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T.H.U.N.D.E.R. Agents #7 cover
Cover: Dan Adkins & Wally Wood
📖 Read freeFull issue · restored, free to read

T.H.U.N.D.E.R. Agents #7

Aug 1966 · Tower · 0.25 USD
📊 ~9,453 copies sold its debut month
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# T.H.U.N.D.E.R. Agents #7 The Swift Agent discovers a hidden cache containing diamonds and jewelry previously stolen by Wizard, but during his investigation fails to learn what else was hidden there. A scientist has developed a gizmo allowing a person to enter any existing space warp, which the organization hopes will end Wizard's escapes. The Unseen Agent confronts a bald villain and his blue-faced android soldiers in a climactic battle where many androids are destroyed, but the villain's identity or full intentions remain unclear. The Unseen Agent expresses regret over losses incurred, though he accepts his role as a T.H.U.N.D.E.R. agent.

Contains 5 stories
Suspicion of Treason
10 pp · Superhero
Iron Maiden

When T.H.U.N.D.E.R. headquarters is raided and vital documents stolen by someone with tremendous strength, suspicion falls squarely on Dynamo—especially after he'd previously fallen under enemy influence. As the organization assigns a shadow agent to watch his every move, a striking redhead named Rusty offers Dynamo an escape from his surveillance and a chance to clear his name, but her true identity and motives prove far more sinister than he suspected. Hunted by both the authorities and his own agency, Dynamo must navigate a deadly frame-up orchestrated by the Iron Maiden herself.

The Warp Wizard's Revenge
10 pp · Superhero

Lightning pursues the master criminal Richard Wizard to a research laboratory, where the space-warp-wielding thief has stolen secret documents in "The Warp Wizard's Revenge." When Lightning manages to follow Wizard through one of his warps, he discovers the villain has the upper hand in their enemy territory—and escapes with Lightning left scrambling for a way to track him down. A mysterious message about a new device designed to penetrate space warps may finally give our hero the edge he's been desperately seeking.

Subterranean Showdown
10 pp · Superhero
Subterraneans

The T.H.U.N.D.E.R. Agents have finally caught a break in their hunt for the underground Subterraneans—a risky plan involving a body double and a hidden transmitter that draws the enemy out of hiding and sends the team descending into the labyrinth tunnels beneath the earth. What awaits them in the warlords' subterranean citadel is far more dangerous than they bargained for, forcing the agents to scramble as their mission spirals toward a showdown that will test everything they have.

To Be or Not To Be!
10 pp · Superhero

NoMan faces a profound crisis when his longing for humanity—kindled by a woman he met in West Berlin—drives him to abandon T.H.U.N.D.E.R. and seek a new life outside the agency that created him as an android. Torn between the synthetic existence that grants him near-immortality and the fleeting human connection he craves, NoMan must reckon with what it truly means to be alive, even as forces around him conspire to keep him bound to his mission.

A Matter of Life and Death!
10 pp · Superhero
NoManDynamoLightningThunder SquadWarlords

When the Warlords raid Menthor's apartment to steal his specially modified helmet, they trigger a confrontation that sets a deadly trap for the entire Thunder Squad. Captured and wounded, Menthor faces an impossible choice as his teammates unknowingly walk toward laser-armed defenses—and he becomes the only one who can stop them from certain death. This story explores the oath every T.H.U.N.D.E.R. Agent swears to uphold, pushing one hero to the ultimate test of sacrifice.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $10
CGC 9.6 · 5 in census $598
CGC 9.4 · 5 in census $180
CGC 9.2 · 2 in census $99
CGC 9.0 · 3 in census $68*
CGC 8.5 · 1 in census $46*
CGC 8.0 · 1 in census $37*
Show all 16 grades
CGC 7.5 · 2 in census $20*
CGC 7.0 · 1 in census $20*
CGC 6.5 · 1 in census $20*
CGC 6.0 none in existence
CGC 5.5 · 3 in census $20*
CGC 5.0 none in existence
CGC 4.5 · 2 in census $20*
CGC 4.0 · 2 in census $20*
CGC 3.5 none in existence
CGC 3.0 · 1 in census $20*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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Full credits

writer, inker Wally Wood
writer Tim Brent
artist Dan Adkins
letterer Bill Yoshida
cover pencils Dan Adkins
cover inks Wally Wood

Reprints

Reprinted in Sinister Tales #64 (1966), Uncanny Tales #37 (1966), Albi Flash #1 (1966), T.O.R.D.E.N.-Agenterne #12 (1968), T.O.R.D.E.N.-Agenterne #13 (1968), T.H.U.N.D.E.R. Agents #18 (1968), T.H.U.N.D.E.R. Agents #19 (1968), Creepy Worlds #81 (1969), T.O.R.D.E.N.-Agenterne #14 (1969), Sinister Tales #120 (1972), Sinister Tales #178 (1980), Creepy Worlds #236 (1986), T.H.U.N.D.E.R. Agents Archives #2 (2003), DC Comics Presents: T.H.U.N.D.E.R. Agents #1 (2011), T.H.U.N.D.E.R. Agents #1 (2012), T.H.U.N.D.E.R. Agents Classics #2 (2013), T.H.U.N.D.E.R. Agents: The Best of Wally Wood #[nn] (2014), T.H.U.N.D.E.R. Agents, 50th Anniversary Special #[nn] (2015)

Key issues in T.H.U.N.D.E.R. Agents

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