The Green Lantern / Green Arrow Collection #[nn]
☆ Be the first to review + Add to your collection — Join freeThis volume collects the landmark 1970s run by writer Denny O'Neil and artist Neal Adams, which redefined Green Lantern and Green Arrow as socially conscious heroes tackling real-world issues like racism, pollution, and addiction. The stories follow Hal Jordan and Oliver Queen as they travel across America, confronting both supervillains and societal problems, with the introduction of the first African-American Green Lantern, John Stewart.
In "No Evil Shall Escape My Sight!", Hal Jordan races to save Piper's Dell as a sea wall crumbles, only to find himself overwhelmed by toxic gas from a local plastic factory. With his powers sapped, he calls on Green Arrow, who arrives just in time to help him confront the sinister Black Hand, who’s using the factory’s plastic pins to manipulate the town. Written by Denny O'Neil and brought to life with powerful art by Neal Adams—pencils and inks on the cover—this gripping tale blends environmental dread with classic heroism.
Green Lantern and Green Arrow confront the harsh realities of urban poverty when Hal Jordan witnesses the suffering of tenants under the exploitative slumlord Jubal Slade. After the Guardians of the Universe reprimand Hal for breaking their code, he returns to Earth determined to expose Slade’s crimes — not with force, but with proof. As the Guardians debate the broader failures of their cosmic oversight, they send a representative to join the heroes on a journey that will force them to see beyond the stars and into the heart of America’s unmet struggles.
In "Journey to Desolation!", Hal Jordan and Oliver Queen join forces with the Old-Timer in a defiant stand against corporate tyranny in the bleak company town of Desolation. When Slapper Soames threatens to execute the defiant singer Johnny Walden for spreading hope through his songs, the heroes must rally the townspeople and face down a fortified stronghold—while Hal grapples with a weakened ring, stripped of its full power during his leave of absence.
In a quiet moment turned dangerous, Black Canary finds herself caught in the grip of a mind-controlling cult led by the enigmatic Joshua. When Green Lantern and Green Arrow discover her stolen bike and follow the trail, they’re drawn into a battle not just for her freedom, but for the truth behind the cult’s hold on her. With memories of past allies flickering in flashbacks—Superman, Batman, Flash, and others—this story explores the fragile line between loyalty and control, and the courage it takes to choose oneself.
In a bold twist on cosmic justice, Green Lantern and Green Arrow accompany Old-Timer to the planet Gallo, where the Guardians of the Universe have summoned a tribunal to judge him for prioritizing Earth over the universe’s ecological balance. When the proceedings turn abruptly sinister—muzzled witnesses, a rigged verdict, and a condemned Old-Timer—the heroes uncover a chilling truth: the Tribune they face is a counterfeit, and the real justice system has been sabotaged.
In "Death Be My Destiny!", Green Lantern, Green Arrow, and Black Canary accompany the exiled Old-Timer to Maltus, where they uncover a planet strained to breaking by Mother Juna’s relentless efforts to expand life. As they confront the consequences of her work, the trio must navigate a world teetering on the edge—while the Old-Timer faces his own reckoning.
In "How Do You Fight a Nightmare?", Green Lantern [Hal Jordan] answers Green Arrow [Oliver Queen]'s call when he and Black Canary [Dinah Drake Lance] are ambushed by harpies. Trapped in a web of ancient magic, the heroes uncover a conspiracy tied to the Witch Queen and her brother Sinestro, leading them to a forgotten realm where Amazons—exiled by a wizard—have been summoned to enact vengeance. With the fate of Green Lantern hanging in the balance and a legendary monster looming, the team must confront a nightmare that blurs the line between myth and reality.
In a quiet private school haunted by unseen forces, Green Lantern and Green Arrow join Dinah Drake Lance as she begins a new teaching role, only to find themselves entangled with a mysterious cook named Grandy, a young girl with psychic abilities named Sybil, and the school’s enigmatic owner, Jason Belmore. When Sybil’s powers reveal a chilling truth about the school’s true purpose, the heroes must protect Dinah—and the children—before the past comes crashing down.
In "Peril in Plastic," Hal Jordan and Oliver Queen team up when a failing sea wall threatens Piper's Dell, drawing Green Lantern into a crisis that quickly turns sinister. As Hal battles the collapsing defenses, he’s weakened by toxic gas from a local plastic factory—forcing him to rely on Green Arrow and his ring to stop a town held captive by the cunning Black Hand, who uses the very plastic pins to manipulate the people.
In "Snowbirds Don't Fly," Green Lantern and Green Arrow track down a string of violent drug-related incidents that lead them to a hidden hangar and a shocking revelation about Roy Harper’s whereabouts. As the duo confronts the dealers, they’re drugged and incapacitated—only for Roy to arrive and pull them back from the edge. Back at base, Roy tries to make sense of his own struggles, but Green Arrow is left grappling with the reality of addiction, especially when he sees Roy preparing to use again.
When Roy Harper’s addiction comes to light, Green Arrow vows to dismantle the drug ring behind it—only to be ambushed and left for dead in the harbor. Green Lantern, finding Roy broken in the basement, takes him to Dinah Drake Lance for help before tracking down Oliver, barely clinging to life. Together, the two heroes confront the source: pharmaceutical magnate Salomon Hooper. But as the truth emerges, Roy insists the real issue runs deeper than the drugs themselves.
When Guy Gardner is injured, the Guardians of the Universe task Hal Jordan with training a new backup, but John Stewart’s approach to being a Green Lantern is anything but conventional. After a suspicious attempt on the life of racist politician Jeremiah Clutcher, John uncovers a troubling truth: the attack was staged, part of a dangerous scheme to propel Clutcher to the presidency.
In a tense showdown at the Ferris Aircraft plant, Green Lantern and Green Arrow team up with Carol Ferris to confront the eco-activist Isaac, whose pranks have escalated dangerously. When Isaac accidentally endangers Carol, the situation spirals—Green Lantern moves to arrest him, Green Arrow uses gas to subdue him, and the fallout fractures their alliance. Left to face the consequences, Isaac ties himself to an engine while Ferris security abandons him, leaving Green Lantern and Green Arrow bound to the tails of two planes. As the fate of Isaac hangs in the balance, the two heroes must confront their choices and the cost of their actions.
When Green Arrow accidentally takes a life during an ambush, he reaches out to Dinah Drake Lance for one final goodbye. Moments later, Dinah calls in Green Lantern to help stop a bomb set by the same attackers in Oliver’s building—just as the situation spirals into something far more dangerous than a simple attack.
In a story that redefines heroism and redemption, Green Arrow vanishes into a monastery, leaving behind a city in chaos and a legacy in question. As Green Lantern races to contain the fallout from a deadly bomb planted in Oliver’s building, Black Canary uncovers a dark past when she stumbles upon a racist cult—now led by Sister Joshua—threatening to unravel her own history. With the line between ally and enemy blurring, the fate of both heroes hangs in the balance.
When Black Canary is critically injured and needs a blood transfusion, Green Lantern must track down Green Arrow with desperate urgency. A clue at the wreckage of the Arrow-Plane leads Hal Jordan to Oliver Queen—but not before a deadly encounter with a scavenger forces Oliver to confront a forgotten part of himself.
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Reprints
↩ Reprints Green Lantern #76 (1970), Green Lantern #77 (1970), Green Lantern #78 (1970), Green Lantern #79 (1970), Green Lantern #80 (1970), Green Lantern #81 (1970), Green Lantern #82 (1971), Green Lantern #83 (1971), Green Lantern #84 (1971), Green Lantern #85 (1971), Green Lantern #86 (1971), Green Lantern #87 (1971), Green Lantern #89 (1972), The Flash #217 (1972), The Flash #218 (1972), The Flash #219 (1972), Green Lantern / Green Arrow #1 (1983), Green Lantern / Green Arrow #2 (1983), Green Lantern / Green Arrow #3 (1983), Green Lantern / Green Arrow #4 (1984), Green Lantern / Green Arrow #5 (1984), Green Lantern / Green Arrow #6 (1984), Green Lantern / Green Arrow #7 (1984), The Green Lantern / Green Arrow Collection, Volume Two: More Hard-Traveling Heroes #[nn] (1993)
Reprinted in Absolute Green Lantern / Green Arrow #[nn] (2016), Green Lantern / Green Arrow: Hard-Traveling Heroes Deluxe Edition #[nn] (2018)
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