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G.I. Joe: The Complete Collection #2 cover
Cover: Shawn Lee & Larry Hama & Mike Zeck

G.I. Joe: The Complete Collection #2

Apr 2013 · IDW · 49.99 USD
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About this Collection

This volume collects issues #11–20 of IDW's G.I. Joe series, along with the G.I. Joe: Origins #1–4 and the G.I. Joe: Cobra #1–4 miniseries, all written by Chuck Dixon and Larry Hama. It continues the modernized reboot of the classic franchise, following the formation of the Joe team and their escalating conflict with Cobra, including the introduction of key characters like Storm Shadow, Zartan, and the Baroness. The collection also delves into the backstories of Snake-Eyes and the Cobra organization, offering a cohesive narrative that bridges the main series with its spin-offs.

"Last Plane from Rio Lindo" delivers a tense, pulse-pounding chapter in the G.I. Joe saga, written by Larry Hama and illustrated by Mike Vosburg, with strong inks by Jon D'Agostino and colors by Bob Sharen. After the bunker is bombed and submerged—trapping Snake-Eyes, Kwinn, and Dr. Venom inside—Stalker, Breaker, and Gung-Ho scramble to call for extraction amid a hostile takeover of Rio Lindo. The trio recovers a deliberately left briefcase, believing it to be part of the Commander’s plan, only to unknowingly carry false intelligence back to HQ. The issue closes with a haunting, familiar Morse Code tap echoing from the depths of the sunken bunker. Cover by Shawn Lee and Mike Zeck captures the urgency and mystery of the moment.

Contains 13 stories
Last Plane from Rio Lindo
22 pp · Adventure, War

In "Last Plane from Rio Lindo," Stalker, Breaker, and Gung-Ho scramble to evacuate Rio Lindo after a brutal attack leaves Snake-Eyes, Kwinn, and Dr. Venom trapped in a submerged bunker—believed dead. As the country falls under hostile control, the surviving Joes rally for extraction, unaware that a carefully planted briefcase holds false intelligence meant to mislead them. The story closes with a familiar Morse code signal echoing from the depths—hinting that the real mission is far from over.

Destro Attacks
22 pp · Adventure, War
Cobra Soldiers

In "Destro Attacks," the G.I. Joes launch a full-scale assault on Springfield, only to be driven back by Destro’s well-entrenched forces. While the Baroness and the Commander struggle to activate Venom’s toxin without the crucial catalyst, Snake-eyes and Venom narrowly escape a submerged prison—only to fall into new hands.

Red-Eye to Miami!
22 pp · Adventure, War
Cobra troopers

In "Red-Eye to Miami!", Snake-Eyes, Kwinn, and Venom escape Cobra forces in Sierra Gordo by stealing a plane, only to face betrayal mid-flight when Venom attempts to kill Snake-Eyes by ejecting him—resulting in a crash landing on Miami Beach. Arrested by local police, the duo find themselves caught in a web of deception when Cobra Commander sends a lawyer to secure Venom’s release, leaving Snake-Eyes and Kwinn behind bars.

Night Attack!
22 pp · Adventure, War
Cobra Soldiers

In "Night Attack!," the G.I. Joes brace for a brutal nighttime assault on Washington, D.C., as Cobra's schemes turn deadly—Venom attempts to poison the nation’s currency, but the Commander thwarts him at the last moment. Amid the chaos, the Baroness crashes her H.I.S.S. tank during a desperate escape, leaving Destro shaken and vulnerable, while Hawk falls to a gunshot from the Commander himself, as Cobra vanishes into the shadows.

Loose Ends
22 pp · War
Cobra Soldiers

In "Loose Ends," the Joes pursue Cobra after an attack on Hawk, while Destro grapples with the aftermath of the Baroness’s injuries—still alive, but far from safe. With Kwinn and Snake-Eyes on the run from prison, and Major Bludd captured and brought to the same hospital, tensions escalate as Snake-Eyes, Kwinn, Scar-Face, and Destro converge on a final confrontation in Coney Island.

Destro Returns!
22 pp · Adventure, War
Cobra Soldiers

In "Destro Returns!", the hunt for Scar-Face leads both the G.I. Joes and their archenemy Destro to Coney Island, where Snake-Eyes and Kwinn close in first—only to find themselves outmaneuvered. With Scar-Face in his grasp, Destro takes him to Libya, where Dr. Venom prepares a deadly test, setting the stage for a trap that could expose the Joes' secret base.

Joe Triumphs!
22 pp · Adventure, War
Cobra Soldiers

In "Joe Triumphs!", the G.I. Joes face a cunning Cobra scheme that pits deception against loyalty, as they defend a fabricated base while the real Pit lies hidden beneath. With lives lost and enemies escaping, the team must hold the line—though victory comes at a heavy price.

Home Is Where the War Is!
22 pp · Adventure, War
Cobra Soldiers

In "Home Is Where the War Is!", Clutch takes a rare break from duty only to find his past colliding with the present when an old racing friend is coerced into working for Cobra, his family held hostage. With the help of his fellow Joes, Clutch races against time to free the family and take down the enemy agents, proving that even on leave, the fight isn’t far behind.

Silent Interlude
22 pp · War
Cobra SoldiersRed Ninjas (introduction)

In "Silent Interlude," Snake-Eyes must infiltrate Destro's Castle to rescue Scarlett, who’s been taken during a routine parachute exercise. As he moves through the shadows, a shared tattoo on both him and Storm Shadow hints at a connection deeper than rivalry, adding tension to a mission defined by silence and stealth.

Silence Between Borders
22 pp · Adventure, Military
Cobra [DestroStorm ShadowCobra CommanderTele-ViperCobra soldiers]Red Ninjas
Like Chimney Sweepers Come to Dust...
21 pp · War
Cobra SoldiersAir ViperDr. Hundtkinder (first appearance)

In "Like Chimney Sweepers Come to Dust...", the G.I. Joes rebuild their base amid quiet grief, honoring fallen comrades like Kwinn and Dr. Venom as they face a new threat: Cobra’s experimental Rattler jet. With Duke now in command and Roadblock at his side, the team must defend their fragile peace—while the Baroness, recovering from burns, is brought to Dr. Hundtkinder under Bludd’s watch.

Cobra Commander Captured at Last!
22 pp · War

In the snowy peaks of Switzerland, the Baroness emerges from surgery with a new face and a new mission, while Major Bludd tries to exploit the chaos to force Cobra Commander to answer for past betrayals. As the Joes close in, a high-stakes chase through alpine terrain turns the tables—leading not to Bludd, but to the long-elusive Commander in their grasp.

The Commander Escapes!
22 pp · Adventure, War

In "The Commander Escapes!", the G.I. Joes hold the high ground on a desolate mountain, but Cobra’s ruthless strike team—led by Storm Shadow—launches a daring assault to reclaim their imprisoned leader. As the Commander breaks free, Storm Shadow is captured, leaving the Cobra hierarchy to regroup with new recruits Firefly and Wild Weasel and reach out to their mysterious ally Zartan in the Florida swamps.

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Cast · 40 characters

Full credits

writer Larry Hama
colorist Bob Sharen
letterer Joe Rosen
cover pencils, inks Shawn Lee
cover pencils Larry Hama
cover inks Mike Zeck

Reprints

↩ Reprints G.I. Joe, a Real American Hero #13 (1983), G.I. Joe, a Real American Hero #14 (1983), G.I. Joe, a Real American Hero #15 (1983), G.I. Joe, a Real American Hero #16 (1983), G.I. Joe, a Real American Hero #17 (1983), G.I. Joe, a Real American Hero #18 (1983), G.I. Joe, a Real American Hero #19 (1984), G.I. Joe, a Real American Hero #20 (1984), G.I. Joe, a Real American Hero #21 (1984), G.I. Joe, a Real American Hero #22 (1984), G.I. Joe, a Real American Hero #23 (1984), G.I. Joe, a Real American Hero #24 (1984), G.I. Joe, a Real American Hero [25th Anniversary Action Figure Original Series] #21 B [#1] (2008)

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