Sabrina the Teenage Witch Complete Collection #1
☆ Be the first to review + Add to your collection — Join freePresenting Sabrina the Teen-Age Witch kicks off with a classic witchy misadventure as Sabrina is tasked by Della to hex her school’s hockey team—only to find herself distracted by a cute player, accidentally helping him score. When Della catches on, she’s furious—until she lays eyes on the team’s handsome coach and reconsiders her spell. A delightful mix of magic, mischief, and teenage awkwardness, this first issue from George Gladir, Dan DeCarlo, Rudy Lapick, and Vincent DeCarlo, with a cover by Dan DeCarlo, captures the charm of Sabrina’s early days in full, colorful style.
Sabrina the Teen-Age Witch kicks off with a sassy, spellcasting high schooler balancing teenage drama and magical mischief. In this playful, five-page tale, she lays out the quirky rules of her craft—no crying, no sinking in water, and one big catch: love means losing her powers.
In "Witch Pitch," Sabrina is tasked by Della with hexing her school's hockey team—until she finds herself distracted by a cute player and accidentally helps him score. When Della catches on, she’s furious and takes over the hex herself, only to reconsider when she lays eyes on the team’s handsome coach.
Sabrina sets her sights on Bruce Van Klood, determined to win him over the old-fashioned way—no spells, no tricks, just charm and a well-timed tennis match. But when her rival Rosalind starts outplaying her on the court, Sabrina’s confidence takes a hit, and the game gets a whole lot more personal.
When Ronald the Rubber Boy and Sabrina the Witch Queen trade powers in a whimsical bid to be the other, they quickly learn that magic isn’t all it’s cracked up to be—especially when the spell comes with a side of sticky, spellbound regret. A lighthearted, fantastical twist on self-acceptance from the Sabrina the Teenage Witch Complete Collection.
In "Past Blast," Sabrina tries out a magical brew that lets her step into history and become anyone she chooses—only her shaky grasp of the past leads to some hilariously awkward moments. Written with charm and packed with witty mishaps, this six-page tale showcases Sabrina’s misadventures as she navigates time with more enthusiasm than sense.
In "Mission Impossible," Sabrina’s eccentric cousin Sylvester drops by from Salem University, armed with peace signs and a mission to spread groovy vibes to her more grounded family. As he tries to convert the square witches to the ways of love and harmony, Sabrina finds herself caught between family loyalty and the sudden, chaotic energy of a hippie revolution.
Sabrina arrives at the inherited Dumesbury Mansion, only to find her magic silenced and her mind tested by eerie organ music and a creeping sense of dread. As shadows lengthen and the house itself seems to whisper secrets, she must uncover the truth behind the haunting before it consumes her.
When Sabrina brings Moose over for a visit, his usual clumsiness sets off a chain of mishaps that even Aunt Hilda can’t ignore—so she casts a spell to teach him a lesson. But there’s a twist: Moose unknowingly swapped pages in her spellbook, and now the magic is about to go wildly off-script.
When Sabrina tries to cast a spell to make Archie irresistible to Ronnie, her magic takes an unexpected turn—Aunt Hilda, on the phone, ends up caught in the spell’s glow. What starts as a lighthearted prank quickly spirals into a hilarious case of magical misfire.
In "The Tooth Fairy," Sabrina, Archie, and Jughead stumble upon a boy stealing hubcaps to help his family, prompting Sabrina to use her magic to conjure a shoe shine box—giving the kid a honest way to earn money instead. It’s a small act of kindness with a whimsical twist, blending humor and heart in a story that shines a light on everyday struggles with a touch of the magical.
In "Card Shark," Sabrina casts a spell so her friends can craft their own Christmas cards, turning a routine holiday task into a whimsical showcase of individuality. From Dilton’s tech-savvy designs to the more heartfelt expressions of her friends, each card reveals a unique take on the season—no two alike, all magically inspired.
Sabrina, determined to prove Santa Claus is real after Aunt Hilda says otherwise, jets off on a globe-trotting quest that lands her at the North Pole—only to find the legendary figure running a defunct workshop, his magic fading due to dwindling belief.
Sabrina tries to embrace her witchy roots by resisting Christmas cheer, but when two bank robbers take her hostage, she finds a twisted way to turn the holiday spirit on its head—using magic to pull off a heist of her own. With Della and Aunt Hilda breathing down her neck, Sabrina’s attempt to stay true to her dark side takes a surprising turn.
In this lighthearted holiday tale from the Sabrina the Teenage Witch Complete Collection #1, Jo and her friends share what Christmas means to them, revealing everything from gift-giving to festive traditions—until Betty offers a refreshingly different take, reminding everyone that for her, Christmas is more than just a season of presents.
In "Mission Possible," Sabrina and Aunt Hilda team up with the Salvation Army, using their magic to boost donations and gather food for the Sisters—until they realize there’s one thing no spell can replicate: the kind of love that comes from giving without magic.
In "Animal Crackers," Sabrina reimagines the Archie gang as animals celebrating Christmas in the wild, where the spirit of the season runs high—until Dilton the Owl quietly challenges the group to consider what Christmas truly means beyond the festivities.
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↩ Reprints Archie's Madhouse #22 (1962), Archie's Madhouse #24 (1963), Archie's Madhouse #25 (1963), Archie's Madhouse #26 (1963), Archie's Madhouse #27 (1963), Archie's Madhouse #28 (1963), Archie's Madhouse #30 (1963), Archie's Madhouse #31 (1964), Archie's Madhouse #33 (1964), Archie's Madhouse #36 (1964), Archie's Madhouse #37 (1964), Archie's Madhouse #42 (1965), Archie's Madhouse #45 (1966), Archie's Madhouse #48 (1966), Archie's Madhouse #49 (1966), Archie's Madhouse #50 (1966), Archie's Madhouse #52 (1967), Archie's Madhouse #53 (1967), Archie's Madhouse #55 (1967), Archie's Madhouse #58 (1967), Archie's Madhouse #59 (1968), Archie's Madhouse #63 (1968), Archie's Madhouse #65 (1968), Mad House Ma-ad Jokes #70 (1969), Archie's TV Laugh-Out #1 (1969), Mad House Ma-ad Freak-Out #72 (1970), Archie's TV Laugh-Out #2 (1970), Archie's TV Laugh-Out #3 (1970), The Mad House Glads #74 (1970), Archie's TV Laugh-Out #4 (1970), Archie's TV Laugh-Out #5 (1970), Archie Annual #23 (1971), Archie's TV Laugh-Out #6 (1971), Sabrina, the Teenage Witch #1 (1971), Archie's TV Laugh-Out #7 (1971), Jughead #192 (1971), Jughead's Jokes #24 (1971), Sabrina, the Teenage Witch #2 (1971), Archie's TV Laugh-Out #8 (1971), Archie's TV Laugh-Out #9 (1971), Sabrina, the Teenage Witch #3 (1971), Archie's Pals 'n' Gals #66 (1971), Sabrina, the Teenage Witch #4 (1971), Archie #213 (1971), Archie's TV Laugh-Out #10 (1971), Archie Giant Series Magazine #190 (1971), Betty and Me #39 (1971), Archie Giant Series Magazine #196 (1972)
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