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Racket Squad in Action #22 cover
Cover: Dick Giordano & Vince Alascia
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Racket Squad in Action #22

Jul 1956 · Charlton · 0.10 USD
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This issue contains two stories. "Racket Squad in Action" features detectives pursuing pickpockets who steal a victim's wallet on a crowded street; they track the three perpetrators to an alley where the suspects attempt to escape before being apprehended. A second story involves Inspector Deutsch and Inspector Emil O'Malley working undercover, with O'Malley going blind during a stakeout in an effort to gather evidence against a criminal operation, ultimately succeeding in his investigation despite the handicap.

Contains 5 stories
The Three Handed-Pickpocket
8 pp · Crime

When pickpocket Barney Barker devises a seemingly foolproof scheme using a mechanical third hand to steal wallets on crowded subways while his partner Eddie Saxon poses as an innocent bystander, the two think they've cracked the perfect crime—until a sharp-eyed sergeant starts piecing together a pattern that reaches far beyond the usual street-level dips. As Barker and Saxon scramble to stay ahead of the law, they'll have to test whether their newest angles can keep them operating while a determined cop closes in.

Overcharge
6 pp · Crime

When a mechanic at Ed Fuller's garage begins systematically overcharging customers on repairs, Fuller's long-standing business starts bleeding loyal clients—until he overhears a damning conversation and discovers two conflicting work orders for the same car. Working with the Racket Squad, Fuller sets a trap to catch the dishonest mechanic red-handed, exposing a scheme where inflated bills and falsified paperwork line a crook's pockets at the garage owner's expense.

Nothin' for Somethin'
5 pp · Crime

A smooth-talking stranger approaches Max Doane with an offer that seems too good to be true—a chance to claim half of eight thousand dollars he's supposedly found, with nothing required but his honesty. As Max is drawn into the scheme at Mr. Martin's office, the con begins to unfold, testing whether the elderly man's lifetime of savings will protect him or become the perfect target for a "something for nothing" racket.

Silver Sap!
1 pp · Humor

Tightwad Tad primps in a tuxedo for his aunt and uncle's silver wedding anniversary celebration, only to be called out for arriving empty-handed. When challenged about his stinginess, Tad proudly reveals his idea of an appropriate silver gift—and it's exactly as cheap as you'd expect from someone whose nickname says it all.

Missing Evidence
4.9 pp · Crime

Inspector O'Malley of the Racket Squad has spent months trying to crack Emil Deutch's numbers operation, but the evidence keeps slipping away—until a chance encounter with a seemingly blind street hustler named Specs gives him the break he needs. When O'Malley starts paying closer attention, he realizes nothing about this operation is quite what it appears to be. Through dogged detective work and an undercover plant, O'Malley closes in on the real brains behind the gambling ring.

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Full credits

writer Joe Gill
inker, letterer Jon D'Agostino
cover pencils Dick Giordano
cover inks Vince Alascia

Reprints

↩ Reprints Captain Marvel Adventures #110 (1950)

Reprinted in Tales of the Underworld #4 (1960), Creepy Worlds #199 (1981), Creepy Worlds #48, Sinister Tales #43, Tales of the Underworld #8

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