Tales of the Batman: Gerry Conway #1
☆ Be the first to review + Add to your collection — Join freeIn "Beware the Eyes of Baron Tyme," Gerry Conway crafts a chilling mystery as Batman delves into the vanishings of high-profile figures, uncovering a web of secrets tied to Gotham’s forgotten freaks. With Jim Aparo’s sharp, expressive art bringing the story to life—both in the interior and on a striking cover by Jim Starlin and Jim Aparo—this issue blends noir intrigue with the eerie atmosphere of a haunted amusement park, where past and present collide.
In "Beware the Eyes of Baron Tyme," the sinister Baron Tyme manipulates Francine Langstrom into becoming a weapon, forcing her to carry out deadly acts. As Man-Bat races to stop him, the confrontation leads to a brutal showdown at the Baron’s hidden lair—where the truth behind his control may be more than meets the eye.
In "Death-Web," Batman disrupts a drug deal gone wrong, only to find the dealers already dead—slaughtered by the Black Spider, a grim echo of the Dark Knight who believes justice demands more than incarceration. With Gotham’s streets growing darker, Batman must unravel a trail of violence that leads from the city’s underbelly to those in power, all while confronting a killer who wears his mask like a challenge.
In "The Adventure of the Houdini Whodunit!", the Mystery Analysts of Gotham City—Batman, James Gordon, Martin Tellman, Art Saddows, Kaye Daye, and former District Attorney Danton—race to solve a baffling mystery when a woman’s body is found at three separate locations, only to vanish from an ambulance en route to the morgue. With the investigation leading them to the Magic Palace, a nightclub for illusionists and performers, the team must untangle a web of deception among magicians David Hamton, Glenn Falkenstein, Martin Monroe, Lisa Morrow, and June Gold’s former manager Winston Bennett, all connected to the murdered assistant.
In "Scars," Batman delves into the mysterious disappearance of celebrities, uncovering a web tied to a pair of misfits with visible scars. As Dick Grayson and Lori Elton visit Gotham, their personal journeys lead them to an amusement park where the outcasts from Batman’s past now live—only to find themselves drawn into a deeper, more unsettling mystery. With the Huntress seeking guidance from a retired Kathy Kane and Alfred observing from the shadows, the line between past and present blurs in a story where scars run deeper than skin.
In "Death-Gamble of a Darknight Detective!", Batman races to stop a string of deadly bombings across Gotham while unraveling a sinister pattern linking the city’s wealthiest men to a reckless gambling spree. As Bruce Wayne, he infiltrates the Gotham Isle casino—only to find himself ensnared by a device that twists judgment, turning caution into chaos and putting both identities at risk. With the Death's Head Group tightening their grip and the city on edge, Batman must stay one step ahead of both the bombers and the dangerous lure of the game itself.
In "Night of Siege," Batman finds himself caught between justice and survival when his mission to dismantle drug overlord Hanniball Hardwicke takes a deadly turn—just as the mysterious Black Spider resurfaces with a personal vendetta. With Gotham’s streets on edge and the line between enemy and ally blurring, Batman must protect Hardwicke while unraveling a threat that reaches into the city’s darkest corners.
In "Yesterday Never Dies!", Batman and Wonder Woman are drawn into a high-stakes international crisis when a mysterious villain known as Flashback sabotages a French political summit, targeting officials backing a controversial American auto plant. As the investigation unfolds, Batman is haunted by vivid hallucinations of his parents, Joe Chill, and Steve Trevor—echoes of a past he can’t escape—while the line between memory and manipulation blurs in a story where history itself feels like a weapon.
In "A Tale of Two Heroes," Batman finds himself stranded on Rann, where Adam Strange is accused of murder and forced to flee, leaving Batman to unravel the truth in a world far from Gotham. Meanwhile, on Earth, Adam’s counterpart helps Commissioner Gordon pursue a killer, two heroes separated by space but united by a single, urgent mission.
In "Bad Night in Baja," Batman finds himself hunted through the dusty streets of Baja Mexico after a mission to recover stolen missile launch codes from the notorious Squid. Wounded and on the run, he takes refuge in a rundown hotel owned by Waldo Pepper, where he must outthink the Squid’s men and evade relentless pursuers—only to find himself entangled in a web of secrets that reach far beyond the desert.
In "Night of the Savage," Batman arrives in a small West Virginia town to investigate a mysterious sighting of Blockbuster, who was thought to have drowned in Gotham Harbor. Once a local miner, Blockbuster now lives in isolation, but his presence stirs suspicion among the townspeople—especially 'Boss' Dooley, the union leader who sees Batman as a threat to his control. As tensions rise and old grudges surface, Batman must navigate a web of suspicion, loyalty, and hidden motives in a place where everyone has something to hide.
When Batman uncovers a mysterious Civil War relic, he enlists Professor Carter Nichols to send him back in time to safeguard a vital shipment of medical supplies—teaming up with the enigmatic Scalphunter in a mission that tests both their courage and their resolve. Amid the chaos of battle, with Union and Confederate soldiers locked in conflict, Batman must navigate a past he never knew, guided only by Alfred’s wisdom and the quiet determination of a young woman named Juniper.
When a Guardian of the Universe contacts Batman with a chilling mystery—someone among their ranks has been replaced, and no Green Lanterns can answer their call—Bruce Wayne must unravel a deception that threatens the entire Corps. With Alfred’s quiet support, James Gordon’s skepticism, and the distant presence of Hal Jordan, Sinestro, Carol Ferris, and Thomas Kalmaku, the Dark Knight dives into a case where trust is the first casualty.
In "To Trap an Immortal," Batman teams up with Green Lantern to uncover a deception among the Guardians of the Universe, where Sinestro—now wielding the power of the Central Power Battery—has gone undetected. With the help of the mortal Old Timer on Maltus, they must navigate a web of identity and illusion before the Green Lantern Corps is compromised from within.
When Alfred and Lucius vanish from Gotham and lead Batman to Paris, he’s drawn into a decades-old mystery surrounding the death of the legendary French resistance fighter Mlle. Marie. As shadows from the past resurface, Batman must unravel a web of secrets tied to wartime betrayal—while Inspector Dupre and Julia Remarque stand at the edge of a truth that could change everything.
In "Who Shot Mlle. Marie?", Batman, Alfred Pennyworth, and Lucius Fox find themselves trapped by a secretive French resistance cell seeking justice for their fallen leader, Mlle. Marie—whose death they blame on Alfred. As the trial unfolds, the past and present collide in a tense, emotionally charged mystery that forces even the most trusted allies to question what they truly know.
When Ed Wiley detonates atop the Metropolis Bridge, leaving Superman and Robin to piece together his final, cryptic words, the search for Batman begins—though the Dark Knight has already escaped from being buried alive. With the city on edge and a trail of explosive clues leading nowhere, Superman must untangle Wiley’s last message before the next trap springs.
In "The 6 Days of the Scarecrow," Batman finds himself isolated by a terrifying new pheromone unleashed by Scarecrow—one that turns even his allies against him with primal fear. With his reputation and effectiveness crumbling, he turns to Robin and Batgirl to hunt the villain before the fear spreads further, while Gotham’s streets teem with new threats and secrets hidden in plain sight.
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↩ Reprints Man-Bat #1 (1975), Detective Comics #463 (1976), Detective Comics #464 (1976), Batman #295 (1978), The Batman Family #17 (1978), World's Finest Comics #250 (1978), Batman #305 (1978), Batman #306 (1978), The Brave and the Bold #158 (1980), The Brave and the Bold #161 (1980), Detective Comics #497 (1980), Detective Comics #498 (1981), Detective Comics #499 (1981), The Brave and the Bold #171 (1981), The Brave and the Bold #172 (1981), Detective Comics #501 (1981), The Brave and the Bold #173 (1981), Detective Comics #502 (1981), The Brave and the Bold #174 (1981), Detective Comics #503 (1981), World's Finest Comics #269 (1981), Detective Comics #504 (1981)
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