The Flash: The Silver Age Omnibus #1
☆ Be the first to review + Add to your collection — Join freeThis massive hardcover collects the earliest Silver Age adventures of the Flash, beginning with his debut in Showcase #4 (1956) and continuing through the first several issues of his own series. It showcases the reintroduction of the Scarlet Speedster as Barry Allen, a police scientist who gains super-speed after a lab accident, and features classic stories by writer John Broome and artist Carmine Infantino that redefined the character and launched the Silver Age of comics. The volume includes issues from Showcase and The Flash #105-132, along with related stories from other DC titles of the era.
In "The Rival Flash!", the Flash faces his most bizarre foe yet when Gorilla Grodd, masquerading as William Dawson, escapes prison and returns to Gorilla City to undergo a radical transformation. Using neo-magnetic radiation to turn his fellow gorillas into devoted followers, Grodd sets his sights on Central City, aiming to win the governorship through sheer charm. Written by John Broome and brought to life with dynamic art by Carmine Infantino and inks by Joe Giella, this classic tale from the Silver Age showcases the Flash’s ingenuity as he counters Grodd’s hypnotic power with a clever use of solar flare radiation. The cover, by Nick Derington, captures the tension of this unforgettable showdown.
When The Flash [Jay Garrick] is captured and stripped of his speed by a strange gas, a masked rival emerges—claiming the mantle with a criminal edge. As Joan Williams watches in shock, a new Flash takes the city by storm, but not all speed is meant for justice.
When a lab accident with lightning and chemicals transforms Barry Allen into the Flash, he’s thrust into a new identity inspired by the 1940s comic hero—just in time to confront the enigmatic Turtle Man, a villain known as "The Slowest Man Alive." Iris West watches from the sidelines as Barry grapples with his new powers, while the mysterious Turtle Man moves with deliberate, unsettling slowness through Central City.
When the criminal Mazdan is sent to a distant future to serve his sentence, a malfunction in the time machine sends him hurtling back to the 20th century—where he’s swiftly apprehended by the Flash. Now trapped in a time that wasn’t meant for him, Mazdan must face not only the speedster’s justice but the consequences of a timeline he never should have breached.
When a massive, inexplicable box materializes in Central City under a thick fog, Flash [Barry Allen] and Iris West find themselves caught between a baffling mystery and a wave of crimes unfolding in the chaos. As the city watches the box, a trio of thieves strikes elsewhere—leaving the Flash to race against time to uncover the truth behind the empty box and the real threat it's hiding.
In "The Coldest Man on Earth!", Flash [Barry Allen] confronts Captain Cold [Leonard Snart], a villain whose icy powers turn the heat of the chase into a frozen battleground. With a cold-gun that chills targets and conjures deceptive mirages, Captain Cold tests the speedster’s wits—until Barry sees through the frosty illusions and takes the freeze-focused criminal down.
When a mysterious gorilla terrorizes Central City and a beloved theater star begins suffering blackouts, Flash must untangle a baffling mystery—especially when a super-sonic vehicle leaves him behind in the blink of an eye. With Iris West by his side and a new, enigmatic villain on the rise, Barry Allen faces his most puzzling case yet.
Barry Allen is finally on time for a dinner date with Iris West—until the city’s newest menace, the Pied Piper, hijacks the streets with a symphony of sonic chaos. With the Flash’s speed tested like never before, Barry must chase a villain who turns sound itself into a weapon, all while trying to get back to the one he loves.
When young Wally West visits his Aunt Iris, he’s just a curious kid—until a lab accident involving Barry Allen’s chemicals sends him hurtling into a new destiny. Now with super speed, Wally steps into the spotlight as Kid Flash, his first mission a wild chase after animals that escaped from the zoo.
When student James King vanishes after being falsely accused of cheating, Kid Flash tracks him to a hidden hangout where James has joined forces with his cousin Paul King and the Beatnik Gang. With Principal Mason and Teacher Miss Linda Grant worried, Wally must navigate the underground world of beatnik rebels to rescue his classmate before the Gang’s latest scheme unfolds.
When aliens from World 86 Dimension 24 observe Central City as part of a cosmic classroom exercise, their lesson takes a sudden turn when the Flash is in danger. With the help of their lab assistant Modrie and a surprise intervention from the Lefty Dolan Gang, the students step in to protect the city — but not before Iris West raises an eyebrow at the strange new players on the scene.
In "Flash of Two Worlds!", Barry Allen, the Flash of Earth-1, finds himself mysteriously whisked from a community center performance in Central City to Keystone City—home of the original Flash, Jay Garrick, from Earth-2. As the two speedsters meet, Barry begins to grasp the staggering truth: Jay lives on a parallel Earth, one shaped by the very stories that once inspired him. With a sudden surge of crime threatening Keystone City, Jay calls on Barry for help, setting the stage for an extraordinary collaboration across dimensions.
In "The Conquerors of Time!", The Flash and Kid Flash embark on a daring journey through history, using the speedster's mastery of time travel to uncover the root cause behind the global collapse of atomic power. With Iris West watching from the present and the mysterious Mynher and The Dokris looming in the shadows, the duo races across eras, searching for answers in a world where the future has gone dark.
When Gorilla Grodd, disguised as William Dawson, escapes prison and returns to Gorilla City, he unleashes a neo-magnetic radiation that turns everyone who sees him into devoted followers. Taking on a new guise, he sets his sights on Central City, aiming to win the governor’s race through sheer charm and mind-control. Flash must find a way to stop him—before the city falls under Grodd’s hypnotic rule.
Barry Allen, the modern Flash, flips through a vintage issue of Flash Comics, marveling at the Golden Age Flash—Jay Garrick—whose masked identity has long defined the legend. As he contemplates what it might mean to run without a mask, a sudden burst of speed and a mysterious connection to Jay’s past begin to blur the line between memory and moment.
In "Double Danger on Earth!", a comet's impact on Earth-2 unleashes deadly radiation, forcing Jay Garrick to journey to Earth-1 in search of a solution. With Barry Allen’s help, the two Flashes use Jay’s arrival as a lure to track down Captain Cold and the Trickster, turning the villains’ schemes against them. As Earth-2 teeters on the brink, the heroes race to protect both worlds—before the danger becomes irreversible.
In "Who Doomed the Flash?", the Flash finds himself tangled in a baffling mystery as five of his most notorious foes—Mirror Master, Captain Boomerang, The Top, Captain Cold, and the Trickster—all seem to be in Central City at once. But every alibi checks out: each villain is proven to be behind bars when the crimes occur. As Barry Allen races to untangle the web of deception, he realizes the real danger isn’t just the presence of his enemies—it’s the cunning trap waiting for him, one that only a mastermind among them could have devised.
In "Captives of the Cosmic Ray!", Flash and Green Lantern are snatched from Earth by an alien vessel and hurled into a strange, perilous dimension. Trapped among bizarre hazards and facing the sinister Myrmitons, the heroes must rely on their wits and courage to survive—only to discover their abduction was part of a larger scheme to pave the way for an alien invasion.
In the surreal realm of Gobdor, where Earth's most dramatic moments are broadcast as entertainment, a cunning producer manipulates reality to keep viewers hooked—until the Flash arrives, threatening to expose the truth. With the help of a mysterious figure named Elider and a villainous puppeteer named Dro Dorno, the balance of spectacle and danger begins to unravel.
ComicBooks.com Value
Find on ebay
Where to buy
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints Flash Comics #104 (1949), Showcase #4 (1956), Showcase #8 (1957), Showcase #13 (1958), Showcase #14 (1958), The Flash #105 (1959), The Flash #106 (1959), The Flash #107 (1959), The Flash #108 (1959), The Flash #109 (1959), The Flash #110 (1959), The Flash #111 (1960), The Flash #112 (1960), The Flash #113 (1960), The Flash #114 (1960), The Flash #115 (1960), The Flash #116 (1960), The Flash #117 (1960), The Flash #118 (1961), The Flash #119 (1961), The Flash #120 (1961), The Flash #121 (1961), The Flash #122 (1961), The Flash #123 (1961), The Flash #124 (1961), The Flash #125 (1961), The Flash #126 (1962), The Flash #127 (1962), The Flash #128 (1962), The Flash #129 (1962), The Flash #130 (1962), The Flash #131 (1962), The Flash #132 (1962)
Reviews
Reader reviews
No reader reviews yet.