The JSA All Stars Archives #1
☆ Be the first to review + Add to your collection — Join freeThis hardcover archive edition collects the earliest adventures of the Justice Society of America's second generation, featuring the All-Star Squadron from All-Star Squadron #1-6 and the debut of the Freedom Fighters. It reprints classic Golden Age-style stories from the early 1980s, showcasing DC's wartime heroes in a deluxe, archival-quality format.
In "The Kidnapping of Johnny Thunder," Dr. McNider—once a physician blinded by a mobster's bomb—finds a new purpose when an owl crashes through his window, revealing his unexpected ability to see in the dark. Armed with self-designed infra-red goggles, he takes up the mantle of Dr. Mid-Nite to hunt down the ruthless criminal known as "Killer." Written by Charles Reizenstein and illustrated by Stan Aschmeier, this story from The JSA All Stars Archives #1 (2007) features a cover by Stan Aschmeier, Bernard Baily, Irwin Hasen, Sheldon Mayer, Alex Toth, and Hal Sharp.
When young Johnny Thunder is taken from his home and subjected to ancient rites by the Badhnesians, his life takes a fateful turn—only to be interrupted when he’s miraculously reunited with his parents. But now, a strange new power stirs within him, awakened by the words “Say You,” drawing the attention of those who still seek to control his destiny.
When Johnny Thunder agrees to fight the fearsome boxer Gunpowder Glanz, he’s already got a personal stake—Daisy Darling will marry him if he loses. But with his unpredictable powers flaring up again, even a boxing match might not be enough to keep him from becoming champion.
In a gritty 1940s tale from *The JSA All Stars Archives*, Johnny Thunder finds himself caught in a high-stakes game when Daisy Darling’s father unexpectedly profits from Johnny’s recent victory in the ring. But when a ruthless thug sets his sights on that prize money, Johnny must step in to protect it—only to be offered a new role as a G-Man after taking down the criminal.
When Johnny Thunder takes on a new role as a G-Man, his first case plunges him into a wild mystery: a stolen safety deposit vault—and the sudden disappearance of his own father, Simon P. Thunder. With help from Daisy Darling and her brother Herman, and the ever-troublesome Thunderbolt, Johnny must unravel a scheme involving a gang led by the slick Cut Perce and his crew.
In "Presenting Tick-Tock Tyler, the Hour-Man," chemist Rex Tyler, armed with the mysterious compound miraclo, steps into the role of a hero determined to aid the vulnerable. When a theft of priceless pearls brings him into conflict with the cunning Randall and the enigmatic Mr. Bannerman, Rex must navigate deception and moral ambiguity—especially as he encounters a young woman named Marcia Van Shelton and a conflicted former criminal, John Kennedy, whose path may not be set in stone.
When a young woman named Miss Drew hires Rex Tyler to find her missing father, Dr. Drew, the case takes a strange turn—her father’s groundbreaking work on a powerful cold medication may be the key to his disappearance. With the Hourman on the trail, the search leads into a mystery that blurs science, secrecy, and the line between cure and conspiracy.
When a young man named James Carren is threatened by a mobster over his prized racehorse Blue Bell, the Hourman steps in to protect both man and animal—only to find himself tangled in a web of deception that leads straight to a dangerous new villain named Nick Bates and his gang.
In "The Wax-Double Killers," a deranged mad scientist unleashes a terrifying experiment, animating wax figures of three notorious criminals—Mad-Dog Duncan, Alvin Kartis, and Two Gun Carmody—equipping them with artificial hearts and plastic skin to carry out a spree of violence. When the Hourman [Rex Tyler] arrives on the scene, he must confront not just the deadly trio, but the chilling ingenuity behind their creation.
When a new assistant joins Rex Tyler in the munitions lab, the Hourman soon finds himself entangled in a deception that turns his trusted ally into a pawn. As the mystery deepens, Rex uncovers a chilling scheme orchestrated by the cunning Dr. Snegg, who's using hypnosis to lure the real Hour-Man into a deadly trap.
In a quiet moment of self-doubt, Al Pratt—known to his friends as "Atom Al"—finds an unlikely mentor in Joe Morgan, a gruff but kind-hearted fight trainer who sees potential beneath the boy’s size. When Mary James is taken, Al must confront more than just his own insecurities as the training he once thought was just for confidence becomes his only chance to act.
When Mary James wears the priceless Kador Necklace to the Calvin College Diamond Ball, Al Pratt—determined to keep her safe—steps in as The Atom, ready to defend her from a sudden wave of thieves. With Joe Morgan likely caught in the chaos, the night turns from elegant soirée to high-stakes showdown.
In the quiet chaos of a Calvin College picnic, a sudden disruption pulls students into a nightmare when a madman begins rewriting reality itself—using a twisted science to possess anyone he touches. With the Atom [Al Pratt] and Professor Wilson caught in the crossfire, and Mary James, Joe Morgan, and Truck Tarbell struggling to survive, the line between mind and body dissolves. The true horror isn't just the takeover—it's realizing you might already be someone else.
In "Joe's Appointment," a routine day for Joe Morgan takes a dangerous turn when a mysterious woman in black orchestrates a scheme that frames him and The Atom [Al Pratt] for the theft of classified Cruiser plans, sending them both to jail. With no clear ally and a web of deception tightening, Joe must unravel the truth before the real culprits vanish into the shadows.
When Ma Hunkel learns that Dinky Jibbet and Sisty Hunkel have been kidnapped by Tubb Torponi and his gang, a playful comment from Scribbly Jibbet about the Green Lantern sparks a bold idea: maybe she could become a costumed heroine to rescue them. With a mix of determination and humor, Ma steps into the spotlight, embracing the identity of Red Tornado in a tale that blends superhero antics with the heart of a family in crisis.
When the Torponi gang causes chaos in the city, the Red Tornado—Ma Hunkel in disguise—steps in to save the day, but things take a turn when the Police Chief claims credit for the kids’ rescue. Ma Hunkel isn’t about to let that slide, and she’s determined to set the record straight in the most unforgettable way possible.
Scribbly Jibbet is on a mission to sketch the elusive Red Tornado—only to discover that the hero might not be as mysterious as everyone thinks. With help from Sisty Hunkel and her little brother Dinky Jibbet, Scribbly sets out to track down the famed hero, all while trying to outdo the competition in a race for the ultimate scoop.
When the police mistake the Red Tornado for a threat in the neighborhood, Ma Hunkel pulls a clever prank: she outfits a gorilla at the zoo in her costume and lets the chaos unfold. With her quick thinking and a little help from Scribbly Jibbet and Dinky Jibbet, she turns the tables on the authorities—while Big Eddie watches from the shadows, wondering if this is the start of something bigger.
When the Morning Dispatch dubs the Red Tornado a fraud, the returning crooks—led by the sly Smokey—see their chance to strike, turning the town’s skepticism into chaos. The Cyclone Kids, Sisty Hunkel and Dinky Jibbet, must team up with the unlikely hero Ma Hunkel and her quirky sidekick Scribbly Jibbet to outwit the villains before the whole town believes the Red Tornado never existed at all.
In the quiet aftermath of a mobster’s bomb that left him blind, Dr. Charles McNider retreats from medicine, finding solace in writing about crime. When a sudden crash—caused by an owl named Hooty—reveals his unexpected ability to see in the dark, he channels his grief into a new purpose. Armed with self-made infrared goggles and a fierce resolve, McNider becomes Dr. Mid-Nite, stepping into the shadows to confront the criminals who once destroyed his life, including the ruthless "Killer" Maroni and his gang.
Dr. Mid-Nite and Myra Mason team up to unravel a web of corruption along the waterfront, where a crooked politician's shady dealings with river pirates threaten to derail a gubernatorial race. With Hooty at his side and the shadowy figure of Merton Marlow pulling strings from the dark, the mystery deepens as secrets rise from the water’s edge.
Dr. Mid-Nite and Hooty investigate the murder of "Diamond" Jack Gillian, a crime that defies logic—Gallows Gallagher is in prison, yet the killing happened on the outside. When Dr. McNider breaks Gallagher out to uncover the truth, he discovers a twisted conspiracy involving the prison warden and a secret brotherhood of criminals.
Dr. Mid-Nite and Myra Mason investigate a strange, pulsing beacon on a remote mountain—its light drawing in aircraft, including those carrying valuable gold shipments. With Hooty at his side and the shadow of unnamed gangsters looming, the mystery deepens as the pair race to uncover the truth behind the deadly signal.
Dr. Mid-Nite sets out to uncover the truth behind the notorious King Cobra, tracing the villain’s criminal empire to a hidden copper mine—and discovering that the man framed for murder, Jack Denton, may be innocent after all. With Myra Mason and Hooty by his side, and Silas Carr watching from the shadows, the investigation takes a dangerous turn as secrets buried beneath the earth begin to surface.
In a story that blends sharp wit with quiet heroism, the brilliant and bored Terry Sloane steps into the mantle of Mr. Terrific not for glory, but to find meaning—until a chance rescue of Wanda Wilson and her brother Billie pulls him into a world where intellect meets heart. As the Fair Play Club becomes a stage for unexpected alliances and a mysterious Big Shot looms in the shadows, Terry’s quest to prove himself as more than a prodigy begins to take shape.
When Mr. Terrific saves the life of Santa Flora’s newly elected Presidente during a visit, the grateful leader insists on accompanying him to America to secure a crucial loan for his struggling nation. But as the journey begins, strange tensions rise—especially when three new figures from Santa Flora’s past emerge, each with their own agenda.
When a powerful criminal known as Dapper Joe slips through the cracks of the justice system, even a cop like Buster Anderson can’t stop him—until Mr. Terrific steps in with a clever trap. Using a network of underground contacts, Terry Sloane sets up a sting with marked money, aiming to expose Dapper Joe’s reach before he strikes again. Wanda Wilson watches from the shadows, caught between loyalty and the growing tension of a game that could go dangerously wrong.
When the city's most prominent reformer, Caspar Crunch, calls for the shutdown of all gambling houses, Mr. Terrific [Terry Sloane] steps in to support the cause—until a rescue mission goes awry. After saving a man thrown from a speeding car, Terry uncovers a shocking truth: the man’s attacker is none other than Crunch himself, revealing a dangerous duality beneath the public figure’s moral facade.
When Ted Grant takes up the mantle of Wildcat to clear his name and uncover the truth behind his friend’s murder, he finds himself drawn into a dangerous game where a new threat emerges—Barney, Wiley, and their gang are determined to eliminate Kid Nelson, the last witness. With the past closing in and the present full of peril, Wildcat must protect the truth before it’s buried forever.
In "The Case of the Phantom Killers," Wildcat investigates a chilling threat from the Purple Mask Gang—once executed, now claiming they’ll return for vengeance. With the city on edge and the past rising from the grave, Wildcat must unravel a dangerous deception before the gang’s phantom reign of terror begins anew.
When Wildcat’s morning run takes a turn, he crosses paths with the newly certified detective Stretch Skinner—only to grow suspicious when a string of jewel heists coincides with the firm that handed out Stretch’s badge. With a trail of clues leading to a pair of shady figures, Ted finds himself tangled in a mystery where the real crime might be the badge itself.
When a pair of suspicious deaths rocks the office of Stretch Skinner, Wildcat teams up with the sharp-witted Joan Fortune to uncover the truth behind the killings. As they dig into the case, they find themselves tangled in a web of deception involving a crooked gambler—and a new, calculating villain named Chips Carder.
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↩ Reprints Flash Comics #1 (1940), Flash Comics #2 (1940), Adventure Comics #48 (1940), Flash Comics #3 (1940), Adventure Comics #49 (1940), Flash Comics #4 (1940), Adventure Comics #50 (1940), Flash Comics #5 (1940), Adventure Comics #51 (1940), Adventure Comics #52 (1940), All-American Comics #19 (1940), All-American Comics #20 (1940), All-American Comics #21 (1940), All-American Comics #22 (1941), All-American Comics #23 (1941), All-American Comics #24 (1941), All-American Comics #25 (1941), All-American Comics #26 (1941), All-American Comics #27 (1941), All-American Comics #28 (1941), All-American Comics #29 (1941), Sensation Comics #1 (1942), Sensation Comics #2 (1942), Sensation Comics #3 (1942), Sensation Comics #4 (1942), Sensation Comics #5 (1942)
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