Men of Mystery Comics #101
☆ Be the first to review + Add to your collection — Join freeIn "The Secret of Mouse Malone," the Ray finds himself stranded in Russia after a plane crash, thrust into a shadowy conflict involving a mysterious force known as the Flame Troops. Led by The Khan, a descendant of Genghis and Kublai Khan with a legacy of power and mysticism, the enemy launches a siege on Moscow—only for the Ray to fight back from the brink. Reed Crandall’s dynamic art brings the perilous journey to life, while Lou Fine’s striking cover captures the intrigue of a forgotten past.
In "The Secret of Mouse Malone," the Spider investigates a brutal murder tied to a poker game, chasing a killer who’s already claimed two lives. With help from Chuck, the detective begins to piece together a trail that leads into the shadows of Honest Abe Lavery’s world.
In "The Khan," the Ray finds himself caught in a high-stakes clash when he’s drawn into a conflict with a mysterious force tied to ancient Mongol legacy. Hunted across Russia after a plane crash, he uncovers a secret unit known as the Flame Troops and confronts their enigmatic leader—the Khan, a descendant of Genghis and Kublai Khan, whose legacy blends myth and might.
In "The Pumpkinhead Plot," Jo finds herself drawn into a mystery when a mysterious Austrian refugee teaching first aid at school uses the same student each day as a model—only to hand her the bandages afterward. When Tom suspects something’s off, he dons the Condor’s disguise and fakes an injury to uncover the truth, discovering the bandages are hiding coded messages. The trail leads him straight to Jaspar Crow, but the real danger is just beginning.
In "Trouble on the Twentieth Century Limited," Doll Man races against time to stop a foreign spy stealing a deadly poison gas formula, chasing the thief across the rails of a speeding train. With Dr. Roberts at his side, the hero outsmarts the fugitive in a high-stakes game of cat and mouse—only to set a clever trap that could ensnare the entire operation.
In "The Hyena-Men," Samar follows the sound of war drums to the Obandi village, where he confronts the chief about his tribe’s unsettling war dance. Suspicion grows when an explosion reveals a group of men disrupting a diamond appraisal led by Van Mar, stirring unrest among the locals.
In "Mobtown, U.S.A.!", newly elected Mayor Boss Spring promises a new era—only to impose fees on basic city services and micromanage the police, turning the city into a tightly controlled machine. When Uncle Sam steps in to restore order, he and his ally Buddy are swiftly arrested, leaving the city’s fate hanging in the balance.
In "The Sins of Anton Bock," Professor Roberts' dangerous experiment takes a dark turn when his life's work is stolen—just as he prepares to destroy it. With the city's safety at stake, Darrel and Martha follow a trail of eerie lights and strange sounds to the waterfront, where Doll Man must confront the threat before it's too late.
In a quiet moment on the streets of wartime New York, Darrel and Martha take shelter in a subway tunnel as air raid sirens wail. When Darrel notices the odd behavior of two painters inside, he transforms into Doll Man to investigate—only to uncover a chilling pattern: the painters are marking buildings with glowing paint, guiding Nazi bombers with eerie precision.
In the frozen reaches of the Aleutian Islands, Quicksilver lands on Kattu Island during a patrol, only to be captured by a group of Japanese soldiers. Forced into a brutal test of skill, he must face their Captain—a master of Ju-Jitsu—in a fight that will determine his fate.
In "Python the Brain Thief," The Doll Man faces a chilling mystery as headless bodies turn up along the river, each victim seemingly drained of something vital. With the Python’s sinister game unfolding, The Doll Man must outthink a foe who targets the mind itself—before his own is next.
In "The Poison Gas Formula," the Clock races to stop thieves who've stolen a dangerous military formula, leaping from one aircraft to another in a daring mid-air pursuit. When the crooks unleash a deadly gas, the Clock remains unharmed—leading him to suspect his mask, damp from the flight, may be the key to his survival.
In "Treasure of the Sargasso," Kent and Professor Clark embark on a deep-sea expedition to explore the mysterious Sargasso Sea, descending in a diving bell with the promise of discovery. When the ship's captain and crew seize control, their reckless dive uncovers a long-lost chest of stolen riches—only for the Invisible Hood to emerge and take command of the situation.
In "null," Lance finds himself uneasy as the town buzzes over the return of celebrity King Costain, only to see a new criminal known as The King rise to power, threatening to take control. Captain Triumph steps in, determined to uncover the truth behind the double identity and the mysterious motives driving the newcomer.
In "El Diablo Blanco," Doll Man dons a flamboyant disguise as the mythical El Diablo Blanco, using the ruse to convince the wary Wampum that the horse can speak—helping secure his land. With the horse tamed and a daring pursuit underway, Doll Man rides toward a cliff’s edge, chasing an enemy with no clear end in sight.
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↩ Reprints Feature Comics #31 (1940), Feature Comics #32 (1940), Smash Comics #10 (1940), Feature Comics #34 (1940), Feature Comics #36 (1940), Feature Comics #44 (1941), National Comics #11 (1941), Feature Comics #45 (1941), Feature Comics #55 (1942), Crack Comics #25 (1942), Smash Comics #35 (1942), National Comics #33 (1943), Crack Comics #45 (1946), Feature Comics #112 (1947)
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