chapter of this deadly game begins.
In "Land of the Eternal Sun," the Punisher journeys to Japan to meet with ninja master Hatsu Yakamoto, joining forces with the enigmatic Shadowmasters in a high-stakes mission against the sinister Eternal Sun organization—only to discover its leader is a shocking figure from his past, Iris Green. The story blends relentless action with the weight of personal history, as Frank’s pursuit of justice takes him into a world where loyalty and vengeance blur.
In "Sunset in Kansas," the Punisher pushes through the aftermath of Hatsu’s death, racing across the country with the Shadowmasters to intercept Iris and the Eternal Sun before they can seize an experimental jet in Kansas. The stakes are high, the clock is ticking, and the desert heat mirrors the tension building between old allies and new enemies.
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↩ Reprints Marvel Age Annual #4 (1988), The Punisher Annual #1 (1988), The Punisher #11 (1988), The Punisher #12 (1988), The Punisher #13 (1988), Marvel Fanfare #41 (1988), The Punisher #14 (1988), The Punisher #15 (1989), The Punisher #16 (1989), The Punisher #17 (1989), The Punisher #18 (1989), The Punisher #19 (1989), The Punisher #20 (1989), The Punisher #21 (1989), The Punisher #22 (1989), The Punisher Annual #2 (1989), The Punisher #23 (1989), The Punisher #24 (1989), The Punisher #25 (1989), The Punisher Magazine #9 (1990), The Punisher Magazine #10 (1990), The Punisher Magazine #11 (1990), The Punisher Magazine #12 (1990), The Punisher Magazine #13 (1990), The Punisher Magazine #14 (1990), The Punisher Magazine #15 (1990), The Punisher Magazine #16 (1990), Essential Punisher #3 (2009)
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