Pulp Fiction Library: Mystery in Space #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 1999 collection from DC's Pulp Fiction Library series reprints a selection of classic science fiction stories from the original Mystery in Space comic book series. Featuring a wide array of DC's cosmic heroes and adventurers—including Adam Strange, Captain Comet, Tommy Tomorrow, and Space Ranger—the volume showcases the imaginative, pulp-inspired space opera that defined the Silver Age of comics. The stories range from alien encounters and interstellar warfare to high-concept sci-fi adventures, all presented in a deluxe hardcover format that celebrates the genre's golden era.
In "Girl in the Golden Flower," a strange alien spore takes root in Brad Mulford’s windowbox, blooming into a radiant, otherworldly flower. As the bloom grows, Brad begins to dream of a mysterious girl who whisks him across distant planets and forgotten stars—dreams that feel more real than waking life. When the flower finally withers, so too does the girl, leaving Brad haunted by a memory he can’t quite recall.
In "I Was a Cop from Outer Space!", Patrolman Joe Collins finds himself drawn into a strange, mind-bending partnership when a Venusian alien uses telepathy to merge consciousnesses with him for a single day—giving him the alien's otherworldly insight just in time to solve three cold cases before his retirement. The experience blurs the line between human and alien, reality and intuition, as Joe navigates a mystery that feels both deeply personal and utterly alien.
In "The Weapon That Swallowed Men!", Adam Strange returns to Rann to find his people on the brink of surrender, their army reduced to gas by alien vacuumizers. With only nine days to devise a counter, he must unravel the weapon’s true weakness before the invaders claim the planet.
In "Ultra the Multi-Alien," Captain Ace Arn is struck by a mysterious ray that simultaneously transforms him into four distinct alien forms, each wielding a unique power through a different limb. The sudden fusion of alien abilities throws his mission into chaos, forcing him to navigate a bizarre new reality where every step could unleash a different kind of power.
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Reprints
↩ Reprints Real Fact Comics #1 (1946), Real Fact Comics #3 (1946), Real Fact Comics #6 (1947), Real Fact Comics #11 (1947), Real Fact Comics #15 (1948), Mystery in Space #1 (1951), Strange Adventures #7 (1951), Mystery in Space #2 (1951), Strange Adventures #9 (1951), Mystery in Space #6 (1952), Strange Adventures #18 (1952), Strange Adventures #31 (1953), Action Comics #186 (1953), Mystery in Space #19 (1954), My Greatest Adventure #7 (1956), Mystery in Space #30 (1956), My Greatest Adventure #12 (1956), Mystery in Space #35 (1956), My Greatest Adventure #15 (1957), Strange Adventures #119 (1960), Mystery in Space #63 (1960), Strange Adventures #126 (1961), Mystery in Space #69 (1961), Mystery in Space #101 (1965), Mystery in Space #103 (1965), Time Warp #5 (1980), Mystery in Space #113 (1980), Mystery in Space #114 (1980), Mystery in Space #115 (1981), Mystery in Space #117 (1981)
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