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X-Men: Fallen Angels #[nn] cover
Cover: Kerry Gammill & Mike Mignola & Tom Palmer & Al Williamson

X-Men: Fallen Angels #[nn]

Jul 2013 · Marvel · 19.99 USD; 21.99 CAD
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In "Runaway," Bobby leaves the New Mutants behind, only to find himself stranded when his powers fail mid-escape. With a new ally named Chance and a mysterious doorway opened by Ariel, he’s quickly drawn into a dangerous game of survival on the streets—where even Warlock’s arrival can’t guarantee safety. As Magneto sends Siryn and Madrox on a mission to track down his missing students, they stumble upon Sunspot and Warlock just as they’re being recruited by the Vanisher into the Fallen Angels. Written by Jo Duffy and illustrated by Kerry Gammill, with inks by Tom Palmer and colors by Petra Goldberg, this issue blends raw street-level tension with the emotional weight of young mutants navigating their own paths—on the run, and on the edge. The cover, a striking collaboration by Kerry Gammill, Mike Mignola, Tom Palmer, and Al Williamson, captures the moment the door to a new life—or a new kind of danger—swings open.

Contains 8 stories
Runaway
22 pp · Superhero

In "Runaway," a troubled Bobby Drake flees after a tragic accident during a soccer game, leaving behind a heartfelt letter and a city full of unanswered questions. As Warlock sets out to find him, Bobby stumbles into the rough streets where he meets Chance, a defiant girl with her own battles—and a moment where his powers fail him just when she needs him most.

I'll Take the High Road and I'll Take the Low Road and I'll Get to Sunspot before Me
22 pp · Superhero

Bobby, stranded and powerless, teams up with Chance after fleeing the New Mutants, only to be abandoned when his abilities fail. With help from Warlock and a mysterious doorway opened by Ariel, the two form an unlikely bond—soon drawn into a life of crime with the Fallen Angels, a crew led by the cunning Vanisher. As Magneto sends Siryn and Madrox on a mission with a portable Cerebro to track down his missing students, the search leads them straight to Sunspot and Warlock at a crossroads of choice and consequence.

Every Card Is Wild
22 pp · Superhero
Ramon Lipschitz (flashback)Tadashi Fujita (Flashback)

In "Every Card Is Wild," Sunspot and Warlock find themselves drawn into the enigmatic world of the Fallen Angels at the Beat Street Club, where they encounter a cast of unexpected allies and secrets. As the team's dynamics shift, old memories surface—particularly those of Ramon Lipschitz and Tadashi Fujita in a pivotal flashback—hinting at a past that may be more entwined with the present than anyone realizes.

A Devil among the Angels!
22 pp · Superhero

In "A Devil among the Angels!", Ariel opens a portal to the Valley of the Flame, summoning the primal Moonboy and his towering companion, Devil Dinosaur, to join the Fallen Angels' ranks. The arrival of these two powerful beings sets the stage for a tense and unpredictable alliance.

Lost and Found
23 pp · Superhero

In "Lost and Found," the Fallen Angels navigate growing instability as their powers begin to act unpredictably, forcing them to adapt their headquarters to include new arrivals Devil Dinosaur and Moonboy. When Vanisher sends the team on a mission to steal supplies, Boom Boom and Gomi stumble upon a duplicate of Jamie who’s living a separate life and refuses to return to the group. Tensions rise as the team gathers on the street, unaware of the consequences that will follow when Devil Dinosaur accidentally steps on the mutant cybernetic lobster Don.

The Coconut Grove
23 pp · Superhero

In "The Coconut Grove," the Fallen Angels grapple with loss and instability after the accidental death of their cybernetic comrade Don, leaving his fellow lobster Bill shattered and lashing out. With tensions rising and powers failing—including Warlock’s sudden loss of empathy and Boom Boom’s inexplicable power drain—the team flees their cramped Beat Street Club for the mysterious, alien world of Ariel’s home, the Coconut Grove, seeking refuge and answers.

Triple Cross
23 pp · Superhero

In "Triple Cross," the Fallen Angels crash land on the neon-lit paradise of the Coconut Grove, a glittering world where mutation is a forgotten myth. After a wild night of indulgence and uncontrollable power surges, the team realizes too late that Ariel and Chance have set a trap—leading to their capture by Unipar, who plans to dissect the mystery of mutation. Now all four are imprisoned, with the line between ally and enemy dangerously blurred.

Grownups and Children
24 pp · Superhero

In "Grownups and Children," a cybernetic lobster named Bill leads a daring rescue on the alien world of Coconut Grove, where the rest of the Fallen Angels have been imprisoned and stripped of their powers. With Unipar's experiments unraveling, the team must decide whether to free Ariel, a mysterious figure caught in the crossfire. As the Angels return to Earth and the Beat Street Club, Sunspot confronts his past and chooses to rejoin the New Mutants—wiser, humbler, and ready to start anew.

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Cast · 32 characters

Full credits

writer Jo Duffy
letterer Jim Novak
cover pencils Kerry Gammill
cover pencils Mike Mignola
cover inks Tom Palmer
cover inks Al Williamson

Reprints

↩ Reprints Marvel Age #48 (1987), Fallen Angels #1 (1987), Fallen Angels #2 (1987), Fallen Angels #3 (1987), Fallen Angels #4 (1987), Fallen Angels #5 (1987), Fallen Angels #6 (1987), Fallen Angels #7 (1987), Fallen Angels #8 (1987), The Official Handbook of the Marvel Universe #1 (1989), The Official Handbook of the Marvel Universe #3 (1989), The Official Handbook of the Marvel Universe #5 (1989), X-Men: Fallen Angels #[nn] (2011)

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