Judge Dredd: The Complete Case Files #2
☆ Be the first to review + Add to your collection — Join freeThis second volume of the Complete Case Files collects Judge Dredd stories from 2000 AD progs 61 through 115, covering a pivotal era in the series' development. It includes the epic 'The Cursed Earth' saga, the introduction of the insane Chief Judge Cal, and early appearances by supporting characters like Walter the Wobot and Max Normal, as Dredd navigates the increasingly dangerous and satirical world of Mega-City One.
In "The Cursed Earth, Part 1: Forbidden Fruit," Judge Dredd and his reluctant partner Rotten stumble upon the isolated town of Deliverance, where a mob is poised to carry out a brutal punishment. As Dredd moves to intervene, Rotten vanishes, leaving him at the mercy of the townspeople—only for a swarm of mutated flying rats to descend upon the town, turning the situation into something far more dangerous than mob justice. Written by Pat Mills and illustrated by Mike McMahon, with a striking cover by Garry Leach, this 2006 installment of Judge Dredd: The Complete Case Files delivers a tense, atmospheric start to a classic arc.
When a Judge returns from the ruined Mega City 2, his arrival brings more than just a warning—it’s a contagion spreading through the ruins, turning the desperate into ravenous mutants. Dredd must race against time to retrieve the antidote before the plague reaches the heart of Mega City 1.
In "The Cursed Earth, Part 3: The Devil's Lapdogs," Judge Dredd and the reluctant Rotten stumble upon the lawless town of Deliverance, where a mob prepares to mete out justice—by lynching two citizens. When Dredd moves to intervene, Rotten vanishes, leaving him at the mercy of the townspeople, only to be imprisoned as a swarm of monstrous, flying rats descends upon the town.
In "The Cursed Earth, Part 8: The Sleeper Awakes," Judge Dredd arrives in a lawless wasteland to find Bob Booth, the last president of the USA, accidentally awakened from a century in suspended animation by superstitious hillbillies who believe he’s a vampire. Dredd reveals Booth’s true fate—his sentence for starting the Atomic Wars—and delivers a cold verdict that reshapes the future of the badlands.
In the scorched ruins of Death Valley, Judge Dredd halts his convoy at a crumbling monument marking a forgotten war between Judges and rogue robots. As he recalls the brutal clash that once defined the wasteland, the dormant machines stir—awakened by some unseen force, their circuits still burning with old enmity.
When Dredd and the Resistance close in on toppling the Chief Judge, the tyrant unleashes his alien allies in a desperate bid to crush the uprising. The streets of Mega-City One erupt as the hordes of Klegg descend, turning the final stand into a battle for survival.
In the chaotic heart of Mega City 1, Judge Dredd takes matters into his own hands when the Chief Judge halts executions for a citywide funeral—held for his goldfish. With order crumbling and the law in disarray, Dredd leads the citizens out into the unknown, stepping beyond the city’s rigid control.
In "The Day the Law Died, Part 10: Slicey, Slicey - Oncey, Twicey!", Judge Dredd finds himself on the run after repelling the Chief Justice's alien hunters, commandeering a tank only to face a sudden, deadly drop as the road gives way beneath him—leaving him dangling over an unknown abyss.
In "The Day the Law Died, Part 15: Trapped!", Dredd formally appoints Fergee as a provisional Judge before the two slip into the city’s underbelly, racing toward Dredd’s quarters—only to find Walter locked in a desperate fight against a swarm of reptilian aliens.
In "The Day the Law Died, Part 17: Betwayal!", Judge Dredd races against time to uncover the truth behind a brainwashed judiciary, only to find his ally Walter has stolen the key evidence. With Slocum in custody and the Chief Judge’s sudden, bizarre intervention throwing everything into chaos, the line between justice and madness blurs in a city where the law itself may be the enemy.
In "The Day the Law Died, Part 18: From Out of the Sewers!", Judge Dredd races against time to expose the truth behind the brainwashed Judges, only to face a chilling revelation: the Chief Judge plans to unleash nerve gas across Mega-City One, sacrificing all lives to maintain his vision of perfection.
In "The Day the Law Died, Part 19: Dredd's Army!", Judge Dredd leads a desperate charge to reclaim Mega City 1 from a corrupted regime, rallying his fellow Judges to break free from mind control. With the Chief Judge barricaded inside the Statue of Justice and nerve gas poised to unleash chaos, Dredd must push through the collapsing city to stop the final, deadly act—before the law itself is erased.
In "The DNA Man, Part 1," Judge Dredd investigates a chilling murder in a high-tech lab where a mad scientist named Milton D. Frankenstein has unleashed a grotesque creature born from his own experiments—Dennis, the DNA-Man. With the scientist and his monstrous creation vanished, Dredd must piece together a trail of genetic chaos before the city descends into a new kind of terror.
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↩ Reprints 2000 AD #61 (1978), 2000 AD #62 (1978), 2000 AD #63 (1978), 2000 AD #64 (1978), 2000 AD #65 (1978), 2000 AD #66 (1978), 2000 AD #67 (1978), 2000 AD #68 (1978), 2000 AD #69 (1978), 2000 AD #70 (1978), 2000 AD #73 (1978), 2000 AD #74 (1978), 2000 AD #75 (1978), 2000 AD #76 (1978), 2000 AD #79 (1978), 2000 AD #80 (1978), 2000 AD #81 (1978), 2000 AD #82 (1978), 2000 AD #83 (1978), 2000 AD #84 (1978), 2000 AD #85 (1978), 2000 AD and Starlord #86 (1978), 2000 AD and Starlord #87 (1978), 2000 AD and Starlord #88 (1978), 2000 AD and Starlord #89 (1978), 2000 AD and Starlord #90 (1978), 2000 AD and Starlord #91 (1978), 2000 AD and Starlord #92 (1978), 2000 AD and Starlord #93 (1978), 2000 AD and Starlord #94 (1979), 2000 AD and Starlord #95 (1979), 2000 AD and Starlord #96 (1979), 2000 AD and Starlord #97 (1979), 2000 AD and Starlord #100 (1979), 2000 AD and Starlord #101 (1979), 2000 AD and Starlord #98 (1979), 2000 AD and Starlord #99 (1979), 2000 AD and Starlord #102 (1979), 2000 AD and Starlord #103 (1979), 2000 AD and Starlord #104 (1979), 2000 AD and Starlord #105 (1979), 2000 AD and Starlord #106 (1979), 2000 AD and Starlord #107 (1979), 2000 AD and Starlord #108 (1979), 2000 AD and Starlord #110 (1979), 2000 AD and Starlord #111 (1979), 2000 AD and Starlord #112 (1979), 2000 AD and Starlord #113 (1979), 2000 AD and Starlord #114 (1979), 2000 AD and Starlord #115 (1979)
Reprinted in Judge Dredd - Intégrale #2 (2011)
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