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Men of Mystery Comics#80
Cover: Mike Machlan

Men of Mystery Comics #80

Jan 2009 · AC
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Contains 18 stories
Who Is Bulletman?
11 pp · Superhero

In "Who Is Bulletman?", the masked vigilante Bulletman races to stop Blackmask from seizing the revolutionary freezing-gas formula created by the late Dr. Denton. When Bulletman is overcome by the very gas he's trying to stop, it's his secret identity that holds the key to a cure—uncovering a mystery that blurs the line between hero and hidden self.

Volume of Danger
7 pp · Superhero

In "Volume of Danger," two crooks take on the guise of scholarly bibliophiles, infiltrating a high-stakes art appraisal mission with a rare Shakespeare manuscript at its center. As they pose as experts accompanying an English millionaire, the line between deception and discovery begins to blur in a tense game of wits and hidden motives.

Death Rides the Waves
7 pp · Superhero

In "Death Rides the Waves," the Flying Detectives dive into the high-stakes world of the Wedgewood Sailboat Race to uncover the truth behind a contestant's murder, using a clever and time-tested method to expose the killer hiding among the crew.

The Crime Broker
16 pp · Superhero

In "The Crime Broker," the Flying Detectives are on the run with a million-dollar price on their heads, forced to infiltrate a glamorous underground nightclub where criminals unwind and plot their next moves. With the Crime Broker pulling strings from the shadows, every step closer to stopping him could be their last.

Their First Split-Up
10 pp · Superhero

In "Their First Split-Up," Bulletgirl takes a bold step away from the team, frustrated by the lack of recognition in the local paper, and strikes out on her own. Her solo investigation leads her into a web of deception involving a fraudulent fortune teller preying on wealthy residents in the west side of town.

The Amazing Case of the Canine Criminals
11 pp · Superhero

In "The Amazing Case of the Canine Criminals," the Flying Detectives face their strangest challenge yet: a cunning thief using a radio control device to orchestrate a pack of dogs in a series of precision jewelry heists. With the city on edge and the dogs acting with eerie coordination, the team must unravel the mystery before the next robbery — and figure out how to stop a criminal who’s turned man’s best friend into a criminal mastermind.

Bulletman Battles the Birdman
13 pp · Superhero

In "Bulletman Battles the Birdman," a dream-driven poet-turned-inventor takes to the skies with self-made wings, hoping to join the ranks of heroes like Bulletman. But when his noble efforts to stop crime only land him in the spotlight as a criminal, he becomes the target of a furious vigilante known as Birdman—whose mission is to capture him, or else.

The Return of the Weeper
13 pp · Superhero

The Weeper returns with his "pills of pity" and laughing gas, turning joy into sorrow with a single laugh. When the Flying Detectives face this twisted menace, they find unexpected aid from a member of the Weeper's own gang—one who fears for his wife’s well-being if he doesn’t act.

Killer Gorilla
13 pp

In "Killer Gorilla," Bulletman tracks a rampaging ape through the city, following a trail of chaos that leads him to a traveling circus. There, he uncovers a sinister plot involving counterfeit war bonds, with the gorilla serving as an unwitting accomplice to a clever criminal mastermind.

The Vicious Vandal
6 pp · Superhero

In "The Vicious Vandal," the Flying Detectives are called to an art museum after priceless paintings are mysteriously defaced, leaving behind a trail of confusion. With two suspects cleared and no clear culprit, the duo must untangle a clever riddle hidden in the chaos before the next act of vandalism strikes.

The Robber Who Was Dead
7 pp · Superhero

In "The Robber Who Was Dead," the sudden disappearance of the notorious Pinhead sparks a wave of crimes that only he could have committed—leading Bulletman and Bulletgirl to confront a mystery that defies logic. As reports pile up of the criminal returning from the grave, the duo must unravel a case where the dead man's shadow still walks the city.

A Race With Death
11 pp · Superhero

In "A Race With Death," a young woman inherits the Bar-B Ranch only to find herself targeted by a ruthless rival family determined to seize control of the land—and the water rights that give them power over every rancher in the region. With time running out and danger closing in from all sides, she must fight to protect her home and uncover the truth behind the murder that set her on this deadly path.

Perils in the Pyramids
7 pp · Jungle

In "Perils in the Pyramids," a scorned princess traps Larry in a deadly game, forcing him to choose between marrying her or watching Nyoka face a gruesome fate beneath a swinging pendulum blade. With tension thick and time running short, the jungle mystery takes a deadly turn in this pulse-pounding adventure.

Dynamite Doom
6 pp · Western-Frontier

In "Dynamite Doom," the Kid races to uncover the truth behind a string of explosive attacks terrorizing the frontier, convinced he’s closed in on the real culprit—only to realize too late that his instincts have led him dangerously astray.

The Conqueror: Part 1
6 pp

In "The Conqueror: Part 1," Tim and his team race to Mystery Isle after uncovering a cryptic diary entry hinting at Dr. Montan’s survival—and his rumored "living diamonds." When their ship is forced down far from their target, they realize they may have been anticipated, and the shadowy figure known as The Conqueror could be the long-dead scientist returned from the dead.

Untitled story
6 pp

In "null," Dan is sent to New York to dismantle a dangerous dope ring, only to uncover a shadowy figure from the past—now posing as a fortune teller—whose presence raises more questions than answers. With a trail of deception winding through the city’s underbelly, Dan must untangle a web of old secrets before the next move is made.

The Case of the Missing Heir
7 pp · Detective-Mystery

In "The Case of the Missing Heir," John Williams suddenly finds himself the unexpected heir to a vast fortune—only to realize too late that his inheritance has drawn the attention of a cunning criminal scheme. With a look-alike posing as him and a make-up artist working behind the scenes, the real John must unravel a web of deception before the fraud becomes irreversible.

The White Menace
4 pp · Jungle

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Cast · 4 characters

Full credits

artist, inker Jon Small
cover pencils, inks Mike Machlan

Reprints

↩ Reprints Detective Picture Stories #5 (1937), Amazing Mystery Funnies #7 (1939), Keen Detective Funnies #6 (1939), Nickel Comics #2 (1940), Nickel Comics #1 (1940), Nickel Comics #3 (1940), Nickel Comics #4 (1940), Nickel Comics #6 (1940), Nickel Comics #7 (1940), Nickel Comics #8 (1940), Master Comics #11 (1941), Master Comics #13 (1941), Master Comics #15 (1941), Bulletman #1 (1941), Bulletman #2 (1941), Master Comics #19 (1941), Master Comics #21 (1941), Bulletman [Mighty Midget Comic] #11 (1942), Bulletman #4 (1942), Bulletman #5 (1942), Bulletman #6 (1942), Bulletman #8 (1942), America's Greatest Comics #4 (1942), Bulletman #7 (1942), Master Comics #30 (1942), Bulletman #9 (1942), Bulletman #10 (1942), Master Comics #34 (1942), Master Comics #56 (1944), Bulletman #14 (1946), Bulletman #15 (13) (1946), Bulletman #16 (1946), The Black Terror #21 (1947), Master Comics #81 (1947), Master Comics #85 (1947), Master Comics #92 (1948), Charles Starrett as the Durango Kid #12 (1951), Nyoka the Jungle Girl #17 (1956)

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