T.H.U.N.D.E.R. Agents #6
T.H.U.N.D.E.R. Agents faces its greatest peril when the villain Demo captures Noman's cape and Dynamos Thunderbelt and Menthor's helmet, threatening to use these powerful weapons to destroy the team. The story reveals how the mad scientist Richard Wizard gained limitless power through a dangerous experiment involving two mysterious energy circles, and Demo uses this power to menace the agents. A female T.H.U.N.D.E.R. agent helps Demo escape while wearing Menthor's helmet, creating complications for the team's mission. Though the agents attempt to stop Demo and recover the stolen equipment, the villain's possession of their most powerful tools leaves the organization weakened, with leadership considering demoting at least one agent's status until the helmet can be recovered.
When Dynamo answers an urgent call to stop saboteurs at a secret weapons facility, he clashes with Agent Ling, a master martial artist working for the mysterious Red Star spy network—and discovers his raw power alone might not be enough to beat this crafty opponent. When Red Star agents steal a nuclear submarine and take T.H.U.N.D.E.R. operative Kitten Kane hostage, Dynamo pursues them across open water, only to find himself trapped aboard the vessel facing Agent Ling once again, this time with the stakes far higher.
When a starving scientific genius named Richard Wizard successfully creates a revolutionary device that opens portals through space, he quickly discovers he can use his "warp" power for theft—and frames Lightning for a bank robbery in the process. Now Lightning must track down the real culprit before the Warp Wizard strikes again, but the villain's incredible ability to vanish and reappear anywhere makes him nearly impossible to catch.
Menthor arrives in Rio on a diplomatic mission and stumbles onto a hypnotist named Zizaqz performing at the carnival—but the performer is far more sinister than he seems, using his genuine psychic powers to plant a post-hypnotic suggestion that forces the T.H.U.N.D.E.R. Agent to assassinate the ambassador. When Menthor discovers the plot and infiltrates Zizaqz's headquarters, he finds himself outmatched, stripped of his helmet, and racing against time to stop a sabotage plot that could destroy the embassy.
NoMan, an android agent whose mind can transfer between bodies, faces his greatest challenge when confronting Mr. Image, a hypnotist whose power works through special rays that he cannot resist—because his poreless android body is immune to the hypnotic emanations that control everyone else. Stripped of his usual allies and forced to fight alone, NoMan must use his unique ability to transfer his consciousness from body to body to outmaneuver an enemy who can turn any other agent against him and shut down his team entirely.
ComicBooks.com Value
Show all 15 grades ▾
Find on ebay
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
Reprinted in Uncanny Tales #37 (1966), Albi Flash #1 (1966), The Terrific Trio #42-687 (1967), T.O.R.D.E.N.-Agenterne #11 (1968), T.O.R.D.E.N.-Agenterne #12 (1968), Uncanny Tales #93 (1973), Uncanny Tales #151 (1982), T.H.U.N.D.E.R. Agents Archives #2 (2003), T.H.U.N.D.E.R. Agents Classics #2 (2013)
Key issues in T.H.U.N.D.E.R. Agents
Reviews
Reader reviews
No reader reviews yet.
