Defenders Epic Collection #8
☆ Be the first to review + Add to your collection — Join freeThis Epic Collection volume gathers the Defenders' adventures from the late 1970s and early 1980s, including the title storyline 'World Gone Sane' and the team's encounters with the Squadron Sinister and the villainous Null, the Living Darkness. Written by David Anthony Kraft and drawn by artists like Herb Trimpe and Don Perlin, it collects issues from the original Defenders series during a period of cosmic and mystical threats.
In "The Fuse!", Iceman returns home for his father’s retirement party only to face a storm of family tension over his secret identity. When a pair of alien intruders, White Light and the Idiot, attack his neighbor Marge Smith and vanish with her and her family, Iceman must confront them—only to realize his actions have put his loved ones in even greater danger.
In "Quicksand!", Iceman is pulled into the presence of the enigmatic Oblivion, where his very existence begins to unravel. Forced to confront the past he never knew, he’s sent to find his long-lost daughter, Mirage, who now lives as Marge Smith, hiding from her father in a time not her own. As Iceman tracks her through memory and moments long past, Marge resists with fury and fear—leaving both of them suspended between time, identity, and a bond neither fully understands.
In "The Price You Pay!", Jo finds herself torn between joy and dread when reuniting with her long-lost father, a reunion that stirs long-buried emotions. Iceman’s desperate assault on Oblivion awakens a powerful bond in Jo, forcing her to intervene—just as Bobby is swallowed by the entity. Oblivion, moved by Bobby’s fierce love for his parents, offers him a chance to return to a world where his father never died. Back in his old room, Bobby grapples with the weight of that second chance, his newfound understanding of family echoing through the quiet.
In "The Phantom of Gamma-Ray Flats!", a man transformed by a gamma-irradiated desert plant becomes a terrifying threat to the New Defenders, forcing Iceman into a desperate act to stop him—only for the survivor to vanish into the wind, leaving behind a mystery that lingers in the wasteland.
In "Beauty and the Beast Part 1," Beast, on a break from the Defenders, finds himself in Hollywood chasing a little downtime with Wonder Man—until he crosses paths with Dazzler, once a star now fading into obscurity. Drawn into a mysterious underground theater project led by the enigmatic Hugo Longride, Dazzler’s powers spiral as she’s pulled into a world far darker than the spotlight. When she vanishes mid-performance, Beast steps in, determined to protect her—no matter the cost.
In "Heartbreak Hotel," Dazzler struggles to regain control of her powers while recovering at a sanctuary for displaced mutants under Beast’s care—until Alexander Flynn arrives with a tempting offer to perform, promising to help her master her abilities. As Beast accompanies her to the dazzling yet sinister venue, he soon realizes the truth behind the spectacle: the theater is a brutal arena where mutants fight to the death, and the line between performance and peril blurs. Torn between protecting Dazzler and respecting her growing connection to a community she never knew she belonged to, Beast faces a heart-wrenching choice.
In "Showtime," Dazzler continues to defy Beast’s warnings as she performs in the high-stakes arena, their growing bond tested by her defiance. When Beast investigates strange goings-on in the complex, he uncovers a dangerous secret: Dazzler—and later, himself—has been given a potion that warps her powers, plunging her into a violent frenzy. Now, forced to face a feral Beast in the ring, the two must fight through their altered states while the audience demands a bloodbath neither can control.
In "Checkmate," Dr. Doom arrives to find Hugo Longride dead—his supposed son Flynn standing over the body, claiming to be his heir. Flynn, a mutant with a shocking lineage, declares his intent to lead his fellow mutants in overthrowing Latveria, a plan that sends shockwaves through the arena. As tensions rise, Max frees the Beast and Dazzler, who rally the others against Flynn’s reckless ambition. With the arena now in their hands, the mutants face a new future—yet the past, and the truth behind Flynn’s claim, lingers.
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Reprints
↩ Reprints The Defenders #126 (1983), Marvel Age #10 (1984), The Defenders #127 (1984), The Defenders #128 (1984), The Defenders #129 (1984), The Defenders #130 (1984), The Defenders #131 (1984), The Defenders #132 (1984), The Defenders #133 (1984), The Defenders #134 (1984), The Defenders #135 (1984), The Defenders #136 (1984), The Defenders #137 (1984), Beauty and the Beast #1 (1984), Iceman #1 (1984), Marvel Age #22 (1985), Beauty and the Beast #2 (1985), Iceman #2 (1985), Beauty and the Beast #3 (1985), Iceman #3 (1985), Beauty and the Beast #4 (1985), Iceman #4 (1985)
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