Red Sonja Omnibus #1
☆ Be the first to review + Add to your collection — Join freeThis collection launches Dynamite Entertainment's Red Sonja Omnibus series, gathering the early issues of the 2005 ongoing series. It follows the iconic She-Devil with a Sword as she battles dark sorcery and deadly foes, including the ancient wizard Kulan-Gath, while forging uneasy alliances with characters like the warrior Osin and the mysterious Suumaro. The volume establishes Red Sonja's gritty, sword-and-sorcery world and her relentless quest for vengeance and justice.
"The Message" kicks off the Red Sonja Omnibus #1 with a brutal, atmospheric clash in the city of Gathia, where the warrior woman is hunted for delivering unwelcome news. Written by Michael Avon Oeming and Mike Carey, and brought to life by Mel Rubi’s dynamic art and vivid colors from Caesar Rodriguez and Richard Isanove, the story plunges Sonja into a deadly trial against a fearsome ogre—only to reveal a deeper, more sinister fate orchestrated by the high priest Fa. Cover by Michael Turner captures the grim intensity of the moment, setting the tone for a tale where prophecy and sacrifice collide.
In "The Message," Red Sonja takes on a dangerous journey after rescuing a dying messenger from the savages who ambushed him. Though the man passes before reaching his home, Sonja vows to deliver his final warning to the people of Gathia—only to find that the city's walls may not protect them from the truth she carries.
In "The Flaming Skulls," Red Sonja finds herself trapped in the treacherous city of Gathia after delivering grim tidings, only to be thrown into a pit and forced to battle an undefeated ogre. Though she emerges victorious, the high priest sees her as both a fulfillment of prophecy and a perfect sacrifice for the enigmatic ruler, The Celestial One. As he prepares her for ritual, a quiet rebellion stirs in the mind of Fa, whose true intentions remain shrouded in shadow.
In "Life & Death," Red Sonja—awakened from what she believed was death—joins Fa and four other warriors on a desperate mission to return a magical dagger to an idol in the city of Gathia, or risk her wound becoming permanent. As they infiltrate the city under cover of night, trust frays and betrayal strikes, testing their resolve. When only Sonja and Osin remain, they must flee through the wilds, pursued by the savage tribes of Zedda.
In "Tide Turns," Red Sonja and Osin join forces with the displaced Zedda, who seek refuge and vengeance after their villages are drowned by The Celestial One’s wrath. As the Zedda reluctantly accept a woman as their leader, Sonja, Osin, and Borg slip into the lower levels of Gathia’s keep, where they face a chilling ambush by demonic children.
In "Tower of Blood," Red Sonja, Osin, and Borg climb the cursed spire of Gathia, battling demonic children, a monstrous serpent, and relentless soldiers in a desperate ascent. As they near the summit, Sonja confronts the terrifying presence known as The Celestial One.
In "Falling Star," Red Sonja and Osin confront the terrifying Celestial One atop Gathia’s tower, only to uncover a shocking truth: he was once one of the Zedda he now leads. As Fa’s control over the city collapses and the Zedda descend into brutal chaos, Sonja is left questioning whether her victory has truly brought justice—or merely replaced one kind of ruin with another.
In "ArrowSmith," Red Sonja journeys to the ruined city of Arrowsmith, haunted by memories of her past as she confronts a massacre that has left the town in ashes. A young girl, orphaned and desperate, begs to join her on a path of vengeance—though Sonja knows the road ahead may lead not just to retribution, but to a reckoning with herself.
In "ArrowSmith Part 3," Red Sonja’s past unfolds as a young Jo learns the art of stealth and survival under her mentor Ozzyus. Years later, she crosses paths with Karena, a girl seeking justice for her slaughtered village, and takes up her cause—while the relentless Hunter closes in, savoring the moment he believes will be her end.
In "The Return of Kulan Gath Part One: Goddess," Red Sonja and Osin journey with Suumaro, a man whose father has fallen under the spell of the dark god Borat-Na Fori, a force seeking to manifest and conquer. As they push toward the distant land of dread, unseen by mortal eyes, the ancient sorcerer Kulan Gath watches from another realm, his plans stirring in silence.
In "The Return of Kulan Gath Part Two: Mission," Red Sonja and Suumaro, bound by divine will, race to stop the rising tide of darkness as the Borat-Na Fori—the Dark God—awakens and begins gathering his forces. With Kulan Gath poised to return and use the Dark God as his weapon, their desperate mission becomes a race against an ancient evil threatening to plunge the world into chaos.
In "The Return of Kulan Gath Part Three: The Journey," Sonja and her companions push through treacherous mountain passes, their path blocked by a colossal beast summoned by the ever-watchful Borat-Na Fori. As the shadows of ancient magic deepen around them, Kulan Gath remains a silent presence, waiting for the moment to strike.
In "The Return of Kulan Gath Part Four: Born Again," Red Sonja and her companions reach the mountain home of the old gods, awakening the ancient deity Kaleval. After revealing the threat posed by the sorcerer Borat-Na Fori, Kaleval agrees to aid them—then takes Sonja back to her homeland, where she offers herself to him.
In "The Return of Kulan Gath Part Six: The Fall," Red Sonja faces off against the sorcerer Borat-Na Fori, only to be drawn into a far greater threat when the ancient god Kaleval intervenes—only to be slain and devoured by the dark god himself. With Borat-Na Fori defeated, the cost of victory proves catastrophic: the slain deity’s death tears open a rift, allowing the dreaded Kulan Gath to return to Earth. As Sonja and her allies flee the collapsing realm, the full weight of the sorcerer-king’s return looms.
In "The Return of Kulan Gath Part Seven: Sacrifice For a God," Sonja and her companions flee the relentless Hunter across a hidden river, only to crash ashore in a land untouched by time or reason. As Kulan Gath's dark ambitions reach a fever pitch, he turns his gaze toward the divine—capturing the Goddess in a move that threatens to unravel the balance of power.
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↩ Reprints Red Sonja #0 (2005), Red Sonja #1 (2005), Red Sonja #1 (2005), Red Sonja #1 (2005), Red Sonja #1 (2005), Red Sonja #1 (2005), Red Sonja #1 (2005), Red Sonja #1 (2005), Red Sonja #2 (2005), Red Sonja #2 (2005), Red Sonja #2 (2005), Red Sonja #2 (2005), Red Sonja #2 (2005), Red Sonja #2 (2005), Red Sonja #2 (2005), Red Sonja #3 (2005), Red Sonja #3 (2005), Red Sonja #3 (2005), Red Sonja #3 (2005), Red Sonja #3 (2005), Red Sonja #3 (2005), Red Sonja #4 (2006), Red Sonja #4 (2006), Red Sonja #4 (2006), Red Sonja #4 (2006), Red Sonja #5 (2006), Red Sonja #6 (2006), Red Sonja #5 (2006), Red Sonja #6 (2006), Red Sonja #5 (2006), Red Sonja #5 (2006), Red Sonja #6 (2006), Red Sonja #6 (2006), Red Sonja #5 (2006), Red Sonja #7 (2006), Red Sonja #8 (2006), Red Sonja #7 (2006), Red Sonja #8 (2006), Red Sonja #7 (2006), Red Sonja #8 (2006), Red Sonja #8 (2006), Red Sonja #8 (2006), Red Sonja #9 (2006), Red Sonja #9 (2006), Red Sonja #9 (2006), Red Sonja #9 (2006), Red Sonja #10 (2006), Red Sonja #11 (2006), Red Sonja #11 (2006), Red Sonja #10 (2006), Red Sonja #10 (2006), Red Sonja #11 (2006), Red Sonja #11 (2006), Red Sonja #10 (2006), Red Sonja #10 (2006), Red Sonja #12 (2006), Red Sonja #12 (2006), Red Sonja #12 (2006), Red Sonja #12 (2006), Red Sonja #12 (2006)
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