Archie... Archie Andrews, Where Are You? Comics Digest Magazine #8
☆ Be the first to review + Add to your collection — Join freeIn "Range Finder," Archie Andrews' latest prank takes a turn when his inventive gadgets around the Lodge mansion finally catch up with Mr. Lodge—leading to a clever, high-spirited showdown of wits and engineering. Written and illustrated by Harry Lucey, this 1978 classic from Comics Digest Magazine #8 captures the chaos of teenage mischief and paternal exasperation, with Dan DeCarlo’s cover capturing the moment of comedic escalation.
In "Sleuth," Archie Andrews takes on the role of detective when Moose is suddenly called away from the big baseball game—only for Archie to uncover that the emergency telegram was a clever ruse. The real culprit? A Central High student trying to sabotage Riverdale's chances, and Archie's sharp mind is the only thing standing in their way.
In "Memory Jogger," Jughead finds himself volunteering at a children's hospital, only to run into Ethel doing the same—her playful chases around the ward turning the young patients into giggling spectators. The story captures a quiet, heartwarming moment where two familiar faces find unexpected connection in a place where kindness matters most.
In a playful twist of mischief, Veronica bets she’ll win the beach beauty contest, confident in her charm and looks. When Reggie and the boys decide to prank her by disguising themselves, chaos—and a few unexpected reactions—ensue.
In "Camp Scamp," Archie Andrews finds himself swapped with Reggie at Camp Wagoonie, where the usual summer chaos takes a turn when Reggie deliberately switches their assignments—hoping to trade the little kids for some time with the older campers. The mix-up sets off a series of misadventures as both boys navigate unfamiliar duties, all while trying to keep their cover.
When Betty and Veronica send Archie and the boys on a wild goose chase through the woods, they stumble upon a surprising intruder: a group of river pirates who’ve taken over the Lodge cabin. With the boys distracted and the cabin under siege, the girls must think fast to outwit the thieves and protect their favorite hangout.
When Veronica enrolls in a summer fitness course led by a smug bodybuilder who mocks Archie and Reggie, the entire school watches in silence—until Mr. Weatherbee steps in, determined to teach the instructor a lesson in humility. With a surprising twist of strength and wit, the principal turns the gym into a showdown of wills, proving that fitness isn’t just about muscle.
In "The Strange New World of the Fly," orphan Tommy Troy stumbles upon a mysterious ring that unlocks an extraordinary transformation, granting him the surprising powers and perspective of a fly. Written by a mysterious hand and illustrated with quirky charm, this 1978 tale explores the strange, scaled-down world of a boy who’s suddenly much smaller than he ever imagined.
In "Art Project," Archie Andrews tries to keep up with his yard work, but his scissors and paintbrush have a mind of their own—turning bushes and fences into surprisingly lifelike female figures. His dad’s patience wears thin, but a quiet moment of memory from his mom reminds him that even he once saw the world through a more imaginative lens.
In "The Old Oil," Veronica stumbles out of the ocean, slicked in crude black oil from a recent spill, leaving Archie to scramble for a solution. With a splash of kerosene, he helps her clean up—though the fix leaves her smelling like the fuel, much to her dismay.
When a group of ice-powered mice from Antarctica swarms Riverdale, stealing the prized ruby rooster, chaos erupts—especially after Chester makes off with the silver foxtail from Jughead’s bike. Little Archie finds himself caught in the frosty fray, racing to uncover the mystery behind the rodents’ icy rampage.
When Archie’s latest batch of homemade gadgets starts causing chaos at the Lodge mansion, Mr. Lodge finds himself caught in a whirlwind of unexpected inventions—each one more elaborate than the last. As the day wears on, he finally decides to outsmart the teen inventor with a clever device of his own.
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