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The Usagi Yojimbo Saga #4 cover
Cover: Stan Sakai

The Usagi Yojimbo Saga #4

Aug 2015 · Dark Horse · 24.99 USD
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About this Collection

This fourth volume of Dark Horse's Usagi Yojimbo Saga series collects issues from the long-running samurai epic, following Miyamoto Usagi as he continues his warrior's journey through feudal Japan. The stories feature key characters like the cunning Kitsune, the loyal Tomoe Ame, and the mysterious Sasuké, with a particular focus on Usagi's relationship with his son Jotaro and his training under the master swordsman Katsuichi. The volume also delves into the ongoing conflict with the nefarious Lord Chizu and her ninja clan, weaving together action, honor, and historical drama.

In "Vendetta," Usagi Yojimbo faces his most daunting trial yet, challenging the legendary Tengu of the Northern Mountain—mythical swordsmen said to have passed their skill to Japan's greatest hero, Yoshitsune. Determined to prove himself, the young and brash Usagi soon finds his training no match for their prowess, forcing him to seek help from his mentor, Katsuichi. Written and illustrated by Stan Sakai, this gripping chapter of The Usagi Yojimbo Saga showcases the series' signature blend of action, honor, and quiet introspection, with cover art by Stan Sakai.

Contains 24 stories
Vendetta
24 pp · Anthropomorphic-Funny Animals, Martial Arts
Koyama Matabei

In "Vendetta," Usagi Yojimbo crosses paths with Koyama Matabei, a young man seeking revenge for his father's murder at the hands of four ronin. Now hunted by the same samurai who once served his father, Matabei finds himself caught between vengeance and survival—especially when three of the killers have joined a brutal outlaw gang. With Usagi’s guidance, Matabei may stand a chance, but the road ahead is paved with danger and old blood.

The Return of the Lone Goat and Kid
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Lone GoatGorogoro

When the young Gorogoro is separated from his formidable father, the Lone Goat, Usagi Yojimbo takes up the quiet quest to reunite them—navigating treachery and cunning along the way, as a shadowy samurai gang circles, intent on exploiting the rift.

Images from a Winter's Day
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Lord YoshikawaRokuo

In the quiet hush of a winter’s day, a dying lord’s final wish sets a desperate race against time: to reunite with his estranged son, Rokuo, a young samurai in hiding after a fatal duel. With Hojo’s ruthless retainers hunting Rokuo and Usagi caught between loyalty and duty, the journey through snow-laden forests and shadowed paths becomes a test of courage, honor, and the fragile bonds of family.

Koji
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Nakamura Koji

In the quiet tension of a looming duel, rabbit ronin Usagi finds himself caught between duty and conscience when former rival Nakamura Koji is challenged by a local fencing school. As Usagi navigates the simmering conflict, he uncovers a hidden flaw in Koji’s fighting style—one that could mean the difference between life and death for his former teacher, but at a price that threatens his own honor.

A Lesson in Courtesy
4 pp · Adventure, Anthropomorphic-Funny Animals, Historical, Martial Arts
Crows Part One
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Shunji

In "Crows Part One," Shunji finds himself caught in a storm of duty and danger as he journeys with his former sensei, Katsuichi, toward a fateful duel at Kitanoji Temple. Along the way, they stumble upon a quiet village plagued by a band of ruthless renegade ronin, forcing Shunji to confront the weight of his past and the uncertain path ahead.

Crows Part Two
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
ShunjiNakamura Koji

In "Crows Part Two," Shunji and Nakamura Koji find themselves drawn into a desperate defense of a besieged village, where bandits overwhelm the helpless farmers. As they fight alongside the unlikely warrior Katsuichi, the three swordsmen must confront not only the relentless tide of attackers but the growing mystery of why Katsuichi is already there—alone and unyielding—before the duel that was meant to be their reason for coming.

Crows Part Three
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Koji

In "Crows Part Three," Koji finds himself reluctantly allied with Usagi's former sensei Katsuichi as they face down a brutal bandit gang threatening a defenseless village. With dawn approaching and the raiders closing in, Usagi and young Jotaro race to uncover the full extent of the danger, knowing that survival depends on unity—and a plan that could change everything.

Duel at Kitanoji
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Nakamura Koji

In "Duel at Kitanoji," the stoic samurai Nakamura Koji faces off against the equally disciplined Katsuichi in a test of skill and honor. Bound by the strict code of bushido, only one will leave the field standing, but their mutual respect adds weight to a clash that is as much about principle as it is about steel.

Out of the Shadows
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts

In "Out of the Shadows," former Neko Ninja leader Chizu, now a fugitive from her own clan, emerges from hiding to save a child—only to find herself deeper in danger than ever. With her past closing in and a deadly assassination team targeting the ronin Usagi and Jotaro, who may hold the key to her whereabouts, Chizu’s desperate flight becomes a high-stakes game of survival where loyalty is tested and every shadow could be her last.

Ghost Warriors
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts

In the quiet aftermath of a storm, rabbit ronin Usagi and his young companion Jotaro stumble into a village trapped under the shadow of a disgraced samurai’s rule. Drawn into a task they didn’t seek, they must face the forest’s whispered legends—where every shadow might be a spirit, and every step could awaken something ancient. With courage and wits tested, Usagi guides Jotaro through a trial of fear, faith, and the unseen.

Komainu
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Kiyoko

In "Komainu," rabbit ronin Usagi and his young charge Jotaro cross paths once again with the elusive Kitsune, whose past has caught up with her in the form of a ruthless gangster determined to break her. As the gangster’s forces close in, Usagi must protect Kitsune not just from danger, but from the weight of a secret she’s been running from.

Tamago
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Tamago

In the quiet moments of the road, Usagi and his young companion Jotaro meet the cheerful priest Tamago, whose easy laughter belies a past shrouded in mystery. When their path crosses with a frightened merchant fleeing a deadly threat, the trio finds themselves drawn into a web of secrets that puts their wits and courage to the test.

Usagi and the Tengu
24 pp · Anthropomorphic-Funny Animals, Fantasy, Historical, Martial Arts
Tengu

In "Usagi and the Tengu," the young and eager Usagi ventures into the Northern Mountain to challenge the legendary Tengu, famed for their near-mythical swordsmanship and rumored connection to Japan’s greatest hero. Facing a foe whose skill far surpasses his own, Usagi must confront his limits and seek guidance from his mentor, Katsuichi, before his pride leads to ruin.

Sumi-E Part One
24 pp · Anthropomorphic-Funny Animals, Fantasy, Historical, Martial Arts

In "Sumi-E Part One," a cursed ink box threatens to unleash ancient horrors from Japanese mythology into the real world, its power waning as the ink fades. The box’s dark master, desperate to sustain his craft, turns to a terrifying source—blood drawn from young children—to keep his deadly art alive.

Sumi-E Part Two
24 pp · Anthropomorphic-Funny Animals, Fantasy, Historical, Martial Arts

In "Sumi-E Part Two," Usagi and Sasuke race against time to rescue young Jotaro from a demonic artist who feeds on children’s blood to fuel his cursed brushwork. As they plunge into a nightmare realm woven from folklore and twisted imagination, every step brings them deeper into a world where art and terror are one.

Sumi-E Part Three
24 pp · Anthropomorphic-Funny Animals, Fantasy, Historical, Martial Arts

In "Sumi-E Part Three," Usagi and the sorcerer Sasuke race against time to rescue Jotaro and other children taken by a demon-possessed artist whose ink can bring nightmares to life. When the artist summons a legendary stone warrior, Usagi must summon a creature of his own to stand against it, while Jotaro fights to escape the artist’s feral familiar in a desperate bid for freedom.

Fathers and Sons Part One
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Lone GoatGorogoro

In "Fathers and Sons Part One," young Gorogoro and the wounded Lone Goat face a deadly threat when a gang boss sends killers after them, forcing the boy to protect his injured mentor and a near-drowned Jotaro. As Usagi frantically searches the riverbanks for his missing son, the weight of fatherhood and duty presses hard on all three—each caught in a moment where survival depends on courage they may not yet know they possess.

Fathers and Sons Part Two
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Lone WolfGorogoro

In the isolated quiet of a snowbound fishing cabin, Usagi finds himself trapped with the wounded renegade assassin Lone Wolf and his young son, Gorogoro, as tensions rise and danger closes in. With a gang lord gathering swordsmen to claim both the bounty and the glory of killing the legendary Lone Wolf, Usagi must navigate loyalty, honor, and the fragile bond between father and son—before the coming storm breaks.

Bells
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Kinuko

In "Bells," young Katsuichi finds himself caught between duty and desire when his affection for Kinuko, the headmaster’s daughter of a rival sword school, ignites a rivalry with the proud senior instructor Ikyu. As Ikyu demands a duel to settle the matter, Katsuichi’s refusal plunges him into disgrace—but his quiet resolve may be the true path to mastery.

Kill the Geishu Lord!
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts

In the quiet aftermath of a massacre, the ronin Usagi and his young charge Jotaro arrive in a village that feels too still, too silent. What begins as a weary journey through a forgotten countryside quickly unravels into a deadly deception, as the pair uncover a web of Neko Ninja and a plot to assassinate the Geishu Lord, Noriyuki. With the help of the sharp-witted swordswoman Tomoe Ame, Usagi must navigate a trap that turns every shadow into a threat.

The Pride of the Samurai
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts

In "The Pride of the Samurai," Usagi and his young companion Jotaro pause on their journey to Kitanoji Temple, only to be drawn into the quiet dignity of a struggling samurai and his son. As the ronin witnesses the true meaning of honor in a town where pride is measured not in rank but in integrity, he finds himself reconsidering what it means to be a warrior.

Hokashi, Part 1
24 pp · Adventure, Anthropomorphic-Funny Animals, Historical
ShinjiHoku, Master Of KnivesSaiko The AgileYama The StrongKaze The Swordsmaster

In "Hokashi, Part 1," Usagi and Jotaro join forces with Shinji and Katsuichi-Sensei on a journey to Kitanoji Temple, only to encounter a traveling troupe of Hokashi whose performances mask a more dangerous purpose. As the group navigates the road, tensions rise when the entertainers’ true intentions begin to surface—especially when Hoku, Master of Knives, Saiko The Agile, Yama The Strong, and Kaze The Swordsmaster enter the mix.

Hokashi Part 2
24 pp · Anthropomorphic-Funny Animals, Historical, Martial Arts
Shunji

In the quiet moments between battles, Usagi Yojimbo and his young ward Jotaro find unexpected company in the traveling sensei Katsuichi and his student Shunji. As the weight of Jotaro’s hidden past lingers, Usagi wrestles with a difficult choice—how much truth can he hold close, and at what cost to the fragile trust he’s helped build?

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Cast · 7 characters

Full credits

writer, artist, inker, letterer Stan Sakai
cover pencils, inks Stan Sakai

Reprints

↩ Reprints Usagi Yojimbo #53 (2001), Usagi Yojimbo #54 (2002), Usagi Yojimbo #55 (2002), Dark Horse Extra #45 (2002), Usagi Yojimbo #56 (2002), Dark Horse Extra #46 (2002), Dark Horse Extra #47 (2002), Usagi Yojimbo #57 (2002), Dark Horse Extra #48 (2002), Usagi Yojimbo #58 (2002), Usagi Yojimbo #59 (2002), Usagi Yojimbo #60 (2002), Usagi Yojimbo #61 (2002), Usagi Yojimbo #62 (2002), Usagi Yojimbo #63 (2003), Usagi Yojimbo #64 (2003), Usagi Yojimbo #65 (2003), Usagi Yojimbo #66 (2003), Usagi Yojimbo #67 (2003), Usagi Yojimbo #68 (2003), Usagi Yojimbo #17 (2003), Usagi Yojimbo #69 (2003), Usagi Yojimbo #70 (2003), Usagi Yojimbo #71 (2003), Usagi Yojimbo #72 (2004), Usagi Yojimbo #73 (2004), Usagi Yojimbo #74 (2004), Usagi Yojimbo #75 (2004), Usagi Yojimbo #18 (2004), Usagi Yojimbo #19 (2005)

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