Robin: The Bronze Age Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects the earliest solo adventures of Dick Grayson as Robin, drawn from the Bronze Age era of DC Comics. It features the teen sidekick stepping out of Batman's shadow in stories from the 1970s and early 1980s, including team-ups with Barbara Gordon as Batgirl. The volume compiles issues from series like Star-Spangled Comics, Batman Family, and Detective Comics, showcasing Robin's growth as a hero in his own right.
In "Dick Grayson's Secret Guardian!", a mysterious thread connects missing celebrities, a group of outcast performers, and a visit from Earth-Two’s Huntress seeking guidance. As Dick Grayson teams up with Gotham’s newest allies, including a reclusive former Batwoman, the city’s hidden underbelly begins to reveal unsettling patterns. Written by Gerry Conway and brought to life with dynamic art by Jim Aparo and Adrienne Roy, this story features a striking cover by Ernie Chan.
In "Dick Grayson's Secret Guardian!", the newly arrived Dick Grayson tries to make friends at Gotham High by inviting two new students to join the school's basketball team. When tough kid Toughy Loomis challenges him, claiming Dick’s wealth makes him a target, the moment sparks an unexpected connection that hints at more than just a rivalry.
In "Menace of the Motorcycle Marauders!", Robin intercepts a rogue motorcycle gang led by an expelled student, stepping in to stop their mischief on his way to deliver a speech for the Junior Class presidency—only to miss his chance at the title in the process. The story captures the young hero balancing duty and personal goals in a moment that tests both his resolve and his priorities.
In "Countdown to Chaos!", Dick Grayson tries to enjoy a quiet night with his date Sandy at the Gotham school dance—until a rival gang shows up to stir trouble. As tensions rise at the event, a hidden threat looms over the school, with the administrator caught in a web of blackmail that could derail crucial union talks.
In "Strike!", Robin teams up with student reporter Craig Rockland to uncover the hidden forces behind the sudden collapse of negotiations between his school's teachers and administration—unraveling a mystery that’s far more complicated than it first appears.
In "Strike... While the Campus Is Hot," Robin arrives at Hudson University only to find himself caught in the middle of a student protest—just as things take a dangerous turn. When the police show up, Robin quickly realizes they’re not who they claim to be, and before he can act, he’s taken into custody to stop whatever scheme they’re hiding.
In "Moon-Struck," Dick Grayson—still Robin—attends a science lecture where a lunar rock causes a sudden, unexplained transformation in a fellow student, turning them green. As he tries to make sense of the strange incident, the line between scientific curiosity and something far more mysterious begins to blur.
In "A Burial for Batgirl!", Barbara Gordon—now at Hudson University for an Edgar Allan Poe festival—unravels a deadly mystery when a murder disrupts the event. When she arrests Hank Osher, she soon suspects he’s been set up, leading her on a dangerous investigation that ends with her trapped in a wall.
In "Help Me --- I Think I'm Dead!", Robin dives into a mystery when Professor "Buck" Stuart’s campaign HQ is torched just before an election, threatening to derail Stuart’s push to clean up the polluted river tainted by ICM. With the stakes rising and the trail leading into dangerous territory, Robin must uncover who’s behind the attack—before the truth drowns in silence.
In "Prisoners of the Immortal World!", Superman, Robin, and two brothers from Hudson University are abruptly snatched from Earth and brought to an alien world where they’re forced to serve as living power sources for a machine that sustains the planet’s immortal inhabitants. Trapped in a strange, high-tech realm, the group must navigate their captivity and find a way to survive—before their bodies give out.
In "Soul-Pit!", Robin finds himself caught between a clash with a group of radicalized youths and a sudden, urgent call from Terri Bergstrom, who needs his help tracking down Rick Asher. With tension rising and secrets unfolding, Robin must navigate a dangerous web of deception and hidden motives.
In "The King from Canarsie!", Robin investigates a string of strange incidents surrounding Davy King, a famous actor who’s unexpectedly enrolled at Hudson University. As the mystery unfolds, the young hero must untangle the truth behind the chaos—before the next accident strikes.
In "The Phenomenal Memory of Luke Graham!", a college student with an uncanny recall finds himself accused of plagiarism after submitting a detailed report on the Chinese iron industry—only to enlist Robin the Teen Wonder to prove his case. With sharp wit and a knack for truth, Robin helps Luke navigate the academic storm, relying on memory, logic, and a little superhero sleuthing.
In "The Puzzle of the Pyramids," Robin steps into a campus-wide pyramid-building contest at Hudson University, where students are crafting elaborate structures to fund a new art gallery. When priceless papers go missing during the event, Robin must unravel the mystery before the culprit disappears into the crowd of clever competitors.
In "13 Points to a Dead End!", Huntress and Sportsmaster orchestrate a deadly game, forcing Batgirl and Robin into a brutal test of skill and will. With lives hanging in the balance, the two heroes must fight not just for survival, but to outlast each other in a deadly challenge they never asked for.
In "Startling Secret of the Devilish Daughters!", Batgirl and Robin join forces to confront a trio of formidable daughters—Scarecrow's, Riddler's, and Penguin's—each wielding their parents' legacy in dangerous new ways. As the team uncovers their mysterious ties, they're drawn into a web that leads straight to The Joker's Daughter and a hidden truth that could change everything.
In "The Man Who Melted Manhattan!", Batgirl and Robin find themselves drawn into a dangerous game in New York, where the return of the Outsider threatens to consume Alfred’s body and turn his allies against each other—only to be joined by an unexpected ally in the form of Man-Bat, whose own transformation may hold the key to stopping the invasion.
In "Old Super-Heroines Never Die—They Just Fade Away!", Batgirl is left reeling after witnessing Batwoman disintegrate before her eyes, only to discover she’s been exposed to a deadly virus that will soon consume her too—unless she and Robin can uncover the source of the weapon behind the outbreak before it’s too late.
In a high-stakes race to uncover the Batcave’s secret, Killer Moth and The Cavalier turn to unlikely allies—Batgirl and Robin—each hoping to outwit the other and claim the ultimate prize. Written by a noted hand and illustrated with sharp, dynamic flair, this 24-page tale turns Gotham’s shadows into a battleground of wits and stealth.
In "Fury of the Five-in-One Foe!", Robin and Harlequin clash with the lumbering menace of the Lumberjack, while Batgirl races to stop Johnny G.I. from hijacking a train—only to discover the original Bat-Girl facing off against the cold precision of Laser Razer. As the three heroes piece together the threads, they realize the shocking truth: every new villain is a single man orchestrating a campaign to force the nation's leaders to step down.
In "Scars," Batman delves into a mystery surrounding missing celebrities, uncovering a web that ties together misfits with hidden pasts. As Dick Grayson and his girlfriend Lori arrive in Gotham, their personal journeys intersect with the Huntress’s quest for guidance—and a forgotten Batwoman’s unexpected role in the city’s underbelly. The story unfolds with quiet tension, where scars both visible and unseen shape the paths of those drawn to the shadows.
In "The Fine Art of Murder," Robin dives into a deadly mystery when a classmate is shot, uncovering a shadowy network tied to stolen Rembrandts. As tensions rise, Dick grapples with personal fallout when Lori ends their relationship and begins seeing Dave Corby.
In "The Crime Rate Is Earth-Shaking!", Robin races to stop a criminal gang wielding a terrifying device known as a Stress Tester, capable of bringing down entire buildings with a single pulse. As the city teeters on the edge of chaos, Dick grapples with more than just the threat of destruction—he’s also trying to navigate the growing distance between himself and Lori, whose cold silence weighs as heavily as the tension in the streets.
In "Peril of the Power Sower," Batgirl and Robin join forces to stop a mysterious villain who’s draining electricity from Washington, D.C., in a radical bid to force the nation to rethink its energy habits. With the city plunged into darkness and chaos rising, the duo must outthink a foe who turns the very infrastructure of the capital against itself.
In "Does the Costume Make the Hero?", Robin puts on three fan-designed costumes to test their effectiveness while investigating the strange disappearance of Gary Stephans—each new look bringing unexpected challenges. Along the way, he crosses paths once more with the enigmatic Raven, whose presence adds a layer of mystery to the case.
In "The Return of the Flying Graysons!" from Robin: The Bronze Age Omnibus, Robin is stunned when Haly's Circus rolls into town, unveiling a new trapeze act bearing the legendary name—The Flying Graysons—reigniting old memories and raising questions no one expected.
In "Fear Times Four," Robin dives into a chilling mystery at Hudson University, where the Scarecrow targets four wealthy benefactors, threatening to unleash their deepest fears unless they pay up. With no time to spare, Robin must unravel the psychological trap before terror takes hold.
In "The Mind Warp Mystery," Dick Grayson turns to a college professor specializing in memory research for help on a case—only to find that the professor’s experiments have erased Batgirl’s memories, uncovering the secret identities of both her and Robin in the process. When Batgirl’s memories are restored, one crucial truth remains lost: the connection between Batman and Robin.
In "The Deadliest Show on Earth!", Robin dives into the eerie spectacle of a traveling circus, where the usual laughter feels off—especially when his old friend Waldo the clown doesn’t remember him. As the acrobats and performers move with unnatural precision, Robin uncovers a sinister mind manipulating the troupe, and worse, even Superman is under its spell.
In "Night of the Coven," Dick Grayson finds himself on a tense cross-country ride with a seemingly harmless truck driver named Sharkey—only to uncover a chilling secret beneath the man's calm exterior. As the night deepens, Dick must navigate a growing dread, realizing the journey isn't just about getting home, but about stopping something far darker from taking shape.
In "Odyssey's End," Robin returns Jo to a hospital after her harrowing encounter with Sharkey and the Coven, only to find the facility overrun—staff and patients trapped by criminals plotting to steal a drug shipment. The story unfolds with tense urgency as Robin must navigate the hidden threat within the walls he thought were safe.
In "The Deadly Touch of the Intangibles!" from Robin: The Bronze Age Omnibus, Superman, Robin, and the Elongated Man join forces to stop a gang of thieves who slip through walls and evade capture by becoming intangible—leaving only danger in their wake. With the city on edge and no trace of their targets, the trio must think beyond the physical to outwit a foe who can’t be touched.
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↩ Reprints Batman #192 (1967), Batman #202 (1968), Batman #213 (1969), Detective Comics #390 (1969), Detective Comics #391 (1969), Detective Comics #394 (1969), Detective Comics #395 (1970), Detective Comics #398 (1970), Detective Comics #399 (1970), Detective Comics #400 (1970), Detective Comics #401 (1970), Detective Comics #402 (1970), Detective Comics #403 (1970), Batman #227 (1970), Batman #229 (1971), World's Finest Comics #200 (1971), Batman #230 (1971), Batman #231 (1971), Batman #234 (1971), Batman #235 (1971), Batman #236 (1971), Batman #239 (1972), Batman #240 (1972), Batman #241 (1972), Batman #242 (1972), Batman #244 (1972), Batman #245 (1972), Batman #248 (1973), Batman #249 (1973), Batman #250 (1973), Batman #252 (1973), Batman #254 (1974), Batman #259 (1974), Detective Comics #445 (1975), Detective Comics #447 (1975), Detective Comics #450 (1975), Detective Comics #451 (1975), The Batman Family #1 (1975), The Batman Family #3 (1976), The Batman Family #4 (1976), The Batman Family #5 (1976), The Batman Family #6 (1976), The Batman Family #7 (1976), The Batman Family #8 (1976), The Batman Family #9 (1977), The Batman Family #11 (1977), The Batman Family #12 (1977), The Batman Family #13 (1977), The Batman Family #14 (1977), The Batman Family #15 (1977), The Batman Family #16 (1978), The Batman Family #17 (1978), The Batman Family #18 (1978), The Batman Family #19 (1978), The Batman Family #20 (1978), Detective Comics #481 (1978), Detective Comics #482 (1979), Detective Comics #483 (1979), Detective Comics #484 (1979), Detective Comics #485 (1979)
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