Tales of the Batman: Gerry Conway #2
☆ Be the first to review + Add to your collection — Join freeIn "Where Walks a Snowman," Batman and Robin confront the elusive villain Mirage, whose illusions blur reality to mask his crimes, while Gotham's political landscape shifts after Hamilton Hill's unexpected mayoral victory. As Bruce Wayne steps down as CEO of Wayne Enterprises—entrusting Lucius Fox with the role—personal and professional threads intertwine, with Bruce reuniting with Vicki and Dick encountering a mysterious stranger. Written by Gerry Conway and illustrated by Don Newton, with inks by Frank Chiaramonte and colors by Adrienne Roy, this 2018 tale blends psychological tension and political intrigue. The cover, a striking collaboration by Denys Cowan, Rich Buckler, and Dick Giordano, captures the story’s eerie, shadowed atmosphere.
When a dying child’s plea leads Batman to the frozen wilds of Alaska, he’s drawn into a haunting mystery tied to a brother and sister long thought lost—Anthony Lupus, the werewolf believed dead after a brutal clash with the Dark Knight years ago, and his sister Angela, whose own past is entwined with secrets that could unravel everything. As Gotham’s own shadows deepen, the search for Anthony forces Batman to confront a past he thought buried, where blood, guilt, and the moon’s pull blur the line between man and monster.
In "A Sweet Kiss of Poison...", Poison Ivy strikes from the shadows, using a hypnotic drug to manipulate key figures in the Wayne Foundation—including Bruce Wayne—into surrendering its assets to her. As the foundation’s board members fall under her spell, Alfred, Lucius Fox, and others must uncover the truth before the damage is irreversible.
When ghostly whispers echo through Wayne Manor, Commissioner Gordon calls in the renowned Ghost Breaker, Dr. Terrence Thirteen, to investigate the haunting. While Alfred and the others brace for the unknown, Batman races to keep the secret of the hidden Batcave from being uncovered—especially as old shadows from the past, including a chilling flashback to Poison Ivy, begin to stir.
In "Night of the Coven," Robin [Dick Grayson] picks up a ride from a seemingly harmless truck driver named Sharkey—only to uncover a chilling secret as the journey takes a dark turn. With a young woman named Deanna in peril and shadows from the past stirring in flashbacks involving Lorna Hill, Magnificent Melanie, Cleveland Brand, and Waldo Flynn, Dick must navigate a night where the line between ally and enemy blurs.
In "Requiem for a Hero," Batman confronts the fractured mind of Man-Bat as the two clash in the depths of the Batcave, only to see Kirk Langstrom slip away once more. With help from Francine Langstrom and Lucius Fox, Batman must piece together the truth behind Kirk’s unraveling—guided by haunting memories, a ghostly whisper from Hugo Strange, and the lingering shadow of a past that refuses to stay buried.
In "Secret of the Sphinx Sinister!", Batman journeys to Egypt to rescue Selina Kyle from a man who claims to be the reincarnated prince of an ancient dynasty, convinced that Selina is his long-lost queen. With Alfred's guidance and the help of local allies, Batman must unravel a mystery tied to forgotten tombs and a dangerous obsession before the past consumes them all.
In "Nine Lives Has the Cat...", Batman and Catwoman navigate the shifting currents of their complicated bond as Cat-Man resurfaces with a vendetta, driven by past defeats and a thirst for retribution. With Gotham's shadows deepening and old wounds reopening, the city's most elusive figures are drawn into a game where every move could be their last.
In "A Dagger So Deadly ...," Batman confronts the enigmatic villain Dagger, a ruthless extortionist who wields a blade with deadly precision. As Gotham’s shadows grow darker, Bruce Wayne must navigate a web of corporate intrigue when Poison Ivy, through a hypnotic manipulation, secures control of the Wayne Foundation using documents signed under her influence—while Alfred, Peter Pauling, and Jansen find themselves caught in the crossfire.
After leaving Deanna in the care of hospital staff, Robin uncovers a chilling trap: the entire hospital has been seized by criminals plotting to steal a high-value drug shipment, leaving patients and staff trapped in the crossfire.
On the eve of the mayoral election, Arthur Reeves threatens to expose Batman’s identity to influence the race, while Batman races to uncover how Poison Ivy manipulated the Wayne Foundation board—before the city’s fate is sealed by a secret only she knows.
In "The 'I' of the Beholder," Batman and Robin confront the enigmatic villain Mirage, whose illusions blur reality and challenge their perception. As Hamilton Hill takes office following a manipulated election, Arthur Reeves uncovers a web of deceit tied to Boss Thorne—while Bruce Wayne faces a turning point, choosing to step down as CEO of Wayne Enterprises and entrust Lucius Fox with the company’s future. Amid shifting alliances and personal revelations, Bruce reconnects with Vicki Vale, and Robin encounters a mysterious new figure, all as Gotham’s shadows grow deeper.
When a deadly allergen sweeps Gotham, infecting Robin and dozens more, Batman races against time to find the source—Doctor Death—before the city collapses. With Mayor Hamilton Hill demanding Commissioner Gordon step down and Alfred tending to a weakened Robin, the pressure mounts as Gotham’s heroes face their most personal battle yet.
In "The Fatal Prescription of Doctor Death!", Batman finds himself trapped in a deadly game of wits as Doctor Death demands a billion dollars in ransom for the antidote to his citywide death dust, threatening to let the plague claim more lives unless his demands are met. With Robin, Commissioner Gordon, and Vicki Vale racing against time, Batman must outthink the villain’s elaborate trap before the dust claims its next victim—especially when the only clue to the antidote’s location lies in a photograph of Dala and a mysterious figure named Togo.
When Two-Face breaks out of Arkham with a meticulously crafted scheme and an unexpected ally in Margo, Batman finds himself trapped in a game of mind and menace. With Commissioner Gordon forced to step down under political pressure and Gotham’s streets slipping into chaos, the Dark Knight must rely on old allies—and a few unexpected ones—to outthink a villain who’s turned fate itself into a weapon.
When Batman goes missing, Robin's concern grows as he's unknowingly held captive by Two-Face, while Vicki Vale confides in Alfred that she's uncovered the truth about Bruce Wayne's secret identity. With Thorne's man Pauling now in charge of the GCPD and Gotham teetering on chaos, the city's defenses are tested—just as a mysterious figure from Bruce’s past begins to surface.
In "Shadow Play," Batman, Dick Grayson, and Alfred settle back into Wayne Manor only to be drawn into a haunting mystery when Francine Langstrom confronts Bruce Wayne about his promise to find Kirk—now Man-Bat—after years of silence. With Rebecca Langstrom by his side, Batman ventures into the hidden cave system beneath the manor, where the fractured mind of Man-Bat still echoes with grief and rage, convinced that the one person who could save him is the very enemy he’s sworn to destroy.
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↩ Reprints Batman #337 (1981), Batman #338 (1981), Detective Comics #505 (1981), World's Finest Comics #270 (1981), Batman #339 (1981), Detective Comics #506 (1981), Batman #340 (1981), Detective Comics #507 (1981), Batman #341 (1981), Detective Comics #508 (1981), Batman #342 (1981), Detective Comics #509 (1981), Batman #343 (1982), Detective Comics #510 (1982), Batman #344 (1982), Detective Comics #511 (1982), Batman #345 (1982), Detective Comics #512 (1982), Batman #346 (1982), Detective Comics #513 (1982), Batman #348 (1982)
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