Creepy Worlds #48
☆ Be the first to review + Add to your collection — Join free# Creepy Worlds #48 This issue contains at least two stories. "Giant from Below" follows a space crew that encounters a hostile alien creature on an alien planet; after gigantic footprints are discovered and one crew member is killed by the creature, the survivors deduce the footprints were a hoax created with a stencil to frighten them. A second story involves a man meeting a woman named Jane Doe at sea who claims to be from another planet, calls herself a jinx, and demonstrates supernatural abilities before mysteriously vanishing after a violent splash, leaving the protagonist bewildered about her true nature and origin.
In late 1958, construction workers in California stumble upon a massive, hair-covered giant in the woods—a creature so imposing that one sighting sends a man fleeing the job entirely. What the terrified surface dwellers don't realize is that this towering being, Rondo, is no monster from Earth, but a scout from an underground civilization sent to evaluate whether the surface world is suitable for his people's expansion. Torn between his orders and his growing compassion for humanity, Rondo must decide what truth to report back to his elders in the cavern realm below.
A human reconnaissance crew finds itself stranded on the home planet of the Nurakim—an alien species whose superior fleet has devastated Earth's forces across the galaxy. Cut off from escape and facing annihilation, the crew discovers something unexpected: the Nurakim may command devastating warships, but as individual soldiers, they prove far weaker than humans in direct combat. As the crew fights its way deeper into enemy territory, they begin to realize that their only hope for survival might lie in exposing a vulnerability their conquerors never expected.
William Joslyn uproots his life to reunite with his younger brother Jim after a workplace accident leaves Jim injured, determined to shield him from further harm—but a strange and troubling pattern emerges as Jim's close calls mysteriously transfer to William instead. As the brothers grapple with this inexplicable protection, Jim must confront what his well-meaning guardian is truly willing to sacrifice, and whether some burdens are meant to be carried alone.
A master pickpocket named Barney Barker devises an ingenious scheme to stay ahead of the law: using a hidden third hand concealed on his body, he steals wallets while keeping both hands visibly occupied, then frames his young assistant Eddie Saxon as the culprit when victims cry foul. For three weeks the racket works perfectly—until a sharp police sergeant begins piecing together a pattern in the false-accusation reports and assigns detective work to catch them in the act. With the heat closing in, Barney recruits a third member to escalate the operation, but his strategy to draw crowds with street fights may finally be the move that brings everything down.
Captain Joe Bee of the Interplanetary Police arrives at the plush resort of Gator Bay on assignment to locate and capture Irina Larx, a dangerous blonde spy from the planet Cuda—though his search methods prove comically counterproductive when suspects keep landing him in pools. When a charming woman calling herself Jane Doe enters his life with a playful agenda all her own, the lines between hunter and hunted blur in ways the by-the-book operative never anticipated. As cover stories unravel and true identities emerge, Bee discovers that not everything in the galaxy is as black and white as a government warrant.
Captain Atom—the U.S. Air Force's nuclear genius—investigates a boy's peculiar dreams that seem to contain impossibly accurate details about outer space, only to discover something far stranger than mere imagination. As the boy sleeps, a bizarre creature called Loga somehow carries him to distant, uncharted galaxies, and now Captain Atom must pursue them across the stars to understand the mystery and bring the child safely home. What begins in a small Georgia town explodes into a cosmic adventure that challenges everything the hero thought possible.
In "The End of the Line," a brilliant scientist wrestles with the weight of his own invention—a formula capable of disintegrating matter. When ghostly visions from the future appear, pleading with him to abandon his work, he’s forced to confront the consequences of progress he never foresaw.
When mysterious television broadcasts demand Earth's surrender, Police Chief David Crowell and an FCC tracking team race to locate the transmitter on Radium Mountain—only to discover an alien visitor demonstrating its species' supposed invulnerability to humanity's weapons. As the broadcasts intensify and panic spreads worldwide, Crowell must confront the extraterrestrial threat before it's too late.
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Reprints
↩ Reprints Captain Video #5 (1951), Racket Squad in Action #22 (1956), Strange Tales #50 (1956), Space Adventures #26 (1958), Mysteries of Unexplored Worlds #15 (1959), Space Adventures #35 (1960), Space War #23 (1963), Strange Suspense Stories #68 (1963), Space War #26 (1964)
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