Atlas Artist Edition #2
☆ Be the first to review + Add to your collection — Join freeThis volume represents the first time the complete body of Al Williamson's work for Atlas Comics — 99 stories drawn across two stints spanning 1955–1960 — has been gathered and restored in a single, carefully curated collection. Because Williamson went on to spend most of his later career on newspaper strips and as an inker rather than as a primary penciller for a single publisher, his Atlas tenure stands as the largest concentrated body of solo-creator work he ever produced for one company, making this compilation a foundational document for understanding a crucial and underexamined phase of his artistic development. The volume also illuminates the broader story of how the 1954 Comics Code reshuffled the industry's talent: Williamson arrived at Atlas directly after EC Comics was forced to contract, meaning these pages capture a generation of premier illustrators navigating a dramatically changed publishing landscape. As the second installment in Fantagraphics' ongoing Marvel Atlas Comics Library, it extends a mission to bring scholarly, high-fidelity attention to a decade of pre-superhero Marvel storytelling that had been largely out of print for generations.
In the haunting realm between life and death, Philip Wentworth stumbles into the spirit world during a fevered dream, where he finds himself bound to a ghost named Maureen. Together, they face spectral pirates and forge a bond that defies the boundaries of the living and the dead. As Maureen crosses over to the world of the living, their fragile connection becomes a lifeline against those who would destroy them—until Philip makes a final, irreversible choice to join her beyond the veil.
In "Demon of Destruction," Don Brady seeks refuge in his uncle’s isolated house, unaware of the dark experiments that once took place within its walls. When he accidentally frees Marzo, a bound entity of ancient power, Brady finds himself granted three wishes—each one a step deeper into a nightmare he never expected.
In "Braced for Love," dentist Theodore Slade gently suggests Harriet needs braces, sparking her worry that she’ll no longer feel beautiful. But when he reassures her that she’s already stunning, the two find an unexpected connection that leads them to make a bold decision—marrying despite the new metal in her smile.
In "The Man Who Lost His Nerve!", Rush—the town’s quickest draw—prepares to face the new marshal sent to arrest him for murder, vowing to drive him out in ten minutes. But when the marshal calmly pauses to write a letter before their showdown, Rush finds himself unnerved in ways he never expected.
In "The Man Who Wears the Star!", rancher Lem Cranze dismisses the sheriff as a lazy figurehead—until he witnesses four rustlers stealing his cattle. When the sheriff arrives on the scene, his swift and decisive action turns Lem’s scorn into stunned respect, revealing the true weight of the badge he wears.
In "The Mob!", Jeb Hawkins faces the wrath of a town that’s already decided his fate. Accused of killing Old Tom, he’s dragged into the harsh light of frontier justice before a trial can even begin.
In "No Place to Turn," cowhand Joe Dakota flees the scene after a desperate act—shooting Ralph Nesbitt in a bid for money—only to find himself hunted not just by lawmen, but by the very people he once called friends. As he tries to return to town and seek refuge with Nancy and his allies, he discovers the community has turned against him, leaving him with nowhere to run.
In "Desperado!", Joe Mungo—wanted for robbery and murder across the frontier—rides into the tense town of Fargo Falls, sparking fear and anticipation. With the sheriff and deputies ready to confront him, the entire town braces for violence, only to be stunned when Mungo arrives not with a gun, but a white flag, claiming he’s simply too weary to run anymore.
In "Pearl-Handled Colts!", the new sheriff of Twin Forks makes his mark by outdrawing and imprisoning Calkins, earning the town’s wary respect. When Calkins’ brother Brad and two more gunmen approach, the sheriff stands his ground at the edge of town, proving his skill once more by outdrawing them all and locking them away too.
In "The Secret of the Strange Stone," a man stumbles upon a meteorite that emits mysterious rays capable of making objects vanish. After a dream stirs his curiosity and temptation, he confronts the stone’s power with a mirror, setting in motion a choice that tests his resolve.
In the Dead of Night, a lonely atomic researcher finds himself trapped in an impossible, ever-expanding room during his sleep—only to discover his cousins are behind the surreal ordeal. With a clever twist and a shrink ray in hand, he flips the script, turning their twisted experiment into a surreal game of scale and control.
In "When the Creature Escapes," a captured sea creature’s desperate telepathic plea goes unheard as the scientist who brought it to an atomic testing facility sees only a threat. When the creature breaks free, the man pursues it with a gun, driven by fear and conviction—only to learn, too late, that its actions may have saved them all.
In the heart of the jungle, tensions rise when unscrupulous trader Jennings denies the local villagers access to water from his reservoir. When Jann tries to open the sluice gates, water flows despite the locked mechanisms—leaving the villagers awestruck and convinced their local god has intervened. Pat, skeptical at first, finds himself drawn into the mystery as the drum beats at midnight echo through the trees.
In "The Mystery of the Tattooed Man!", a band of thieves stumbles upon a man whose chest bears a cryptic map tattooed in ink—leading them on a dangerous quest to unearth buried treasure. As they dig deep into the earth, following his instructions, they soon find themselves trapped, unable to escape the pit they’ve dug. The tattooed man vanishes without a trace, leaving behind only the weight of his ghostly warning.
In "A Shaggy Wolf Tale!", a sudden surge of atomic energy transforms wolves into beings with telepathic minds, who reach out to humanity with a bold plea: end the slaughter of animals for their pelts. In return, they offer a surprising gift—humans begin growing long, thick coats of their own.
In *The Secret Laboratory of Dr. Domino*, a conman uses a mysterious cabinet to perform a fraudulent youth-restoration act, convincing elderly women and young girls to enter it so that the former exit aged while the latter emerge youthful—creating the illusion of magic. When a sorceress arrives, demanding the same treatment, he confesses his deception, only to be met with a chilling consequence.
In the future, an alien ship descends upon the world capital, sparking fear and suspicion. A humanoid emissary steps forward, projecting calm and reason to ease the tension—yet their peaceful presence hides a deeper truth beneath the image they’ve chosen to show. The Strangers from Space!
In *I Was the Miracle Man*, a ruthless businessman’s ambition leads him to an alien world where he quickly learns that human intellect is nothing compared to the psychic depth of its inhabitants. Stripped of power and reduced to a spectacle, he finds himself on display—less a conqueror, more a curiosity in a zoo of the mind.
In "I Was the Changing Man!", a man builds a machine to inhabit other bodies in pursuit of a perfect life, only to discover that each new form comes with its own unpredictable burdens. Written by a visionary mind and brought to life with striking interior art, this sharp, unsettling sci-fi tale explores the cost of playing god with identity.
In "Beware of the...Robots!", a disillusioned factory worker channels his frustration into scathing essays about being replaced by a machine—only to find his voice echoing across the world. As fame grows, he begins to question whether the robot that took his job might have been the one who truly set him free.
In "I Found the Nightmare Note," a record store assistant hatches a plan to incapacitate a wealthy customer using a specially crafted sound, only to realize too late that the man didn’t fall unconscious—because he couldn’t hear. The moment unravels into a quiet, unsettling revelation about perception, intent, and the unintended consequences of a well-laid scheme.
In the heat of the Korean War, Lt. Denby finds himself locked in a deadly aerial dance with two enemy Migs, their dogfight a tense game of evasion and brinkmanship. As he outmaneuvers them through storm clouds, the chase takes a sudden, dramatic turn—leaving only the mountain’s shadow in its wake.
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We Buy Collections ▸History
Fantagraphics launched the Marvel Atlas Comics Library in a partnership with Marvel (announced April 2023), with series editor Dr. Michael J. Vassallo — a noted historian of Marvel's Timely and Atlas periods — overseeing the scanning, restoration, and contextual framing of each volume. The plan called for five volumes per year, alternating between facsimile reprints of individual Atlas titles and single-artist career compilations; this volume is the second Artist Edition in that sequence, following the Joe Maneely volume that opened the series. Vassallo's involvement is particularly significant here: his introduction reportedly addresses the long-standing misattribution of some Williamson Atlas pages to Frank Frazetta, clarifying that the collaborator in those cases was actually Angelo Torres, who early in his career worked in a style strongly influenced by Frazetta. The book was published on October 8, 2024, and runs to 448 pages — nearly twice the length of the Maneely volume — reflecting the sheer volume of material Williamson produced for Atlas.
Trivia · 8 facts
- Full title: The Atlas Artist Edition No. 2: Al Williamson — 'The City That Time Forgot' and Other Stories (Fantagraphics, October 8, 2024); ISBN 9798875000065.
- Collects all 99 stories Al Williamson drew for Atlas Comics across two periods — 1955–57 and 1959–60 — making it a complete-works gathering of his Atlas output in western, fantasy, war, romance, and jungle-girl adventure genres.
- The title story, 'The City That Time Forgot,' originally appeared in Marvel Tales #144 (March 1956) and is highlighted by Wikipedia's Williamson biography as a standout from his 'prolific though somewhat uneven two-year stint at Atlas.'
- Many of Williamson's Atlas scripts were written by Stan Lee, who scripted compact four-page western morality plays that Williamson rendered in a loose, freely flowing style.
- Williamson frequently worked in studio collaboration with the so-called 'Fleagle Gang' — cohorts Angelo Torres, Roy Krenkel, Gray Morrow, and Ralph Mayo — who assisted on many of the 99 stories collected here.
- Series editor Dr. Michael J. Vassallo provides a historical introduction that corrects the long-standing misattribution of some Atlas pages to Frank Frazetta, establishing that the collaborative artist in those instances was Angelo Torres.
- Al Williamson (1931–2010) was inducted into the Will Eisner Comic Book Hall of Fame in 2000; he is also known for adapting Star Wars into comics at George Lucas's personal request, and for his run on the Flash Gordon and Secret Agent Corrigan newspaper strips.
- The volume is an oversized, full-color hardcover of 448 pages, scanned from original printings and meticulously restored — part of a Fantagraphics series publishing five Atlas volumes per year in collaboration with Marvel.
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Reprints
↩ Reprints Marvel Mystery Comics #91 (1949), Forbidden Worlds #1 (1951), Forbidden Worlds #3 (1951), Forbidden Worlds #5 (1952), Two Gun Kid #25 (1955), Western Outlaws #11 (1955), Kid Colt Outlaw #54 (1955), The Outlaw Kid #8 (1955), Wyatt Earp #2 (1956), Annie Oakley #9 (1956), Gunsmoke Western #33 (1956), Kid Colt Outlaw #57 (1956), Ringo Kid #10 (1956), Billy Buckskin #3 (1956), Cowboy Action #11 (1956), Jann of the Jungle #10 (1956), Kid Colt Outlaw #58 (1956), Lorna the Jungle Girl #18 (1956), Marvel Tales #144 (1956), Rawhide Kid #7 (1956), The Outlaw Kid #10 (1956), Wild Western #48 (1956), Frontier Western #2 (1956), Journey into Mystery #33 (1956), Kid Colt Outlaw #59 (1956), Strange Stories of Suspense #8 (1956), Strange Tales of the Unusual #3 (1956), Two Gun Kid #30 (1956), Western Kid #9 (1956), Western Outlaws #14 (1956), Battlefront #40 (1956), Battleground #11 (1956), Journey into Unknown Worlds #45 (1956), Kid Colt Outlaw #60 (1956), Matt Slade, Gunfighter #1 (1956), Frontier Western #3 (1956), Gunsmoke Western #35 (1956), Western Kid #10 (1956), Matt Slade, Gunfighter #2 (1956), Quick Trigger Western #13 (1956), World of Fantasy #2 (1956), Gunsmoke Western #36 (1956), Mystery Tales #44 (1956), Ringo Kid #13 (1956), World of Suspense #3 (1956), Battlefront #42 (1956), Battleground #13 (1956), Mystery Tales #46 (1956), Adventure into Mystery #4 (1956), Kid Colt Outlaw #66 (1956), Wyatt Earp #7 (1956), Frontier Western #6 (1956), Mystery Tales #48 (1956), Western Gunfighters #23 (1956), Astonishing #57 (1957), Uncanny Tales #51 (1957), Journey into Mystery #43 (1957), Mystical Tales #5 (1957), Journey into Mystery #44 (1957), Journey into Unknown Worlds #55 (1957)
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