Captain Britain by Alan Moore & Alan Davis Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2009 Direct Market Edition omnibus collects the classic Captain Britain stories written by Alan Moore, featuring the adventures of Brian Braddock as the UK's premier superhero. The volume includes Moore's acclaimed run on the character, with art primarily by Alan Davis, covering his battles against threats like the Fury and the interdimensional travels that defined this era of the title.
In "The Return of Captain Britain," Alan Moore and Alan Davis deliver a striking homecoming as Brian Braddock returns to his ancestral Braddock Manor—only to find it whole and untouched, a startling contrast to his memories. Haunted by vivid visions of his parents, he uncovers the truth: the images are holograms from Mastermind, the very machine responsible for their deaths. With the computer now under his control, Brian gains a powerful new ally and a secret base, but peace is short-lived—just as he begins to relax, the phone rings.
In "The Return of Captain Britain," Alan Moore and Alan Davis deliver a sharp, grounded moment of superheroic return as the titular hero is brought back to England by Merlyn, now clad in a new costume fused with the power of his scepter. Arriving mid-robbery, he and his elf companion Jackdaw confront the Crazy Gang, only to realize the world they’ve returned to is a strange, alternate version of Earth—familiar, yet unmistakably different.
In a world where superheroes are outlawed, Captain Britain and Jackdaw flee from police, only to find refuge with a group of homeless men who reveal the harsh truth of this reality. After sending Jackdaw back to Merlyn with a warning, Captain Britain faces a sudden threat—a towering monster forged from garbage erupts from a nearby rubbish heap.
In "The Junkheap That Walked Like a Man," Captain Britain faces off against a towering, trash-powered monstrosity armed with an arsenal of scavenged weapons. After subduing the creature, he follows it back to its origin—a sprawling junkyard—where a mysterious pipe oozing strange fluid leads him into a hidden underground realm and a startling encounter with a large, articulate rodent.
In "In Support of Darwin," Captain Britain finds himself in an unexpected conversation with a remarkably polite giant rodent, a moment of surreal calm before the storm. As Jackdaw returns from his mission to Merlyn with no trace of the sorcerer, Saturnyne intervenes, dispatching the Avant Guard to halt Cap’s progress—only to unleash a ray that sends him spiraling into a shocking transformation.
In "Faces of Britain," Captain Britain and Saturnyne face off against the Status Crew in a climactic clash that ends not with violence, but revelation. When the Crew is doused with the very liquid meant to awaken a new England, they confront the harsh truth of their own actions and the twisted path they’ve taken. As the dust settles, Captain Britain takes a quiet moment with a young street girl, lifting her into the sky—just for a breath of flight, just for a glimpse of something better.
In "Friends & Enemies," Captain Britain finds himself caught between a grand mission and a sudden, urgent street conflict, halting his journey to aid the Avant Guard in their plan to distribute Saturnyne's enlightenment liquid. As he steps into the fray, the line between duty and instinct blurs, testing his resolve in the heart of a city he’s sworn to protect.
In "If the Push Should Fail...", Jo and Captain Britain face a fragile hope as they attempt to end a gang war in London using Saturnyne’s enlightenment liquid—only to see peace spread across England when the Luna-enhanced water supply takes effect. But as the world begins to warp into something unrecognizable, the victory feels dangerously unstable.
In "Graveyard Shift," Captain Britain confronts Jaspers, the architect of a world where every hero has fallen, as the truth of their demise begins to unravel. Haunted and unraveling, Cap flees into a graveyard of forgotten heroes, standing beside the fresh grave of Captain U.K., only to be struck down by the Fury’s blast—his body tumbling into the very earth he was contemplating.
In "An Englishman's Home...", Captain Britain returns to Braddock Manor only to find it miraculously intact—until strange visions of his parents begin to unfold. As he uncovers the truth behind the haunting images, he realizes the house is alive with holograms orchestrated by the super-computer Mastermind, the very force behind his family’s tragedy. With the machine now under his control, Brian finally has the sanctuary and power he’s long sought—just as the phone rings.
In "Killing Ground," Captain Britain faces off against the newly upgraded Slaymaster in a clash of wits and power, while the Vixen alerts Arcade that his agent has failed to eliminate all of STRIKE's psi-operatives. The stakes rise as old enemies resurface and the battlefield shifts—this time, in a game where survival is not guaranteed.
In "Judgement Day," Captain Britain is dragged before an otherworldly tribunal by the Special Executive, forced to confront Saturnyne—once his betrayer, now a broken prisoner. As he weighs whether to speak in her defense, he uncovers a chilling truth: her judge is also her heir, with everything to gain from her condemnation. The fate of Earth-238 hangs in the balance as Mandragon’s destruction begins and the Fury slips through the cracks.
In "Arrivals," the Fury's arrival on Earth kicks off a deadly rampage as it seeks to repair itself, while Saturnyne's trial erupts into chaos, drawing Captain Britain into the fray. With Cap, Luna, and the Special Executive fleeing to safety, they regroup at Braddock Manor—only for Linda to arrive with a chilling warning of an imminent genocide.
In "Waiting for the End of the World," Alan Moore and Alan Davis craft a tense, atmospheric tale where Merlyn and Roma watch in dread as the cosmic stakes rise. As the James Jaspers of Earth-616 unleashes his reality-warping campaign to erase superheroes, Captain Britain faces a desperate struggle to rally Linda—now hesitant to reclaim her role as Captain U.K.—just as she vanishes into the grasp of the Fury.
In the shadowed woods beyond Braddock Manor, Linda’s desperate flight ends in a terrifying confrontation with the Fury—unexpected, relentless, and unlike anything the Special Executive has faced. As Captain Britain and his allies rush to defend her, they’re overwhelmed, their strength no match for the Fury’s sudden, brutal assault. With Wardog wounded and a life lost, Merlyn watches from his citadel, his confidence cracking as the game he thought he controlled spirals into chaos.
In "The Twisted World (Reprise)," Jaspers' Beetles unearth the buried remains of Braddock Manor, inadvertently unleashing the Fury once more into a Britain warped beyond recognition. With time unraveling and the nation plunged into a totalitarian madness, Cap and his allies confront the escalating chaos—only for the Vixen to take matters into her own hands, only to be outmaneuvered by Jaspers' terrifying grasp on reality.
In "Among Those Dark Satanic Mills," Captain Britain confronts Mad Jim Jaspers in a showdown that escalates beyond Earth, as the villain's influence reaches cosmic proportions. With Merlyn unwilling to abandon the game despite mounting losses, the team faces brutal setbacks—Luna, Betsy, and others are hunted by the Beetles, and Saturnyne pushes a terrified Linda to finally answer the call. The stakes rise as the battle shifts from the battlefield to the very fabric of reality.
In "Anarchy in the UK," Saturnyne convinces Linda to don the Captain U.K. uniform, stepping into a role she’s long resisted. As Captain Britain clashes with the chaotic Mad Jim Jaspers, his mind is twisted and his resolve shattered—leaving Linda to face the storm alone.
In "Foolsmate," the arrival of the Fury throws Captain Britain and the chaotic Mad Jim Jaspers into a brutal clash of wills, each seeking to prove their dominance. With Merlyn gone and the fate of the game uncertain, Roma turns to her father for answers—only to learn the truth behind his silence.
In "Endgame," Captain Britain fights a desperate battle against the cosmic entity the Fury, whose power threatens to unravel reality itself. As the conflict reaches its peak, the Executioner’s attempt to strike down the weakened hero ends in disaster, and only Captain U.K. can deliver the final blow. With the threat neutralized, Roma ushers the survivors to the safety of Otherworld.
In "A Funeral on Otherworld," Brian, Linda, and Opal arrive in the mystical realm to honor Merlyn’s passing, where Roma offers quiet hope amid the solemnity. As the Corps gathers, the weight of recent trials lingers, and one final act of justice unfolds before the travelers return to their lives on Earth.
In "Why Do We Do These Things We Do?!", Mojo’s twisted games take a dark turn as he captures Betsy, transforming her into Psylocke, and targets the New Mutants, including Wolfsbane, Sunspot, Karma’s siblings, and the Bratpack. When the New Mutants are brought before Captain Britain, they must rely on Cypher’s unique connection to Warlock to break Mojo’s hold and find a way back.
In "Lost in the Funhouse," Jo finds herself trapped in a surreal, shifting maze that mirrors her deepest fears and memories. As she navigates the labyrinth, she encounters distorted reflections of her past and fragments of people she’s known—each a puzzle piece in a larger, unsettling mystery. The story unfolds with quiet intensity, blending psychological tension with the uncanny, as Jo must confront what lies beneath the surface of her own mind.
In "Walk Upon England!", Steve—just a student finishing an art project—finds himself suddenly clad in a mysterious British costume, a transformation that pulls him toward the heart of England. As he journeys through the countryside, he's confronted by a masked hero who swiftly defeats him, only to reveal a shocking truth: the man in the cape is not Captain Britain at all, but Modred the Mystic, holding the real hero captive. The stage is set for a clash of ancient magic and modern identity, with Merlin’s long shadow looming over the land.
In "The Summoning!", Captain Britain and Captain America are chained in a dungeon as Modred, wearing the Captain Britain costume, lays waste to London and demands Merlin’s appearance. With the fate of the city hanging in the balance, the two heroes free themselves and convince Modred to return the costume so Captain Britain can summon the legendary magician. But when Merlin fails to come, the Captains must stand against Modred alone—before the enigmatic sorcerer finally arrives to claim his foe.
In "A New Life," Captain Britain returns to England with a new costume forged from the power of his scepter, only to find himself in the middle of a bank heist led by the Crazy Gang. With his elf sidekick Jackdaw at his side, he soon realizes this version of Earth is not the one he remembers—something’s deeply wrong, and the familiar streets now feel like a stranger’s world.
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