Green Lantern / Green Arrow #[nn]
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects the complete 2012 miniseries Green Lantern/Green Arrow: Hard Traveling Heroes, a modern reimagining of the classic 1970s road-trip saga. Written by J.T. Krul and drawn by various artists, the story follows Hal Jordan and Oliver Queen as they traverse the American heartland, confronting social and environmental issues while battling super-powered threats. The volume includes all six issues of the series, along with supplementary material from the original run.
In "No Evil Shall Escape My Sight!", Hal Jordan faces a new threat in Piper's Dell, where a failing sea wall puts the town in danger—only to uncover a sinister plot hidden in the very plastic produced at the local factory. As Green Lantern, he’s weakened by toxic fumes and forced to rely on Green Arrow, who arrives just in time to help reclaim the ring and confront the manipulative Black Hand. With Neal Adams’ powerful art and Denny O'Neil’s sharp storytelling, this 2012 DC classic blends environmental dread with a tense showdown, all rendered in Adams’ signature inks and lettered by John Costanza.
In "No Evil Shall Escape My Sight!", Green Lantern and Green Arrow confront the harsh realities of urban poverty when Green Arrow brings Hal Jordan to witness the suffering under slumlord Jubal Slade. After the Guardians reprimand Hal for breaking their code, he defies orders to gather proof of Slade’s crimes—only for the Guardians to respond by sending a representative to join their mission. As the two heroes set out to uncover deeper injustices across America, the line between justice and authority begins to blur.
In "Journey to Desolation!" from Green Lantern / Green Arrow #nn (2012), Green Lantern, Green Arrow, and the Old-Timer arrive in the oppressive company town of Desolation, where the defiant singer Johnny Walden faces execution for inspiring hope in the townspeople. As tensions rise and the power of Green Lantern’s ring is unexpectedly diminished, the heroes must rely on courage and unity to challenge the tyrannical Slapper Soames and free those trapped in silence.
In "A Kind of Loving, a Way of Death!", Black Canary finds herself caught in the grip of a mind-controlling cult led by Joshua after her bike is stolen and she's taken. When Green Lantern and Green Arrow track her down through the stolen bike, they must navigate the cult’s influence as Canary struggles to reclaim her will—especially when faced with a choice that tests her loyalty and freedom.
In "Ulysses Star Is Still Alive!", Green Lantern and Green Arrow confront a modern-day clash over logging rights on Native American land, where ancient claims meet corporate greed. As Hal Jordan hunts for proof to support the tribe’s case, Oliver Queen turns to the spirit of their ancestor, Ulysses Star, to inspire hope—though the real test lies ahead in the courtroom.
In "Even an Immortal Can Die!", Green Lantern and Green Arrow stand as witnesses when the Guardians of the Universe send the immortal Old-Timer to the Planet Gallo for judgment. What begins as a formal trial quickly unravels when the heroes realize the Tribune have been usurped by their own mechanic, and the system of justice is a sham. With the Old-Timer’s life on the line, the trio must expose the deception and restore order before it’s too late.
In "Death Be My Destiny!", Green Lantern, Green Arrow, and Black Canary accompany the exiled Old-Timer to Maltus, where they uncover a world choked by overpopulation fueled by Mother Juna’s relentless efforts. As they confront the consequences of her work, the Old-Timer faces a new mission to restore balance to a planet on the brink.
In "How Do You Fight a Nightmare?", Green Arrow and Black Canary face off against terrifying harpies, forcing Green Lantern to intervene—only to be lured into a trap set by the Witch Queen and her brother Sinestro. With help from a group of Amazons who’ve returned from exile, the heroes uncover a deeper conspiracy tied to ancient magic and vengeance, leading them to confront the Witch Queen and the legendary Medusa in a battle that tests their courage and resolve.
In "…And a Child Shall Destroy Them!", Green Lantern and Green Arrow join Dinah at a private school run by the enigmatic Jason Belmore, where they meet the cook Grandy and a mysterious little girl named Sybil, whose psychic abilities hint at a deeper purpose. When Belmore demands the heroes leave, tensions rise as Grandy reveals Sybil’s power may be the key to controlling the children—until a shocking moment forces a choice that tests loyalty and the cost of power.
In "Peril in Plastic," Hal Jordan and Carol Ferris find themselves caught in a crisis when the sea wall of Piper's Dell begins to collapse, forcing Hal to step in as Green Lantern. After a tour of the town’s plastic factory reveals a hidden danger, Hal is weakened by toxic fumes from the plastic pins, leaving him vulnerable—just as Black Hand seizes control of the town using the very same pins. With Carol at his side and the ring sent to Green Arrow for help, Hal must find a way to break Black Hand’s hold before the entire community is lost to his twisted influence.
In "Snowbirds Don't Fly," Green Arrow and Green Lantern track down a string of drug-related attacks that lead them to a hidden hangar, where they’re ambushed and drugged by a network tied to a missing Roy Harper. As the heroes struggle with the aftermath, Roy returns—torn between his past and the dangerous pull of addiction—forcing Green Arrow to confront a truth he’s never understood.
In "They Say It'll Kill Me... But They Won't Say When!", Green Lantern and Green Arrow team up when Roy’s addiction forces Oliver to confront the dealers behind the drug trade. After finding Roy unconscious in the basement, GL brings him to Dinah’s, where they rally to save Oliver, who’s been left for dead in the harbor. Together, they track the supply chain to pharmaceutical tycoon Salomon Hooper, dismantling his operation—but Roy’s revelation that the drugs are only a symptom of deeper wounds leaves the real battle far from over.
In "Beware My Power," John Stewart takes a hard look at his role as a Green Lantern when a suspicious assassination attempt on racist politician Jeremiah Clutcher reveals a dangerous manipulation at play. With Hal Jordan focused on training a new backup, Stewart must navigate the murky line between justice and political exploitation—testing his beliefs about power, purpose, and what it truly means to be a hero.
In "…And through Him Save a World…," Green Arrow and Green Lantern team up with Carol Ferris to confront eco-activist Isaac at the Ferris Aircraft plant, where his pranks have escalated dangerously. When Isaac’s actions put Carol in harm’s way, the resulting clash of ideals fractures the team, leading to a harrowing choice that tests their beliefs and leaves both heroes grappling with the cost of their convictions.
In "The Killing of an Archer! Chapter 1," Green Arrow is forced into a deadly confrontation that leaves him haunted by an accidental death. As he reaches out to Dinah for one last goodbye, Green Lantern arrives to find the aftermath of a brutal ambush—and a ticking bomb hidden in the wreckage.
In a story that redefines heroism in the wake of a devastating explosion, Green Arrow vanishes—leaving behind a life he can no longer face—and retreats to a monastery. Meanwhile, as Green Lantern races to contain the fallout, Black Canary uncovers a dangerous past when she stumbles upon the remnants of the racist cult she once fled, now led by Sister Joshua. Just as she’s cornered, a sudden intervention from Green Lantern pulls her from the edge—both literally and emotionally.
In "The Fate of an Archer," Green Lantern's urgent search for Green Arrow takes a deadly turn when Black Canary is critically injured and in need of a blood transfusion. Following a lead from the wreckage of the Arrow-Plane, he's ambushed by a scavenger who nearly kills him—until Green Arrow, shaken from his amnesia, finally remembers who he is and draws his bow.
When a sudden cosmic anomaly throws Green Lantern’s power ring into chaos, the hero suspects an otherworldly force is at play—until the truth reveals a far more personal, grounded source of disruption. The story unfolds with sharp tension and a grounded mystery, testing the limits of willpower in ways that go beyond the usual cosmic threats.
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↩ Reprints Green Lantern #76 (1970), Green Lantern #77 (1970), Green Lantern #78 (1970), Green Lantern #79 (1970), Green Lantern #80 (1970), Green Lantern #81 (1970), Green Lantern #82 (1971), Green Lantern #83 (1971), Green Lantern #84 (1971), Green Lantern #85 (1971), Green Lantern #86 (1971), Green Lantern #87 (1971), Green Lantern #89 (1972), The Flash #217 (1972), The Flash #218 (1972), The Flash #219 (1972), Green Lantern / Green Arrow #1 (1983), Green Lantern / Green Arrow #2 (1983), Green Lantern / Green Arrow #3 (1983), Green Lantern / Green Arrow #4 (1984), Green Lantern / Green Arrow #5 (1984), Green Lantern / Green Arrow #6 (1984), Green Lantern / Green Arrow #7 (1984), The Green Lantern / Green Arrow Collection, Volume Two: More Hard-Traveling Heroes #[nn] (1993), Green Lantern / Green Arrow #2 (2004)
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