T.H.U.N.D.E.R. Agents #18
☆ Be the first to review + Add to your collection — Join free# T.H.U.N.D.E.R. Agents #18 The issue features "A Matter of Life and Death" starring Menthor, in which the agent battles a saber-tooth tiger and dinosaur in a Roman coliseum setting while a mysterious conqueror watches from above. After Menthor defeats the creatures, his weapon is taken away, forcing him to rely on a special belt to overcome his opponent in hand-to-hand combat. A second story follows an agent pursuing enemies across a snowy landscape, discovering they are being controlled by a robot; the agent uses karate techniques to stop the threat before the robot walks off a cliff with its controller.
When a disgruntled office worker named Volimek discovers he possesses telekinetic control over machines, he reinvents himself as Mr. Mek and turns to crime—only to be recruited by Spider agents who want to exploit his incredible power. Dynamo races to stop Mr. Mek's theft of classified T.H.U.N.D.E.R. secrets, but finds himself outmatched by a foe who can bend every mechanical weapon to his will. What unfolds is a tense clash between a hero's determination and a villain torn between his newfound ambitions and his conscience.
NoMan races against time when a mysterious figure calling himself Professor Reverse unleashes a bizarre device that reverses evolution—transforming a general into a caveman, a cat into a saber-tooth tiger, and a lizard into a rampaging tyrannosaur. As the android agent battles prehistoric monsters and pursues the elusive villain through the city, he discovers Reverse has perfected his sinister machine and accepted a lucrative contract from a foreign power. With the clock ticking toward four o'clock and catastrophe looming, NoMan must find Professor Reverse before he can put his terrible plan into motion.
Dynamo is buried in a cavern collapse near Mount Garda in Italy and awakens in Aurelius, a lost Roman city hidden deep underground—but with no memory of who he is. Mistaken for a warrior and eventually forced into gladiatorial combat, he must navigate a brutal society while uncovering a slave rebellion that threatens to destroy everything around him. As his instincts kick in and his true power resurfaces, Dynamo faces an impossible choice between stopping the uprising and saving innocent lives.
Menthor's specialized helmet—the source of his formidable psychic powers—becomes the target of the Warlords, who develop both a jamming device to neutralize it and a trap designed to draw out all of T.H.U.N.D.E.R. into a deadly ambush. Wounded and fighting alone against overwhelming odds in the Warlords' underground lair, Menthor faces an impossible choice as his teammates close in on a position bristling with automated defenses. Fulfilling the sacred oath every Thunder Agent swears, this story explores the true cost of duty when heroism demands the ultimate sacrifice.
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↩ Reprints T.H.U.N.D.E.R. Agents #4 (1966), T.H.U.N.D.E.R. Agents #7 (1966)
Reprinted in T.H.U.N.D.E.R. Agents Archives #6 (2006)
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